Game Boy Retrospective: American Anniversary

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gameboyretrobanner.jpgAs of this month, the Game Boy is now 20 in America. You may remember my previous retrospective when I talked about its Anniversary in Japan, but as of who knows what day - I've seen July 31 and sometime August, so history can't make up its mind apparently. The Game Boy was the system that made portable gaming actually stand for something, so you can bet that, as a person who likes portable games more than the average person (well, outside Japan), I'd like to talk about its impact on gaming history and "culture."

gameboypic_081709.jpgDuring the time of its launch, it was a widely accepted convention that video games were primarily played in the house, mainly because of the options (or lack thereof) available to the consumer. Handheld games were merely an adequate distraction, an anodyne for parents who need something to distract their children while away from the home. Console games, however, were the real deal, and what qualified as a handheld initially wasn't meaty enough to satisfy anyone looking for that kind of experience. Not to say they were bad - and not to say that a lot of them weren't bad - but Game & Watch titles could only be addictive for so long. And the less said about handheld "games" from companies like Tiger, the better.

But then, the situation changed. Nintendo provided a handheld that offered a nearly similar experience on the go, as long as you didn't mind monochrome graphics and the lack of an ability to see the screen at night without using some over-sized contraption. It was a sight to behold when people realized a game like Super Mario Land could nearly replicate the experience of playing Super Mario Bros. on a small screen. Unlike something like the NES, the Game Boy was perfectly suited for traveling, and Nintendo made sure you knew that.

Around the time of the Game Boy's release, demonstration kiosks across the country displayed an extended advertisement showing how great it was to have a portable system that could be played literally anywhere. I was hoping the video would be on Youtube or something, but since you don't see it linked here, you know the result of my search. (Of course it could be that my searching skills are inept.) I think it did a good job of selling people on the system, people who liked to play video games though they were away from the house.

gameboycovers_081709.jpgA few of my personal favorites on the system.

As good as the act of selling someone on its portability is, it's hard to look back fondly on the entire Game Boy lineup. Most consoles have an easily distinguishable quality-to-crap ratio, but the Game Boy's was unfortunately higher than average. This happened because some developers were unfamiliar with precisely how to approach game design for a portable game, resulting in titles whose mechanics were inadequate for a portable format. The existence of Metroid II: Return of Samus proves that Nintendo also wasn't exempt from this, uh, curse, if you will. Funnily enough, this still happens today, especially on the PSP.

Considering that last bit, you can think of the Game Boy as marking the beginning of something even greater. With more experience, developers learned to provide work that fully benefited the portable format. The Game Boy also provided the necessary instruction to keep things simple on the format, something its competitors certainly didn't learn. While most of its lineup isn't looked upon as fondly as the software lineup as something like the NES, it provided enough and started something that makes it well worth remembering.

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Ah, the brick boy. It has a special place in my gaming heart, of course.

Of all the games I've had for it, I still keep a few around. I also recommend them to anybody who hasn't tried them. These have withstood the test of time for me.

(GBC-only games omitted, of course, though I only retain three: Zelda ages/seasons and DQ III)

Donkey Kong '94, Dragon Warrior I & II, Gargoyle's Quest, Kirby's Dream Land, Kirby's Dream Land 2, Legends of Zelda: Link's Awakening, Mega Man V, Mega Man Xtreme, Metroid II (just the same), tetris (still the best version) and World Cup.

I would like Final Fantasy Adventure to be on this list, but I never did run into a copy of my own.

Which reminds me of standards creep. Game I could play forever when video games in general were scarce for me, I no longer enjoy - why the Mario Land series didn't make the cut. I used to be a Kirby's Block Ball freak, but it's just not the same anymore.

Pokemon would also be here, except for I offloaded Red and Silver when Soul Silver/Heart Gold were announced. Soul Silver is solely responsible for getting me back into the habit when I swore it off after going through Fire Red and Emerald, and realizing that I could only complete the pokedex if Nintendo felt like letting me. If I lived in New York City, I'm sure it would be a simple matter of hitting the pokemart, but in Maine, legendary download-only pokemon are neigh impossible to come by, save for the Toys R Us Mew and the GameStop Deoxys. Point being, I quit because the game wouldn't let me complete it out of the box. But now the best of the series (G/S) is being remade... I'm getting roped back into it. Pokemon G/S without having to dave every time you change boxes? Yes, please. As it stands, the only pokedex I ever completed was in Red, and only because my cousin had a Game Genie for me to catch a wild Mew (who would become a ditto if caught after using transform, its only move at LV 10).

Well, that was a ramble.

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