Recommended Soundtracks: The Legend of Zelda: The Minish Cap

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recommendedsoundtracksbanner.jpgThe Legend of Zelda: The Minish Cap might be the most ignored Zelda game in the franchise. Every single part of it.

That's a shame, too, because there's quite a bit to like about it. There are actually quite a few reasons why it feels unknown compared to other games in the series, though. The fact that it's portable doesn't help, for one. For some strange reason, people tend to regard portable entries in any given franchise as a distraction; they'll play them to have something to do when they're away from their consoles. Now, there's nothing inherently wrong with abiding by this practice (it's simply a lifestyle choice), but the unfortunate consequence is missing plenty of good games. Minish Cap just happened to be one of them.

The game also released close to the tail end of the Game Boy Advance's life; it released in America after the DS was already released, despite releasing in Japan and Europe before its launch. But the fact remains that Nintendo was, at that time (between the fall of 2004 and winter of 2005), moving a bunch of their game development assets and marketing to the then-odd double-screen miniature tank. This game just happened to be one of those transition titles.

By the way, it was also the last portable Zelda game developed by Capcom to date. They also developed Oracle of Ages and Oracle of Seasons for Game Boy Color, if you're wondering. And those games were also released at the tail-end of a system's life cycle!

zeldaminishcapcover_020710.jpgNo soundtrack cover to a game that never had an official soundtrack. And that blows.

Minish Cap has a number of qualities, but as you could expect, the one I'd like to focus on here is the music. Minish Cap has one of the best soundtracks I've ever heard in a Zelda game, and some of the best music of any Game Boy Advance title. There's plenty of excellent material here, and I'd like to provide a sample of it.

This is the track used in Hyrule Town, which might be a town you've heard of if you've played a Zelda game before. As you'd expect, it's pretty pleasant and upbeat, but it's the overall melody of it that's so endearing. Variants of the tune are used in multiple Zelda games, but this one's my personal favorite:



Next we have another village theme, this one going to Minish Village. It sounds like a theme that would go with a mysterious place that exists in a certain part of the world no one knew ever existed. However, something about it is still calming. Notice that it moves a little slower than the Hyrule Town theme:




Last we have a track known as Cloud Tops, which...sounds familiar! But only initially, as it then branches out into its own original tune. This tune is the music to a dungeon that, as you could imagine, takes place within the clouds:



There are plenty of reasons why Minish Cap was sadly overlooked, maybe by even you! It's not too surprising, because many of us were fully in Twilight Princess hype mode around that time. If you apply, here's your chance to make amends by at least listening to the some of the soundtrack, which apparently never had an official release. Nothing uncommon when it comes to Nintendo, but it's still a damn shame. Enjoy the soundtrack, and the game if you can get your hands on it.

Geek News Roundup for 01/31/10 -- Vanish! X-Zone!

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Before I get to the games, I wanted to make note of this.  RIAA, CRIA, and anyone else who is even remotely connected with you guys, I hope you're paying attention: one of the British Lords has called your practice of suing people what it is: legally sanctioned blackmail.  The statement was directed at ACS:Law Solicitors, but I would say it applies to all of you, not just your legal departments.

Wii Fit has been hailed, since it was first released, as one of the best things Nintendo has ever created.  And you'll be pretty hard-pressed to find any detractors.  Well, there are two sides to every story, and for all those people who the software has helped, there are those who are, shall we say, not as co-ordinated as others.  But, as with most activities, moderation and safety are important, and just as tennis players tend not to blame the court for their injuries, Wii Fit players probably shouldn't blame Nintendo for theirs.  They aren't, not yet.  Personally, I'm surprised that this kind of injury made the news, where other sports-related injuries don't.

Some good news for Sony, and they could use good news these days: their Gran Turismo series has passed the 55 million mark.  That's sales of each of the various games in the series, added together.  Gran Turismo 5 is set to add to that later this year, if people can stand the wait.  Remind me: how long ago was GT5: Prologue released?

Not so good news, though, for gamers who are still addicted to the first generation of the Microsoft Xbox, for LIVE service is being discontinued for the original Xbox and all its games on the 15th of April.  It's true that things don't last forever, but what this means is that certain games that have on-line multiplayer can never be played to their full potential unless someone else has an independant solution.  It really shows that things are changing in the gaming market.  Games like Dragon Quest, Final Fantasy, Breath of Fire, etc. will always remain the same, no matter what happens, but now, games like Halo 2 will never be played in the same way, and indeed, those who haven't experienced them yet may never get to enjoy the full experience.

Gamestop is among a group of retailers whose on-line practices regarding credit card numbers is being investigated by New York's Attorney General's office.  The suspicion is that some sites may not be entirely forthcoming with what they do with your credit card information.  I'd already been stopped cold from buying games form Gamestop's website, but if I hadn't, this would've.

Finally, If video games are getting you down and you just want to disappear, you might be able to win $10,000 by doing so.  The only downside?  The contest is only open to Americans.  I should try disappearing for a while.  A couple months, maybe.  I could go a couple months.
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It's been quite a while without anime news, hasn't it? In that case I'll have to remedy the situation with a small news roundup.

Last month Adult Swim publicly announced the airing of a new anime on February 14th at midnight.  The move led many fans to speculate a range of possibilities from Fullmetal Alchemist: Brotherhood to Soul Eater. More cynical fans suggested the announcement may have even been a joke. Fortunately, the latter turned out to be false as the Los Angeles Weekly blog confirmed the new anime is in fact Fullmetal Alchemist: Brotherhood on February 4th. FUNimation also confirmed the news on its official blog on Friday. In other words, Adult Swim is still interested in acquiring new anime. You can argue that the network is playing it safe by airing a redo of a highly successful series, but a redo is preferable to endless reruns. At this rate it'll only be a matter of time before InuYasha: The Final Act is announced, as InuYasha is yet another popular series on the network. And as always official subtitled episodes of Fullmetal Alchemist: Brotherhood and InuYasha: The Final Act are available through Hulu, FUNimation, and Viz Media.

While we're on the subject of a popular FUNimation series why not go old school? It's official DragonBall Z Kai has been licensed for domestic release. For those of you unaware, DragonBall Z Kai is something of a light redo for the series. Where FMA: Brotherhood is a complete redo of the anime in order to closely follow the manga, DBZ: Kai simply cuts out all of the anime original filler keeping the DBZ plot and fights brief, as they appear in the manga. In essence the "Drag-On" is removed from DragonBall Z. Personally, I'd love to watch a version of DBZ edited for brevity considering how the length of the fights was one reason I grew tired of the series nearly a decade ago. My only concern is how FUNimation will pull DBZ Kai off, as consumer fatigue is a possibility because of the constant DragonBall related releases. I've actually lost track of how many times DragonBall Z was released and re-released. As of this writing FUNimation has not published any additional details on a release date.

On the Bandai side of anime distribution Gundam Unicorn had a world premiere in Hong Kong yesterday. On March 12th Bandai Visual Japan plans to release the first Blu-ray volume of Gundam Unicorn via Amazon.com exclusively. In fact, the volume will feature dual language dubbing in both Japanese and English, as well as subtitles in Japanese, English, French, Spanish, and Chinese. On the DVD side of things the first volume the latest Gundam series will ship on the same day as the Blu-ray release, but it will only feature Japanese dubbing and English and Japanese subtitles.

Bandai Entertainment has hinted at the possibility of releasing a second season of The Melancholy of Haruhi Suzumiya on DVD via its "official" ASOS Brigade website. There are no actual official confirmations of a domestic release of the second season of Haruhi, but it seems to be a matter of "when," rather than "if" at this point.

Given the success of both seasons of Code Geass, the announcement of a new project concerning the series should come as a surprise to no one. Bandai Visual and Sunrise have even stated that the series will have something of a "rebirth" later this year. At this point fans can only wonder if a new project would pick up where the second season of the anime left off, or if Sunrise has something else planned. We'll certainly discover the answer later this spring.


Image courtesy of Random Curiosity.
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When Final Fantasy XIII was announced for the PS3, I knew right then that I would buy myself a PS3 when the game came out.  I didn't care of the console still possessed a high price tag.  At the time, I thought to myself, "I will somehow acquire this console and this game."  At the time, I didn't have a steady job, and so I didn't have the income necessary to support a current generation gaming habit.  Previous generation games seemed the best I could hope for at the time.

I began making a list of games that I wanted to get for the PS3, and as they continued to release, my list grew longer.  I liked the first two Disgaea games, so Disgaea 3 was added to my list rather quickly.  Valkyria Chronicles was highly recommended, and I've heard good things about Eternal Sonata.  Not only that, but Star Ocean: The Last Hope's been ported to the PS3.  I may not want as many games for the PS3 as I own for the PS2, but I'm still working through my PS2 library anyway.

Then the price drops started happening.  It was definitely the right way for Sony to go, after arrogantly declaring that the console would be something that you would want to save up for, work harder for.*  But while the price was being lowered, features were being dropped, and one of the first features dropped was the backwards compatibility that Sony was famous for.  Nintendo is notorious for being spotty at best when it comes to backwards compatibility in their consoles.  Microsoft blatantly broke their promise when it came to backwards compatibility in the 360.  In fact, they broke it twice.  But Sony's always supported their older titles.  With the PS2 still on the market, it's not as much of a blow as it could've been, but still, you can't claim that the PS3 does everything when it doesn't do some of the things it used to do.

When Final Fantasy XIII was suddenly announced as being cross-platform, all of the Sony fans suddenly cried foul and all but demanded that everyone at Square-Enix commit seppuku, and also demanded that the 360 version be canceled.  Microsoft fans crowed about their victory.  Considering that no 360 version is being released in Japan, it kind of negates both sides' arguments in a way.  Besides, FF XIII is not the only game in the series to appear on a Microsoft console.  Final Fantasy XI has appeared on the original Xbox.  And way back when, Final Fantasy VII was cross-platform, as well as Final Fantasy VIII.  It appeared on Sony PlayStation... and MICROSOFT Windows.  Final Fantasy VII on a Microsoft platform.  Stick that in your pipe and smoke it, Sony fanboys.

But the latest thing that's given me pause is the way Sony handled their release of some of their latest firmware versions (notably, 3.0 and 3.15, but others seem to have the same issues).  When they first began to brick consoles, Sony decided that they would charge money to replace the consoles, which is kind of like a doctor punching you in the face with brass knuckles, then expecting you to pay him for the surgery.  It takes dogged determination for even one customer to get their hardware repaired.  Most, if not all of the bricked consoles are the old models that contain PS2 backwards compatibility.

Firmware 3.15 used to be optional, you didn't need it if you wanted to run stuff on your console.  Then, the middle of last month, they decided that this firmware that renders consoles inoperable was to be a required update, and this subsequently caused my co-worker's PS3 to brick.

Final Fantasy VII is largely credited as having sold the PS1 and killed the N64, ending Nintendo's dominance in the video game market.  Sega may have done what Nintendon't, but Sony did what Sega couldn't.  With the Wii currently dominating the market and Final Fantasy XIII cross-platform outside of Japan, Sony doesn't need the kinds of problems that they're having right now, especially considering the number of people who bought the old, backwards compatible PS3s back when Final Fantasy XIII was announced.  Now that their beloved game is near release, suddenly Sony's breaking their consoles and charging a substantial sum of money to fix them.  The last thing Sony needs is for FF13 to sell the 360 instead of the PS3.

It's enough to give me pause, and despite my history of supporting Sony (I even bought their PSP), seeds of doubt have been planted in my mind.  I may just buy a PS3 anyway, but I wouldn't be surprised if my PS2 outlives it.

*I can't seem to find a quote where Ken, or someone at Sony, declared that the PlayStation 3 is something the whole family will save up for, and it's possible that I may be imagining it.  There's not many family friendly games on the PS3 anyway as there are on the Wii.  Nintendo seems to have had a lot more success in selling their console to entire families, but that is a story for another time.  Instead, the PS3 has remained well within the realm of the hardcore gamer.  I doubt that Grand Theft Auto 4, Metal Gear Solid 4, Call of Duty: World At War and MAG would be considered family friendly games, but that's just me.

Video of the Week:

This is why I wish I understood Japanese:



Yes, he's going all Yahoo! and seems one step away from going like this as well:



All I know is, if I knew Japanese, I'd have played this already and laughed at Sazh's silly summon animation.  Bonus video:



His summon animation again!  ^^  Yahoo!  Yo.

WRYYYYYYYYYYYYYYYYYYYYYYYYYYY!

Currently Playing: Tales of Symphonia (GC)

You know, I bought my GameCube back in late 2007, and I have yet to beat a single game for it.  I own seven.  Anyway, I finally decided to give this game a go because I'd just beaten Puzzle Quest and needed to play another game right away, but no other PlayStation 2 games were calling out to me.  The game seems much better than the release of Tales of Phantasia that we got in North America on the GBA.  Whatever they did wrong there, they did right here.

The story is fantastic so far and I'm liking the synopsis option in the menu that keeps track of the story.  Only Xenosaga comes close, of the games I've played, to having something like that.  It makes things a lot simpler for reminding the gamer where he needs to go,and what he was last doing, especially since the plot points are time stamped in real time.  For instance, I made it to Lake Umacy on the 4th of February, this year, while at level 16.  Then again, I only started the game on the 4th of February, so that's amazing.

I wouldn't mind seeing the original version of Tales of Phantasia ported to the Virtual Console, but that's just me.  The GBA version sucked.  Now I should see if I can get the PS1 Tales games without having to pay an arm and a leg.

And Operation Kill The Backlog continues...

Looking Forward To: Percy Jackson & the Olympians: The Lightning Thief (DS)

I didn't mind the portion of Eragon on the GBA that I played, and the graphics don't seem to bother me too much in the screen shots, so I figure, what could it harm to try this thing out?  Besides, RPGamer's been kinda dropping the ball lately on DS games (we reviewed Sands of Destruction a week and a half sooner than they did), but then again, this blog does cover all games and ideally anime as well, and they did have a review of Mass Effect 2 posted a couple days after that game was released (heh, they probably had a head start and a review copy).

The biggest things that fascinate me about this game:

-this is a video game based on a movie based on a book, so there has to be things lost in the translation.  If the book wasn't super popular at the local library, I'd borrow it, read it first, then either watch the video or play the game, whichever gets to Revelstoke first, and see what's been left out of each.
-the last game that the developer, 20th Century Fox, released (according to GameFAQs) was back in 1983, probably right before the video game crash.  It was called The Earth Dies Screaming.  Twenty seven years later, they finally release their next game.  Hey, maybe there's hope for Duke Nukem Forever after all.
-this is probably one of the few things that reference the Olympians and anything olympic that VANOC and/or the IOC hasn't tried to sue into the ground.  Did you know that the Olympics are a brand name, and that if you have, say, a pizza joint that has existed long before VANOC got formed, you're still fair game?  Also, did you know that VANOC won't allow anyone else in Canada to make anything related to the Olympic brand until the end of the Mayan calendar?  It makes me wish that all the disasters that happen in the movie 2012 happen to VANOC.  Preferably during the games.

Oh no, I said something bad about the games!  VANOC is going to sue me!  Bell Canada's going to try to have me fired from whatever job I hold!**  No one in British Columbia would allow this kind of thing in a blog!***

**This is a claim I cannot back up with an article on the Internet, despite diligent Google usage, but I have found an article about other insane Olympic-related restrictions.
***It's a good thing we're not an accredited blog at the 2010 games, then.  It seems that if your blog is too negative, you can face consequences.  ...Damn it!  I wanted to link to the scene in Babar: The Movie where Babar tells Rataxes that the loud trumpeting he hears is the consequences, but it's not on YouTube!

Cover Art Chronicles: Platinum Sega

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coverartchroniclesbanner.jpgI guess I've been on a Sega kick lately. Might as well keep it up for the time being, right? Sure.

Sega has an odd reputation of taking a bunch of already OK Japanese covers for Japanese games and changing them for American and European audiences. That's not entirely an indefensible practice, since some covers understandably have to be changed in order to appeal to specific audiences in the region they're trying to market them in. But with these comes a few cases where they went a little too far with making it something that would appeal to the casual observer. The result of them just looks like an act of laziness.

yakuza3covers_020610.jpgLike this one! Here we have the cover to Yakuza 3 for Playstation 3, which Sega is releasing in America and Europe right in the same week as Final Fantasy XIII comes out. The just want to make sure it's destined to be overlooked by people who would otherwise pick up the game but will undoubtedly be tied down by a 40-hour long RPG, one of the biggest this generation. Of course, then they'll complain about poor sales and refuse to localize Yakuza 4 because of it. It's a lose-lose situation for absolutely everyone involved.

It's a rather pessimistic look at the situation, sure, but it's not at all outside of the realm of possibility with how the situation will turn out. Oh, and just wait until more people find out that the game is in Japanese. Notice how the last two trailers carefully leave out that fact?

But uh,this is about the cover, isn't it? Yeah, it's pretty bad, though the background is pretty nice. A shame said background won't be were most people's eyes will go; they'll look at the awkwardly-placed face of Kazuma on the side first. I'm sure one of the main reasons for changing the cover was the cigarette in Kazuma's mouth, but I figured Sega had people on staff skilled enough at Photoshop to simply remove the cigarette from the mouth. Guess not! And this is what we get instead. It's OK, Europe's getting the same thing.

infinitespacecovers_020610.jpgFortunately, the next two efforts fare a little better. Next we have Infinite Space for Nintendo DS, a new space-opera RPG from Platinum Games (MadWorld, Bayonetta). It definitely looks intriguing, and if you haven't been following, Sega's also been dubbing the anime shorts (albeit with questionable, barely OK voice acting).

The cover they've done for International audiences is definitely a step down from the Japanese one, but it still doesn't look too bad. It would have looked much better if it wasn't for the characters in the way of the background. The game releases in America and Europe in spring 2010; possibly March if Nintendo's earlier schedule was correct.

resonanceoffatecovers_020610.jpgLast we have the covers for Resonance of Fate, known as End of Eternity in Japan (which couldn't be used outside of that territory for good reason) for Xbox 360 and Playstation 3. This is a Japanese RPG developed by tri-Ace (of the Star Ocean and Valkyrie Profile games) and published by Sega instead of Square Enix this time, since the latter felt it was too ambitious to take a gamble on. This is also the first tri-Ace game not published by Enix or Square Enix. It released last week in Japan.

The cover is, again, not quite as good as the Japanese version in terms of atmosphere, but like Infinite Space's, the result isn't too bad. Showing all three characters with guns sure is a good way to sell it to certain people, so I'm sure it will sell fine to the uninitiated. Well, I sure hope so, because after hearing that the game is good, I'd like tri-Ace to be rewarded for their success. The game releases in spring 2010, but some retailers have the game listed as releasing on...March 9th? But no, they wouldn't do that. They can't be that stupid.

Looking at a lineup like this, along with the recently released Bayonetta, makes me glad that Sega is finally out of the dreadful period they were in shortly after the Dreamcast was laid to rest. They're still not on the level they were during the Dreamcast's heyday, but it's still a hell of a lot better than too many Japanese companies are doing these days. They recently posted a profit as well, though it was mostly on the power of Mario & Sonic at the Winter Olympics. I hope they can keep up that streak of quality with Sonic the Hedgehog 4.
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When Apollo Justice: Ace Attorney was first announced I wasn't certain if I'd enjoy an Ace Attorney game with a new protagonist. Not after playing through three (mostly) fantastic games featuring Phoenix Wright. In the original Ace Attorney we saw Phoenix, a rookie lawyer take the stage. In Justice for All the spiky-haired attorney learned what it meant to really be a lawyer, and in Trials and Tribulations he put his and his mentor's past to rest. What could have possibly been left for the Ace Attorney series after such a plot heavy trilogy? Like a well prepared response to an open-ended question Apollo Justice's answer is the future. Not just the future of Apollo Justice and his predecessor Phoenix Wright, but the series as a whole.

Apollo Justice: Ace Attorney takes place seven years after the end of Phoenix Wright Ace Attorney: Trials and Tribulations. Apollo is a young rookie defense attorney who nervously takes on his first case defending Phoenix Wright against charges of murder. At 22-years-old the boyish Apollo is fresh out of college and an understudy to Kristoph Gavin, a famous defense attorney and friend to Phoenix. Despite being friends with a seasoned defense attorney Wright insists that Apollo lead his defense. Phoenix won't defend himself because he's no longer a lawyer. The last seven years have not been kind to him as he was forced to leave law during one disastrous trial shortly after the events of T&T. As a client the former attorney is mellow and even a little devious. After getting the former defense attorney a "not guilty" verdict Apollo's career as a rookie attorney continues. While he spends much of the game coming into his own Apollo also delves into the past to discover why Phoenix no longer practices law.


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Phoenix Wright in his current bum attire. He manages to play an import role in this game.


A strong story and compelling characters are the crux of every Ace Attorney game and Apollo Justice upholds the tradition quite well. The first case of the game starts off with a bang and the last case has its share of shocking plot twists. The filler cases in between deliver intriguing, over-the-top stories that fall into the "so crazy it works" category. Sharp writing and clever humor ensure the story stays on track. As for the characters, their personalities really help drive the game's narrative along.

On the surface Apollo seems like a younger version of Phoenix but a closer look reveals a different personality. Despite being young and still inexperienced Apollo is brash and feisty at times. Where Phoenix often kept his sarcastic remarks to himself Apollo isn't afraid to share his cynical opinions. Trucy (I'm withholding her last name to avoid spoilers) takes the role of assistant this time around. Her witty and cheerful nature works well with Apollo's sarcastic personality. On the prosecution side Klavier Gavin, the younger brother of the defense attorney Kristoph Gavin, plays the rival role. As a prosecutor Klavier is cunning but surprisingly fair. Unlike many of the series' prosecutors he seeks the truth rather than a guilty verdict. As an added cool factor by night he's the lead singer and guitarist of a renowned rock band. Phoenix is one of many recurring characters but has changed significantly over the last seven years.


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It should be illegal for the prosecutor to be that well dressed.



At the end of Trials and Tribulations Phoenix's success as a defense attorney seemed all but assured-- until he was forced to leave law. The experience understandably left him jaded but thankfully not unkind. Most of the time he appears to be quite mellow (even a bit stoned), a change from his former high-strung self but under the surface he's surprisingly sly. Ema Syke is another reoccurring character who now takes Gumshoe's place as the detective. When Ema's not dealing with forensic science she's often moody and dismissive. The only other reoccurring characters are the Judge, Prosecutor Winston Payne and a brief cameo by Detective Gumshoe.


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Remember her from the original Ace Attorney? She sure did grow up to become a grouch.


Apollo Justice's gameplay is largely unchanged from previous Ace Attorney games. And if you're familiar with the forensics in the DS-only bonus case in Phoenix Wright: Ace Attorney, the forensics aspects of Apollo Justice is more of the same. Fortunately, in the courtroom segments of the game Apollo has a few new tricks his sleeve-- or rather around his wrist.

The perceive system is unique to Apollo. When a witness's testimony is less than truthful the golden bracelet around the young attorney's wrist activates. During cross-examination he has the ability to focus on a witness and the nervous habits they produce while lying. Pointing out a witness's nervous habits and backing it up with solid evidence usually forces a more truthful testimony. The perceive system is somewhat of a replacement to the previous games' psyche locks. Unfortunately, using the perceive system eases the overall difficulty of the game when compared to the psyche locks. I personally found it much more difficult to know when to find and present to evidence to witnesses during investigations using the magatama, rather than already having the correct evidence present in the courtroom.


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Dusting for finger prints on a locked safe is all in a day's work for a defense attorney. At least in the Ace Attorney Universe.


Graphically Apollo Justice is an improvement over its predecessors. Unlike the previous games which were mildly enhanced GBA ports the newest Ace Attorney installment was created from scratch for the DS. All of the backgrounds, sprites, and animations are cleaner and more vivid. Furthermore, the game makes use of 3D graphics in terms of animation and the ability to manipulate evidence on the touchscreen. Clearly the design team took graphical cues from the fifth bonus case in Phoenix Wright: Ace Attorney.

In terms of sound many of the sound effects are recycled from previous Ace Attorney games. Naturally, new voices were recorded for Apollo and Klavier's "Objection!" shouts. Apollo's cry of "Gotcha!" is also new to the series during the game's perceive segments. The game's music and its composer are new. Toshihiko Horiyama is best known for his work on some of the Mega Man games, but contributed his talent to this game. Musically, Apollo Justice is on par with any game in the series. As always the music almost always fits the mood, whether it's light and cheerful or dark and ominous.

Praise aside, I did have a few issues with game. The exploration and investigation segments of the game are still lackluster at times. I know the Ace Attorney series is more or less a visual novel, but I can't help but feel as if Capcom played it a little too conservatively at times. The game also upholds the tradition of having plot holes big enough to fly a space shuttle through. A hearty suspension of disbelief is a pre-requisite to playing these games; leave your logic at the door. Finally, I'm disappointed at the lack of a back story and motivations for many of the main characters. Why did Klavier become a prosecutor instead of following in Kristoph Gavin's footsteps as a defense attorney? Why even bother with law at all when he's such a big rock star? Why did Apollo become a defense attorney, given how passionate he is about the law? At the end of the first Ace Attorney we already knew what motivated Phoenix and Edgeworth. Also, the last case in the game raised as many questions as it answered. Granted there may not have been enough time to delve into everything for this game, but I can only hope that Capcom has a sequel planned.


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You can't just threaten the defense team in the middle of a trial! Or can you?

Apollo Justice: Ace Attorney represents something of a fresh start for the Ace Attorney series. It lowers the curtain on Phoenix Wright's career as an attorney while passing on the beacon to Apollo Justice. While the game makes use of the DS in new ways, Capcom ultimately plays it safe and reuses the same formula. Nothing is inherently bad about it, as tight writing and compelling characters are the real draw of the series, but the new game brings little in terms of gameplay innovation. As of this writing, the next game in the Ace Attorney series will focus on Miles Edgeworth, and there is no word on an Apollo Justice sequel. Because Apollo Justice closes on an open note with lots of unanswered questions a sequel isn't a matter of "if" but "when," knowing Capcom. Still, the future of the Ace Attorney series looks bright. After all, Justice always prevails.


Images courtesy of Court Records and GameSpot.

Needlemouse

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So hey! Project Needlemouse was officially unveiled by Sega during the early hours (and I mean early) of the day. And it's...Sonic the Hedgehog 4? Well, OK.

sonic4pic_020410.jpgI think that's pretty neat, actually. If there's a franchise that seriously needs a do-over, it's Sonic. For every good game in the franchise that releases in the series, those being the Sonic Rush titles -- despite the second game trying its damnedest to ruin the formula with a horrifyingly terrible plot and one of the most annoying characters in a video game in Marine -- you have plenty of games that are unfortunately good examples of Sega not knowing what to do with the franchise or its characters. The most egregious examples of those being Shadow the Hedgehog and Sonic the Hedgehog '06.

For Sonic 4, Sega is apparently going back to the series' roots. But there's a twist: It will be episodic. That can be good or bad depending on how they handle it. There was a leak not too long ago suggesting that each episode would contain a substantial amount of content, perhaps as much as an older Sonic game has. I'm not going to be as nitpicky as some fans I've seen around the 'net (His eyes are green! Why Eggman instead of Robotnik!? His running animation is weird! OMG MY CHILDHOOD IS RUINED!!!), but I think it's OK to have some reserved anticipation for a new Sonic game. We sure have been burned too many times in the past.

The under five seconds in the trailer isn't enough to judge how the final game will turn out, but I'm...curiously optimistic. The game comes out this summer for WiiWare, Xbox Live Arcade, and Playstation Network. I hope it's successful -- and, more importantly, good -- so it can have a retail release after all of the episodes are out.

Uh oh, optimism about a Sonic game? That could be dangerous....

Image courtesy of Siliconera.

So, Yakuza

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Wow, what a title, eh? Bursting with creativity!

yakuza3pic_020310.jpgFans of the Yakuza games on PS2 were worried for the future of the franchise outside of Japan when they realized that the first two games didn't sell all that well in America and Europe. You could take it as an unfortunate realization that most people outside of Japan really aren't interested in something they really can't relate too, given how the games take place within the country. (Or, if you're really cynical, you could say that it's because people don't have a taste for imagination.) Due to their failure, Sega told fans they had no intention of releasing the third game outside of Japan.

But something happened: Whether it was out of dedication or blind loyalty, Sega decided to go ahead and translate the game after all. At this point, like they did with the second game, they realize that the franchise likely won't go beyond appealing to a small-though-vocal niche. To keep localization costs down, they're leaving it in Japanese with English subtitles instead of dubbing it. A pretty good idea, considering that these games have quite a plethora of voice acting. Even if the game's content appealed to most people, the fact that it's Japanese only sure won't.

It's also probably good idea for Sega to bring this game over while leaving the previous game, Yakuza Kenzan! in Japan (the exclamation mark is part of the title). Kenzan! is only the previous game in terms of release schedule, since the actual game takes place during Edo-period Kyoto, in the early 17th centry. That means it's the kind of game that holds even less appeal with the average gamer, if past precedent means anything. Sure, games like the first Onimusha (but not the sequels) and Samurai Warriors may have been able to buck that trend, but they're unfortunately exceptions. I still would have liked to have seen it, though.

yakuza4pic_020310.jpgWe'll be getting this game on shelves in about a month, and around that time the fourth game will be releasing in Japan. Following the localization periods of the previous games (again, not including Kenzan!), that's right on schedule! That would mean we would be on track to get Yakuza 4 next year. You know, if three sells well enough for Sega. Hopefully people realize that you don't have to play the previous games in order to understand this one. The game releases in America and Europe on March 9th and 12th, respectively. In the meantime, why don't you enjoy the new trailer.

Wait, March 9th? Seriously, Sega? Sure, because there's nothing else coming out that week. I can only shake my head.

Geek News Roundup for 01/24/10, Part 2 -- Roundup of Tears

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Nickelback.jpg
This is the weakest set-up for a joke I've ever done

The music industry in Canada, the one in the United States, and even the one in Great Britain just love to cry about those pirates who download music illegally and cost them practically the entire world's supply of money, if you believe what they say.  Musicians have been joining both sides of the debate ever since Metallica decided that Napster was the work of the devil.  Now, one of the stars of Radiohead has joined the fray.  Ed O'Brien figures that even those who download music illegally still spend money on concerts and merchandise, so it actually works out better for the artists than if they'd spent money on CDs, only a fraction of which would go to the artist.  Whether this is true or not is up to the fans to decide, I guess.  The RIAA doesn't seem to care, though.  After a recent court ruling in their favour, the RIAA appealed, presumably because they want more money.  Although why they would then offer an even lesser amount is perplexing.

Yesterday I mentioned Microsoft's unexpected honesty regarding the sales of their Xbox 360 video game console.  Well, AT&T was also brutally honest about their service, saying that their own service in places like San Fran and the Big Apple does tend to be on the sucky side.  It makes me wonder if this is some bold new marketing plan they've come up with, and if so, when the TV spots are going to show up.  But speaking of the Xbox 360, if I had one that got stolen, I wish I had a crutch I could use to chase the thief with.

Apple is probably feeling a lot like Sisyphus right now.  The new iPad device that they're trying to bring to market next month?  Another company already owns the name and has released a similar product nearly a decade ago.  Fujitsu is claiming that they own the patent for it, despite it lapsing last year.  And if that's not bad enough, a maker of women's lingerie also markets a product called the iPad.  This is the best I can come up with, though.  The product in question is hard to find.

I've never really had any love for Ubisoft, but they've never done anything to make me mad at them, other than attempt to ruin a classic gaming series with poor translations and crummy releases.  Well, now they've done it.  If not for the fact that I'd rather play games than mobilize armies, I'd be organizing an anti-Ubisoft angry mob and storming their Quebec offices right now.  What did they do now?  Well, they're trying to steal people's personal data from them by introducing a new DRM system that requires you to do everything except sign your firstborn to them in blood.  If you want to play their games, you have to let them know you're playing them, and allow them to hold onto your save data.  Also, you're not allowed to play their games now unless you're connected to the Internet so that they can spy on your computer.  I can't believe I've been writing for this blog for over a year without saying what I'm about to say: Fuck you, Ubisoft.

Nickelback thinks everyone wants to be a rock star.  Earlier this month, a group of wives got together and revealed that not everyone wants to be at Rockstar.  In fact, speculation has risen that such drama is going to delay some upcoming games.  Whether it's true or not, I deserve to be shot for this.  In fact, the whole roundup reads more like an editorial column than a news column this week, so I'll conclude with this: students ain't being gooder in skul no morExcept for this one.

Now that I'm done, I'm going to go back to gaming with my big brain.

Recommended Soundtracks: Mr. Driller Sound Tracks

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recommendedsoundtracksbanner.jpgMasaru "Go" Shiina is an incredibly talented music composer, and has thus far lent his talents to many of Namco's efforts. The unfortunate aspect of that is the number of people who have never heard of him, let alone heard any of his work at all. If you play a lot of video games and haven't heard his stuff, that's not entirely your fault, because Namco doesn't seem to use - or have the desire to use - his talents for too many projects. Or if they do, he's only present for certain snippets. It's mystifying, really.

mrdrillersoundtracks_020110.jpgSo yeah, this entry is definitely going to be about Mr. Driller Sound Tracks (which in name sounds awfully Engrishy), but also about some of the best music Shiina has ever composed. It's a shame that Mr. Driller isn't a very prominent franchise, especially outside of Japan. The fact that some of its potential success has been squandered by the parent company recently hasn't helped; Mr. Driller: Drill Spirits for DS had its best mode, Dristone Driller, and a character removed from the American version, while Mr. Driller Online for Xbox Live Arcade had, ironically, a broken and glitch-ridden online mode, no local multiplayer, and fuzzy sprites. And to top it all off, Mr. Driller: Drill Land for Gamecube, heralded by fans as being the best game in the franchise, was never released outside of Japan. Needless to say, the situation hasn't exactly been rosy for Mr. Driller.

(Yes, I'm aware of the, er...Freudian overtones of the character's name. I don't think it's hampered the franchise's chances of success, however. Solid Snake is still popular, right? Don't even mention when the characters start running out of oxygen...)

If you're reading this blog, Namco unfortunately hasn't given you too many opportunities to enjoy the franchise. So I'd like to give you the opportunity to enjoy some of its music. A dilemma I sometimes have when recommending a soundtrack is finding precisely which tracks to use as samples; I had that problem last week with Castlevania Judgment's OST, and I'm having an even bigger problem with it here. Not surprising, given that this soundtrack consists of music from three games: Mr. Driller, Mr. Driller 2, and Mr. Driller G. It also consists of two discs, called Susumu Disc and Anna Disc; they're, of course, named after two of the franchise's central characters: protagonist Susumu Hori (the son of Dig Dug protagonist Taizo Hori), and his German friend/rival Anna Hottenmeyer.

This first track here is from the Anna disc, given the nonsensical name "Fragrant Remains." Shiina is known to compose some rather grand musical tracks, featuring some brilliant orchestral instruments and sounds. It's, in essence, his composition style in one three minute and thirty second package:



This one is the first track on the Anna Disc, known simply as "Go." As you might have surmised from the name, it's pretty energetic. It's a good track to use to help you either become or keep energetic as well. It's also incredibly catchy:



The last one here is "Speed of Light," also from the Anna Disc (noticing a trend here). The interesting aspect of this track is the Latin American musical feel it has overall. Combining that with traditional Japanese musical composition styles leads to some great results, as this track can attest:



Again, it was tough to pick which tracks would be best here, as the soundtrack overall is rife with excellent tracks, and if a soundtrack is able to turn more people on to the franchise (and its addictive qualities), then more power to it. In terms of game releases, Australia's OLFC has rated Mr. Driller: Drill Till You Drop for multiple platforms, though Namco Bandai hasn't officially announced the game yet. Hopefully it'll be good enough to ease the pain of the gimped Mr. Driller Online and the threadbare Mr. Driller W for WiiWare. You can expect an announcement any day now.

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