A little over 20 hours in, and I can finally change my party now! It's pretty liberating, actually.
But yeah, I've put a lot more time into Final Fantasy XIII in these last few days, and during that time, you can usually expect a game, especially an RPG, to have developed quite a bit. And it has! Sure, it's had its slow parts (like Chapter 4, and especially Chapter 5), but I'd be lying if I said I wasn't having a good time. It's not just the game and its inherent gameplay systems that have developed either: Its characters have also had ample time to develop a relationship with both the player and themselves. They've had time to really grow on you, especially Hope and Vanille.
It's the battle system that's really had time to shine. Throughout the lengthy "opening" hours, the game has spent time placing you into arbitrary teams and has forced you to abide by their setups. Part of the reason for that is that the developers had a story they wanted to tell, so they placed the game's specific characters in these situations to let one particular character (or multiple characters) develop with each other. But another reason they've done this is to teach you how to skillfully utilize the game's particular mechanics.
The game may start off as being a mindless cakewalk, but the further it goes, the more it shows its depth. Paradigm Shifting isn't just way to shift to another moveset for the hell of it. No, there will come a time where you'll need to shift to another set of classes for the sake of strategy. The game places you with arbitrary characters in its earlier moments to teach you what each class consists of. Think of it as an extended training session, because you'll need to learn how to analyze enemies and buffing and debuffing on the fly, or you risk the potential for death - even in normal enemy encounters.
As you could expect, the game looks incredibly nice. In the comments section to my last entry, Joseph was talking about how he liked to just look that the environments to absorb them in. It's something you can easily do in this game. Heck, I recommend that you do it, just to see how much detail Square Enix put into this game's graphics. You can actually see the clouds moving in the sky, along with other objects. The cutscenes are also gorgeous.
And so is the Hamauzu soundtrack, which I hope makes more fans for him. This is the first high profile game he's composed the soundtrack to, and you can tell he gave it his all. Some of the songs during specific stages also have lyrics, which will probably blow the minds of some players - though it probably won't if you've played a Megaten game or maybe Tales of Legendia before. I can't stop listening to "Sazh's Theme," personally. It's ingrained in my mind as I type this.
I'm personally glad to see that I'm firmly in the "like" side for this game, but I can understand how quite a few people don't like this game. It's an RPG whose style differs quite a bit from its predecessors, and some of its changes could rub people the wrong way (like the lack of towns, for instance). But again, in spite of that, I think it's a game that everyone should try to see if they like or hate.
But yeah, I've put a lot more time into Final Fantasy XIII in these last few days, and during that time, you can usually expect a game, especially an RPG, to have developed quite a bit. And it has! Sure, it's had its slow parts (like Chapter 4, and especially Chapter 5), but I'd be lying if I said I wasn't having a good time. It's not just the game and its inherent gameplay systems that have developed either: Its characters have also had ample time to develop a relationship with both the player and themselves. They've had time to really grow on you, especially Hope and Vanille.
It's the battle system that's really had time to shine. Throughout the lengthy "opening" hours, the game has spent time placing you into arbitrary teams and has forced you to abide by their setups. Part of the reason for that is that the developers had a story they wanted to tell, so they placed the game's specific characters in these situations to let one particular character (or multiple characters) develop with each other. But another reason they've done this is to teach you how to skillfully utilize the game's particular mechanics.The game may start off as being a mindless cakewalk, but the further it goes, the more it shows its depth. Paradigm Shifting isn't just way to shift to another moveset for the hell of it. No, there will come a time where you'll need to shift to another set of classes for the sake of strategy. The game places you with arbitrary characters in its earlier moments to teach you what each class consists of. Think of it as an extended training session, because you'll need to learn how to analyze enemies and buffing and debuffing on the fly, or you risk the potential for death - even in normal enemy encounters.
As you could expect, the game looks incredibly nice. In the comments section to my last entry, Joseph was talking about how he liked to just look that the environments to absorb them in. It's something you can easily do in this game. Heck, I recommend that you do it, just to see how much detail Square Enix put into this game's graphics. You can actually see the clouds moving in the sky, along with other objects. The cutscenes are also gorgeous.And so is the Hamauzu soundtrack, which I hope makes more fans for him. This is the first high profile game he's composed the soundtrack to, and you can tell he gave it his all. Some of the songs during specific stages also have lyrics, which will probably blow the minds of some players - though it probably won't if you've played a Megaten game or maybe Tales of Legendia before. I can't stop listening to "Sazh's Theme," personally. It's ingrained in my mind as I type this.
I'm personally glad to see that I'm firmly in the "like" side for this game, but I can understand how quite a few people don't like this game. It's an RPG whose style differs quite a bit from its predecessors, and some of its changes could rub people the wrong way (like the lack of towns, for instance). But again, in spite of that, I think it's a game that everyone should try to see if they like or hate.
Super Street Fighter IV took a turn for the hilariously bizarre when Capcom finally revealed Hakan this week, the final character for the update to last year's biggest fighting game. We've known about him and his gimmick for a while (since the Tokyo Game Show in September), but now we're finally able to see him. He actually has a rather appealing and endearing character design, though that's noticeable when we're not laughing at his main gimmick. Or his quotes in and out of battle.
Ah, the beginning hours of an RPG, where ample time is dedicated to teaching you the ropes of its seemingly esoteric new implementations. It's the part where Final Fantasy XIII says to other RPGs: "We are not so different, you and I." Not to say this is bad; just the opposite, actually. Its initial tutorials are brief and informative, finely crafted enough so they don't bore you. And they teach you just about everything.
Clearly this is a man that is too old for this shit.


Have you ever noticed how many reviews mention how much a game takes inspiration from another? It's no coincidence. The more cynical among us have argued that the majority of us have hit a brick wall in terms of ideas, and that we'll make them look like new ideas by making two ostensibly disparate ones and meshing them together. (That also applies to more than just video games.) When they say this, not all of them mean this in a bad way, even though some certainly use it and liken it to the downfall of our society. It's actually an indirect way of making something original, and that's good.
Man, that is a big guy with a big sword!
Does this remind you of anything?
That sure isn't Epona.
Admittedly, this reminded me of
Final Fantasy XIII is releasing this week! So let's commemorate the occasion of its arrival -- in an admittedly miniscule manner -- by featuring the soundtrack to...one of Square Enix's worst games: Unlimited: SaGa.
What's the point of this? Glad you coercively asked! Featuring this game isn't sending an indirect message that it's what I or anyone here thinks will reflect the quality of FFXIII. No, it's being featured because it features a great-though-unpopular soundtrack by the game's composer: Masashi Hamauzu. People around the 'net still kind of refer to him as an unknown entity among Square Enix Music's prowess (well, 
Metal Slug XX (pronounced "Double X") is a remix of Metal Slug 7, which was released for DS back in 2008. I haven't been following Samurai Shodown Sen (previously known as Samurai Shodown: Edge of Destiny) that closely, but it's a 3D fighter with most of the characters from multiple entries in the series. Oh, and people who've played the game in Japanese arcades warn to stay away from the game at all costs. Sounds like a good time!
NGBC will have graphics remastered in HD along with some new stages when it hits XBLA sometime in the spring. Though it's not the best fighting game around (despite its plethora of fanservice), the result looks pretty nice so far. Hopefully the online will be competent, which can't be said for their other games.
That's King of Fighters '94, by the way.

Subscribe to the LiveJournal RSS Feed


