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Gaming Harmony

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For the last couple of months I've been collecting video games. Some games are in the form of collector's editions and others are Xbox Live Arcade games. Finding the time to actually play the games has been something of an issue lately. Fortunately I did make time to try out one new game and found it interesting enough to share my first impressions.


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To be completely honest if Geoff still had an Xbox 360 he would have either wrote about his first impressions of Castlevania: Harmony of Despair or had a review up by now. After all, he's a pretty big Castlevania fan. I've only played Symphony of the Night (which Geoff introduced me to) and a small amount of Castlevania: The Adventure ReBirth. Despite my lack of serious experience I found Harmony of Despair too intriguing to pass up, so I downloaded the game and played it for a few hours. I started out with Soma Cruz and familiarized myself with the controls. (Given my previous experience with SotN Alucard might have been a smarter choice.) I found the game to play pretty similar to SotN instead of ReBirth which I'm thankful for-- as ReBirth's controls are a constant struggle for me. Soma started out with an unwieldy axe and the ability to toss skeleton bones. Honestly, I found the ability to gather enemy skills and summons more useful than Soma's default weapon. After making it to the boss and losing I tried again the following night.

It was at this point a friend of mine logged on to Live and sent me a game invite. We struggled to get a co-op session going at first but found success in setting up a private two player game. He played as Shanoa and I kept Soma. I knew he'd played the game several times before over the past few nights but the difference in our abilities and character levels became clear very quickly. As my Soma awkwardly slashed at enemies with a recently acquired sword, his Shanoa easily blasted them with magic and the rest were efficiently put down with melee attacks. He then began to use mounts in the wall to propel himself up while I was stuck platforming. Finally I asked him "How the hell are you doing that?!" and he replied, "She has magnets." With a mental sigh and feeling terribly underpowered I continued on. We eventually made it the boss where I was killed but he was able to beat it. At the very least I was able to hit the boss with bones in skeleton form until I was revived. After the fight I took a moment to equip the items I'd found before we played the first chapter again. As we played he explained some of the more obscure controls to me. Eventually we made our way to the boss again and on our second go I was able to help slay it without dying.

First and foremost playing at least one 2D Castlevania game is a prerequisite before even attempting to play Harmony of Despair. If I had not played a single Castlevania game before playing HD I would have found this already difficult game even harder to play. Secondly, playing with a friend or several friends is a much more rewarding experience than going at it alone. Actually, this game focuses so heavily on co-op that attempting to finish it alone may be nearly impossible. While some many find the 30 minute time limit to be a drag I found it to be more than enough to time to reach the boss, although I can't say the same for later levels. I do like the fact that even though death is annoying (in the single player experience anyway) all of your items and power-ups don't go away. This is definitely a game geared toward collecting items and power-ups instead of exploration. I can also understand why fans of traditional Castlevania games might be turned off by the experience. Any one up for a challenge with friends, or one hell of a challenge in single player mode will probably get some enjoyment from Harmony of Despair. However, I can't see anyone being satisfied with the lack of proper game instructions, only being able to equip items at certain check points, and the complete inability to pause the game. On a final note, having online-only co-op sounds like a crazy idea until you realize all the money Konami can potentially make by having friends persuade other friends to buy the game in order to play together.


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The premium edition of Ys Seven is another game that I recently got my hands on. Unlike Castlevania HD this game quickly went into my pile of unfinished PSP JRPGs. I've never actually played an Ys game but being a sucker for collector's editions (especially from niche publishers) I couldn't pass this one up. I found the game trailers and examples of gameplay to be heartening and the first reviews are fairly positive. It's also nice to know Ys Seven can be experienced without having knowledge of prior Ys games. I might bump this one up in the queue after Persona 3: Portable and Lunar Silver Star Harmony. As for the actual premium addition I was surprised to discover how large the box itself was. The map is surprisingly nice-- nicer than the collector's map that came with Lunar Silver Star Story Complete. I have yet to listen to the soundtrack, and the art book is simply gorgeous. I just hope I find the game to be just as interesting as the collector's edition, unlike Record of Agarest War which I find to be too slow-paced at the moment. Fortunately Ys Seven looks a lot more promising.

Cognition Dissemination: The Potential Problem With the 3DS

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cognitiondisseminationbanner.jpgYou've undoubtedly been hearing quite a bit about the 3DS all around the internet, this blog included. You really can't blame anyone for bringing it up, because a number of things about it look great. And hopefully it will get the media, and most gamers in general, to take portable gaming seriously. They did for a time around the PSP's launch, but that quickly dissipated when Sony fumbled about with how to market the system. The 3DS is already looking to be home to some great games, but there's a potential problem.

nintend3dspic_081810.jpgThe thing about the 3DS is that only the top screen, a 3.5 inch widescreen display, is capable of showing 3D, with the touch screen being the same 3 inch one you see now on your DS or DS Lites (albeit with better horsepower behind it). Instead of allowing developers to have a focus on any screen given they had an even aspect ratio with the original model, all attention looks like it will be primarily fixed on the top screen this time around. This could hinder the development of games that primarily rely on using the touch screen.

The technology currently exists to make a touch screen capable of reverting between 2D and 3D, but it's possible Nintendo incorporated a non-3D one to keep the cost of the hardware down -- for them and you. That, or they fell having two different screens capable of 3D would cause illnesses or blow the minds of players. Or that the touch screen wasn't efficient enough to be used for gaming. The worrying aspect is we may not get games on the scale of Kirby's Canvas Curse or The World Ends With You; that is, game's that used the system's touch screen in an innovative manner and couldn't be done on other systems.

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It's gonna be a little harder to get that TWEWY sequel. It's going to be much harder to get that Kirby Canvas Curse sequel.

This could also mean something to people who play comparatively smaller games like Solitaire and Bejeweled. Those aren't games that could use 3D for any serious function, but a little added eye candy wouldn't hurt. Anyone who owns those games would have no incentive to purchase a new version of the aforementioned games. You Bejeweled fans can just sit around and ponder how good a Puzzle Quest game could look with the pieces popping out at you. You won't get that here.

That is...unless developers can find a viable workaround. It may be possible to replicate what's on the touch screen on the top screen to present it in 3D. It's something that would require the player to look constantly at the top and bottom constantly. That would work well for a puzzle game, and would be OK for a TWEWY-esque game (because it requires that anyway), but would be impossible for a game like Canvas Curse. And here people thought the 3DS would be less challenging to approach than the DS for developers.

None of this is doubting that the 3DS won't have the ability to have some great games. In fact, its initial lineup already looks incredibly promising, and it will have enough support at this point that any competitor wouldn't stand much of a chance at this point. The question will be how developers can deal with a new obstacle. Whichever way it turns out, it's going to be an incredibly fun ride, to watch and experience.
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Due to sheer exhaustion I will not be posting a Geek News Roundup this week. I may do a double post for next week or simply skip the week of July 25th altogether. Additionally, Treasure Hunter will be posted either at the end of the week or the start of next week. I did however make it to Otakon 2010 in Baltimore over the weekend and had a blast. Unfortunately, due to said exhaustion I'm too tired to think of a meaningful post. So have a highlight post with lots of pictures instead.


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Despite Otakon's size (this year's official count was 28,000 attendees) the pre-registration badge pickup was a breeze. Normally on Thursday night there would be a huge line snaking around the convention center and the wait time would be at least two hours. Our group must have spent a total of five minutes in line. Also, the city of Baltimore finally rolled out a proper welcome for us, and the Friday morning news touched briefly on Otakon.


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Gurren Lagann poses for the cameras while Kamina looks on. Gurren Lagann was pretty popular this year at Otakon. The popularity of this show was only topped by Code Geass. Thanks to the large crowds I actually missed taking shots of many great Gurren Lagann and Code Geass cosplayers.


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This Akuma is extremely flexible. I saw him earlier in the convention center but was unable to get a shot thanks to the crowds. Imagine my luck when I saw him on our way back to the hotel room. He and one of my friends stopped to chat about how hardcore the older Street Fighter games were in comparison to the newest Street Fighter titles. I was completely indifferent to the conversation due to my lack of skill when it comes to most fighting games.


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My friends and I decided to cosplay BLEACH this year. I went as Mashiro (on the left of course), Hanataro is in the middle and Luppi is on the right. We actually had a few people stop to take our pictures and I received one random hug. Other than the punishing late July heat and the incident (more on that later), it was a fun day. After several hours on my feet and lots of walking around I was glad to remove the costume when we returned to the room.


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And here is the incident I spoke of mere moments ago. On Saturday afternoon a malicious jerk decided it would be fun to pull the fire alarm. Over 28,000 people were forced to evacuate the convention center after the initial confusion cleared up. Our group pushed our way through the sea of people and came to a rest under a tree on the other side of the street. It took well over two hours before people were let back into the building and fortunately no one was hurt during the evacuation. The prankster who originally pulled the alarm was never caught.


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A few hours after being let back into the building, our group arrived at the artist alley. While waiting on a sketch commission badge I made it a point to get the picture of every nearly ever interesting closplayer that walked by. (When the crowds would allow for it.) My friend just happened to spot these lovely ladies playing Shin Megami Tensei: Devil Summoner characters. It was also nice to see Megaten cosplay that didn't revolve around Persona 3 and 4 for a change (though our group did do Persona 4 cosplay last year, so yeah).


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At one point during the convention I mentioned to my friend that "my weekend would be made if someone cosplayed 'The Bride' from Kill Bill." Sure enough, the same friend pointed her out to me when my back was turned. Needless to say my weekend was made.


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When reached our hotel room we found ourselves too exhausted to do much of anything. I ended up sleeping after dinner (while watching Superjail!)  and awoke to play a few video games. After being owned in several post game missions in Final Fantasy XIII during the previous night, I decided to bring out Sonic's Ultimate Genesis Collection on the 360. After being unable to get past the third level in E-Swat we turned our attention to this game. Several points if you can guess the name of the game.* I also found the music to be so insufferable that I turned on the 360's music player and listened to Persona 4's soundtrack as I played the game, the experience was surreal.

Despite having a blast and taking well over 100 pictures Otakon 2010 had to be my most lethargic anime convention to date. I arrived at Otakon tired and I slept through a good portion of the convention. It didn't help that our hotel was roughly nine blocks away (the usual hotel sold out a few months earlier than usual) and the humidity was brutal. Every trip to the convention consisted of taking pictures of cosplayers and buying items in the dealer's room. I was too tired to attend panels and even the Home Made Kazoku concert. When I wasn't buying things or taking pictures I found myself in the hotel room mostly playing video games. As for the convention itself, at 28,000 attendees Otakon has become noticeably crowded and it only seems like a matter of time before the convention completely outgrows Baltimore. Although I barely experienced Otakon this year the convention was still a fantastic break from reality. If you want to see more high quality pictures from the convention (I make no apologies for the slightly blurry ones) be sure to check out my gallery.



*Kudos to you if you guessed Shining in the Darkness as the game I was playing.
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The last few months have been something of a video game buying anomaly for me. Normally new video game purchases are a rare affair. If I do go on a buying spree my purchases usually consist of used video games and a few new games that have been marked down or are on sale. The only exception I make are for games with a limited release quantity (i.e. many Atlus titles) or games with pre-order bonuses that are impossible to pass up. The last couple of months have been too enticing to pass up, especially March. So I'm left with a conundrum of sorts. I have just about every new game I've wanted in recent months but very little time to play them. And with the exception of Final Fantasy XIII I've been unable to make much time to finish any of my games. And what I have been playing consists mostly of Shin Megami Tensei titles, but more on that later.


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To be completely honest I bought a few of the games pictured above solely for their pre-order bonuses. Deathsmiles, Shin Megami Tensei: Strange Journey, and Pokémon SoulSilver were more or less a pre-order bonus purchase, although I feared Deathsmiles and Strange Journey would become harder to find if I waited too long to buy them. As for Record of Agarest War, I might have passed on the game if I owned a PS3 but the 360 version was a must-have. The naughty limited edition bonuses don't make Record of Agarest War a must-have, the genre does. Sprite based, anime styled, tactical JRPGs are common on PlayStation and Nintendo platforms but are exceedingly rare on the 360. Even if the game itself turns out to be mediocre the rarity of the game makes it worth collecting (at least in my eyes). As for Lunar: Silver Star Harmony, I am a fan of Silver Star Story Complete and Eternal Blue Complete so I simply couldn't pass on the game and ten dollars more for the collector's edition didn't seem unreasonable. With Shin Megami Tensei Persona 3, I already own Persona 3: FES (still shrink wrapped) but I've only played the original Persona 3 for about ten hours at a friend's house, ironically well after purchasing FES. If I am ever going to finish Persona 3 the portable version (with all the changes made in Persona 4 included), would be a good place to seriously start. Getting a replica of Junpei's hat was simply an amusing pre-order bonus. Unfortunately making the time to actually play all of the games I bought has become nearly impossible with two jobs.

My backlog almost rivals both Geoff's and Joseph's with the addition of a stack of anime DVD box sets. Losing interest in the titles I'm currently playing isn't helping much either. The last few months have been an off and on affair with Shin Megami Tensei: Persona on the PSP. About a month ago I nearly gave up on the game while two weeks ago I fell in love with Strange Journey on my DS. And just as quickly I've found myself slowly getting back into Persona (having miraculously avoided the game's bad ending without the aid of a walkthrough) with hopes of eventually sinking my teeth into Persona 3 Portable If I can get over my current addiction to Strange Journey, that is. I'm actually amazed that I haven't completely become burned out on both titles considering how similar they are.


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Both games share almost all of the same conventions of just about every Megaten title, down to a first person perspective on dungeon crawls. The more I research Megaten titles the more I've learned that later Persona games and the Digital Devil Saga series were some of the games that bended or broke many Megaten conventions. By that I mean, no first person dungeon crawls, demon negotiations, carrying both melee weapons and guns into battle, and other conventions. In Persona I've become frustrated with the insanely high random encounter rate and slow pace of the battle system. In contrast I've found the lower encounter rate and faster pace of battles in Strange Journey to be a refreshing change of course. Even navigating dungeons in SJ isn't as annoying as in Persona, though SJ is a true dungeon crawler in a similar (albeit less difficult) vein as the Etrian Odyssey series. As I said, I'm slowly warming up to Persona again despite having a hard time putting large chunks of time into the game as I would with Strange Journey. At the moment I'm more amazed that despite being so similar, both SMT titles (one being a spin-off the other being a mainline) are different enough to keep me playing both back to back. With any luck Persona will be finished soon (and reviewed) while I'll have the chance to dive deeper into Strange Journey without feeling as if I should be playing Persona instead. If I don't get distracted by Persona 3 Portable or the recent gift Joseph sent me, Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army on the PS2.



Persona image shamelessly stolen from the old school Shin Megami Tensei hating GameSpot.
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And the pointless babble continues with where I left off yesterday.


Sony on the Move (continued)


Complaining aside, there are quite a few things that interested me about Sony's offerings. While the push for exclusive content and exclusive limited editions were actually nice I was ultimately indifferent toward them. What really interested me was the PlayStation Move which can be summed up by the words, "Wii HD." As with Kinect, Move didn't really show off anything that hadn't already been done on the Wii. Unlike its competitors Move is taking a more visually realistic approach to motion control gaming. The results were gorgeous titles like Sports Champions, The Fight: Lights Out, and Sorcery, all of which look pretty fun and already seem to appeal to core gamers turned off by the cuteness of Miis and Avatars.
 

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The Fight: Lights Out actually looks pretty interesting. However, early reports suggests the game isn't as responsive as it could be...


The Move has already been priced but at its most expensive it will cost around $130 for the camera, the Move controller, and the navigation controller. Although gamers can avoid paying $30 for the navigation controller by using the Dualshock 3 instead. For the gamers who want a solo experience with the Move it is a better value over Kinect. If the Move becomes a family affair it can quickly become expensive at $50 per Move controller and $30 per Navigation controller. It'll be some time before we found out if Sony's bid for the casual fans pay off, but unlike the competition the Move seems to be generating buzz among many core PS3 owners.

As for the PSP no new hardware was announced. Considering the massive effort initially put behind the PSP Go the lack of a PSP successor is not surprising. However, it was nice to see that Sony is still supporting the PSP. Perhaps a more aggressive ad campaign and a steady release of new PSP games will help counter slow sales. But with the upcoming 3DS ready to dethrone the PSP as the more powerful handheld one can only hope that Sony has a proper PSP successor in the works.


Nintendo's Core


For the last few years Nintendo catered to the casual gaming audience and the move literally paid off. With a huge influx of revenue from new gamers many longtime core gamers felt ignored by Nintendo. For years fans begged for more franchise games as well as revivals of older games. As the games were slow to come many longtime fans began to feel jaded. All of that changed this year with the announcement of no less than six first party titles announced or further detailed at Nintendo's press conference. Additionally, several more third party titles were announced or detailed. And despite Microsoft and Sony's best efforts the biggest news coming from E3 is the 3DS and how it really works.

If Nintendo can be faulted for anything this year it would be a stunning lack of new IPs. Just about everything in their line-up consisted of sequels and remakes of familiar titles. The barrage of game announcements and live demos felt like a "take that" aimed at disgruntled Nintendo fans at worst. At best it can be said that Nintendo finally gave longtime fans what they wanted for several years now. Only a nitpicker or hardcore Sony/Microsoft fan could find serious fault with Nintendo's offerings.


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A return to a 2D-style of platforming seems to be all the rage these days. Not that I mind one bit.


Since Geoff has gone into detail about Nintendo's upcoming line-up I'm going to focus on what caught my attention. I was actually very surprised to discover a new Donkey Kong Country game is due out later this year. I actually cut my teeth on the series starting with the Donkey Kong Land games on the original Game Boy, and later moved onto the Donkey Kong Country series on the SNES. The games themselves were extremely challenging but rewarded the tenacious player. So when Donkey Country Returns was announced I found myself happily surprised. Retro Studios is now handling the franchise but video and reports suggest the game captures the feeling of Rare's work quite well. And the addition of two player co-op should be an interesting feature.


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Disney Epic Mickey looks like it'll be quite the third party game! Hopefully this game lives up to its epic title.


I was also pleased to see gameplay footage from Disney Epic Mickey, which is shaping up nicely. I haven't played a Disney game since the Sega Genesis days and everything since then (excluding Kingdom Hearts) hasn't really been worth a second look. My habit of abstaining from Disney games will change when Epic Mickey is released later this year. Another game I'm looking forward to is Kirby Epic Yarn. I can't say that I'm a Kirby fan because I've never really bothered to play the games since owning a Game Boy. Epic Yarn seems like a good place to start. As for the DS I'm looking forward to Ghost Trick: Phantom Detective, Golden Sun: Dark Dawn, and Final Fantasy: The 4 Heroes of Light. All and all, it's going to be a pretty busy end of the year for Nintendo fans.


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While Nintendo had a pretty good press conference this little guy was the real star of E3. It never ceases to amaze me on how Nintendo continues to make big waves with little devices.



The biggest buzz generator to come out of E3 was the Nintendo 3DS. The device itself wasn't the surprise as it was announced months beforehand by Nintendo. The big surprise lies in the fact that the handheld works as intended (affordable 3D without having to wear special glasses), and how much support third party developers have announced for the 3DS. Twenty two publishers have vowed to support the 3DS, and at least 50 games have been announced in some form. Of those 50 planned games, about 20 of them already have titles, early screen shots, and some were even demoed at E3. Even if half of those are launch titles the 3DS is bound to enjoy a variety of gamer support. With graphics as powerful as the GameCube, the ability to turn to scale down or turn off 3D effects, downloads in sleep mode, improved WiFi support, backwards compatibility with DS games, and 3D movie support, the 3DS seems poised to be one hell of a Nintendo handheld. As of this writing a price and release date have not been given for the 3DS, nor does it have a final look. I'm sure the handheld will cost $250 at the most, but here's to hoping it isn't priced higher than $200. Either way, it would be surprising if the 3DS doesn't sell well at launch and beyond.

E3 2010 will most likely be a memorable show. Microsoft and Sony catered to the causal gamers with their answers to the Wii. Conversely, Nintendo focused on more serious gamers by announcing or further detailing games to appeal to all fans. There's also no doubt that Nintendo's 3DS stole lots of momentum away from Sony's PlayStation Move and Microsoft's Kinect. It'll be interesting to see how all of this new hardware fairs once it hits the market. On a final note I'm sure gamers everywhere have one last thought for Microsoft and its pre-E3 show: We can all do without bizarre Cirque Du Soleil performances at future E3 shows, thanks.

wck2pic1_061010.jpgLevel 5 finally confirmed last week that White Knight Chronicles 2 will come packaged with an enhanced version of the first game, despite that fact being leaked a few weeks beforehand. The version being included with the sequel will fix some of the flaws the original had, along with having some visual enhancements. This is a pretty good deal for anyone who either missed the first game, or wanted to play through the game again. The second game will also complete the story, nullifying prior conjecture that this was a trilogy.

This is a wonderful idea, and something a lot of publishers should do with their sequels -- especially if they're set right where the previous game left off. But there's a problem; the stipulation here is that Level 5 is forcing you to complete the first game before you jump into the second game. If you have a save file from the first game, it has to be a "Clear File." Otherwise, you'll have to start over with the enhanced game included with the second game if you don't want to finish the current version.

On the surface, this doesn't sound too bad. For instance, I don't particularly mind being forced to abide by this rule, since I'd like a chance to check out the game's prequel in its entirety. I'm sure anyone else in this mindset feels the same way. However, that doesn't defend the fact that it's an awful idea. It's the principle of it that's the problem. Is it a good idea to play a sequel without knowing all of the details of the previous version? Probably not, but that doesn't mean a company has the right to restrict anyone from wanting to do that.

wck2pic2_061010.jpgBut the good news is that they still have time to fix this mistake. The problem here is the principle of restricting freedom, a specific precedent of freedom that's never been violated before. No one really wants to see this happen now, especially with a company that we all expected better from. What we have now is the equivalent of them shaking your hand with one arm and punching you in the face with the other. The force of that punch depending on how much you hate this idea.

Aside from whether they'll keep the idea (which has a high probability of "yes"), there's also whether Sony will actually localize this one. And if they do, hopefully the domestic version will also include both games. You'd think this would be guaranteed, but Sony has done some silly things this generation, so you'll never know. And hopefully they won't take 14 months to release it like the last one. In the meantime, two videos uploaded to the Japanese website show off some of the changes made to the battle system. The game releases in Japan on July 8th, and maybe it will make an appearance at E3 next week.

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When I first read about Nostalgia, the premise interested me and I tucked it away in my GameFly queue.


It's a quaint DS RPG, harkening back to simpler design principles while injecting some fresh variety. It mixes normal combat with ship-to-ship battles in the sky, and has adopted a more modern system of learning and improving skills. The dungeons are small enough to never feel like you're slogging through them and the plot, while slow to develop, is quick to push your from point to point. A few side quests, mostly involving go-out-and-kill-these, may be needed to actually explore the areas you go visit.


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These pictures previously turned up in the very first edition of Geoffrey's Cover Art Chronicles.


So I've said a lot of nice things about Nostalgia... but did I finish it? No.  Do I intend to? No.


Why?


Nostalgia's good... but not good enough to work its way into my backlog.


From Nostalgia to nostalgic


If this were 10 years ago, I would have played through an equivalent game of the era (so long as it wasn't Quest 64. That music drove me batty). 


When we were younger, There was more time and fewer games. This was a boon, considering that we were more or less on our own to get by the hard or less than obvious parts. We needed the time and lack of distractions to actually get anywhere in the games of the 80s and 90s.


It took me many weeks of exploration, dying and repetition to get to the end of Zelda II: The Adventure of Link, and many many more to find my way through that maze of a palace, and finally kill the thunderbird with enough life and magic left over to take on the shadow and emerge victorious.


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YOU try doing this without Nintendo Power. Map from ZeldaWiki.


It's a feat I managed repeatedly before I was 15, but have been unable to repeat since. It took a lot of practice and luck, and not in a way that's like riding a bicycle. But in the olden days there were fewer games to distract me from giving any one my all.


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As I've said before, there is plenty to play today. That, and the time constraints of this welcome-real-life era means that there are so many "A" games that I haven't the time for the "B+" games. I might play everything interesting by renouncing all other forms of media and writing posts for Damage Control (though some might half-rightly say this is already happening).


The other side of this coin is that I have no patience for BS in games (forget for the moment that I play Pokémon. This part will have fewer logic-holes if you do). Compulsory grinding, glitches to work around, cheap or ineffectual AI, escort missions, luck-based missions, trial-and-error gameplay, backtracking, inconvenient or too few checkpoints, monkey-in-the-middle plot devices, arbitrary locks on content, unnecessary padding, buggy releases that should never have been put on a gold master with mandatory patches to render the retail release playable, DRM and paying more money to play a game I've already bought.


(I don't mind a challenge, but challenge is far from the only reason I -- and doubtless many other people -- play games. If a game is ONLY challenging due to poor design choices and poor testing, it's artificial challenge intended to test our obsessiveness, not our skills.)


An otherwise good game possessing one of these may be rejected. An otherwise good game with many of these will likely be summerly rejected in favor of other good games with less BS.


Nostalgia, fortunately, doesn't suffer from too many of these flaws, so I would recommend it if you have the time for for it.  As for me:


Just started: The Lost Vikings, Pokemon Platinum

Still Playing: Braid, Earthbound, Final Fantasy: Disidia, Final Fantasy 20th Anniversary Edition, Pokemon Soul Silver

Lagging behind: Brood War, Final Fantasy IV: The After Years, New Super Mario Bros. Wii, Persona 3: FES, Super Smash Bros. Brawl, Tony Hawk's Pro Skater 4 

Just Finished: Ace Attorney: Miles Edgeworth Investigations, Portal, Soulblazer, Tony Hawk's Pro Skater 3

Up Next: Torchlight, Dragon Quest IV, Holy Invasion of Privacy Badman: What Did I Do to Deserve This?, Jumping Flash 2, Kingdom Hearts, Mega Man 9, Mother 3

Marvel vs. Capcom 3, and Bridging the Gap Between 2D and 3D

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mvc3pic1_052910.jpgDespite the first look existing within the pages of Famitsu and Game Informer for a few weeks, the first direct feed bull screen shots were revealed for Marvel vs. Capcom 3: Fate of Two Worlds a couple of days ago. When Capcom expressed their desire to make the game look similar to a comic book, they were completely serious. That's regardless of how most of the game's potential fans thought it was a little farfetched -- especially after them saying the individual character designs were actual in-game models -- and how some of them really would have liked to see the anime-style look from the previous game and Tatsunoko vs. Capcom transferred to this game.

And then you have the small-though-vocal subset of them that would love to have this thing in 2D, despite how unachievable it sadly is. I like 2D as much as any other dedicated fan, and I definitely prefer the look of Street Fighter III to Street Fighter IV -- mind you, I still think the latter looks great. But the reality is SFIII cost Capcom a lot of money, money they definitely didn't make back because of the reception towards the game. Part of that had to do with the gameplay systems, but a sadder reason for that is that a lot of people prefer 3D to 2D. The only games you'll see in 2D are games where you know the publisher will definitely recoup the cost. A game as wonderfully animated as Mario & Luigi: Bowser's Inside Story is a rare sight these days.

But it might not be so bad if some companies can successfully blend the two styles together to make a 3D polygon-laden game look as visually appealing as a hand-drawn one. It's harder than it sounds, but looking at MvC3, I think we're making it there. SFIV was a nice attempt but some aspects of the looks were a little off. Specifically, some of the character models didn't look as nice as their 2D counterparts (like both Ryu and Ken, for instance). The backgrounds, save for Super Street Fighter IV's newly introduced ones and the African airport one, needed some work. But it was the first attempt at this for Capcom's fighting games, and it's well worth some respect.

mvc3pic2_052910.jpgOh pfft, like he needs a gun.

Considering how good it looks, I can understand how some fans may have a problem with the way MvC3 looks right now. The stocky-armored Iron Man of the 90s has been replaced with the lankier iteration seen in the 00s, an expected change given how Capcom wants this game to appeal to a wide of an audience as possible. I prefer the old one, honestly. Some don't like the look of the Hulk either (more specifically, his hair), but I think he looks fine. Chris Redfield is about as buff as he was in Resident Evil 5, and he needs to be if he wants to take on the Hulk. And we all know he can.

I'd also like a good look at Morrigan. Not because of what you're thinking upon reading that. I just want to see how her new comic book-style look will be represented in-game is all. Yeah.

For people who think that it doesn't look to great now, Capcom has plenty of time to refine its visuals. Street Fighter IV looked a little rough when it was first introduced back in early '08, but it came a long way in a short time. We'll probably get our first real look at the game in two weeks at E3, but these screen shots probably confirm that the Shinkuu Hadoken animation at the end of the Captivate trailer was probably in game. For pure 2D, we'll have games the Blazblue and King of Fighters titles, but this will serve as a fine alternative.
Sunday night marked the end of another successful year of Fox's Animation Domination comedy block. Unlike the myriad of network TV shows either being cancelled or simply ending (see Numb3rs, Law and Order, 24, Lost, etc.), Fox's Animation Domination is still going strong-- albeit without King of the Hill. Although I've fallen out of the loop with watching The Simpsons I'm still following Seth MacFarlane's various comedies. This year Family Guy ended its eighth season, American Dad successfully finished a fifth season, and the first season of The Cleveland Show made waves. While I'm convinced that Family Guy gets a little worse with each season since its revival, The Cleveland Show was a pleasant surprise and American Dad continues to be strangely awesome.


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The Cleveland Show successfully made it through the year, everyone should be celebrating.


Upon learning about The Cleveland Show spin off I was apprehensive. Out all the characters on Family Guy I found Cleveland Brown to be the least interesting. To me he was just the token black guy. Being a longtime fan of Seth MacFarlane's work (all the way back to his days at Hanna Barbera), I decided to give the series a try. I was happy to discover how logical the premise of the show was and how much continuity it actually shared with Family Guy. Cleveland never got much air time because of Peter Griffin's over-the-top shenanigans. Cleveland is finally fed up and forced to leave Quahog after losing his house to his ex-wife in their divorce settlement. He and his son eventually end up in his hometown of Stoolbend, Virginia. There he marries his old high school sweetheart Donna, and moves in with her two children. Between his son, Cleveland Jr. and Donna's children, Roberta and Rallo the pieces for a typical sitcom neatly fell into place.

The first few episodes of the first season lacked some of the wacky humor found in both Family Guy and American Dad but the show was solidly amusing. From the start, the show established that it would not take itself seriously, even including a funny in-show TV promo about white people who attempt to make shows for black people in the second episode. In fact, the writers always seemed aware of potential skepticism and broke the forth wall as much as possible. Halfway through the season the show began to use more of the signature humor that marks Family Guy, while adding a unique twist. The continuity between The Cleveland Show and Family Guy also aided the show greatly, as opposed to completely ignoring the seven seasons of Cleveland's history with Peter and friends. Unfortunately there was a bit of history rewriting and odd moments in the show that didn't quite match up with the said history. Cleveland Jr. is one such example. He first appeared on the early seasons of Family Guy as a thin, hyper, young boy with a clear cut case of attention deficit disorder. Suddenly he's back, calmer, smarter, several years older (while no one else has aged), and considerably fatter. No official explanation for his radical change is ever offered. Also, Cleveland claims Stoolbend as his hometown but episodes of Family Guy clearly have him spending his teenage years in Quahog as Peter's best friend. Again, no explanation is offered. Considering the show's continuity these questions are worth asking and do present an annoying lack of detail.


Cleveland rants on about why he's leaving and asks for a special favor from Lois and Bonnie. I'll file this one under les yay.


Still, the overall continuity works well. Like the show it was spun off from, this show makes liberal use of cutaways and the writers seem to enjoy poking fun at celebrities, especially black celebrities. Unlike Family Guy, Cleveland is refreshingly less of a jerk and the show captures much of the lighthearted nature that was lost with its parent show years ago. In fact, The Cleveland Show is closest fans will ever get to Family Guy returning to its pre-cancellation roots. In short, I'm glad I gave this newest series a chance and I'm looking forward to season two.  

Season eight of Family Guy kicked off with the said continuity related to Cleveland's departure. At first it was a little strange not to have Cleveland around, but after the first few episodes it felt normal. His absence could either be due to the relatively minor role he's come to play in recent years, or that his spin off show fills the gap nicely.  But in a nice surprise one of the last episodes of season eight did feature Peter and friends taking a trip to Stoolbend and inviting Cleveland along on a wacky adventure. Cleveland or not, Family has been something of a mixed bag in recent years and season eight continues the trend. Which is a shame considering how funny season started off with episodes like "Road to the Multiverse" and "Jerome is the New Black." Longtime fans of the series will note the pre-cancellation episodes of Family Guy have a very different vibe from the post-cancellation episodes. Once the series was revived it noticeably took a more mean spirited approach and seemed to dare the executives at Fox to cancel it for a third time.



An example of some of the political humor newer seasons of Family Guy now uses. Much of it is mean, but this is actually kind of tame and funny, depending on your sense of humor.


It went from being a lowbrow comedy with weird but amusing situations to an outright offensive series at times. Just about every character has taken a turn for the worst and Peter who was once a likable dumb-ass is just an outright jackass. Even the family itself became more dysfunctional as everyone's personality simply devolved. The lighthearted humor and lessons learned from said sitcom situations from the first three seasons are long gone. Additionally, the show has taken more of a political position in recent years. At times Family Guy feels less like a comedy and more like a super liberal, decidedly anti-religious platform for the writers. Those particular episodes (especially when they're devoid of any real humor) can be almost painful to watch. Still the overall entertainment value can occasionally trend toward "so wrong but kinda funny," depending on your personal tastes.


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"Something, Something, Something, Dark Side" is actually a pretty entertaining episode and a solid Star Wars parody, imagine that!


Despite my complaints and the complaints of many other fans, Family Guy manages to remain a solid series for more forgiving fans. Unlike The Simpsons, the show is in a downward spiral but the series has not yet crashed and burned. Sure, much of the magic left when Seth MacFarlane stopped doing much of the writing himself, but this series still has quite a bit of admittedly offensive humor left. Going back to series' hit or miss syndrome, I found myself completely unimpressed with the 150th episode simply titled "Brian and Stewie." Watching Brian and Stewie for nearly an hour trapped in a bank vault with an episode that consisted entirely of dialogue was not a particularly interesting fit for Family Guy. It was definitely a case of your mileage may vary. Still, the hour long season finale "Something Something, Something Dark Side" a parody of Star Wars Episode V: The Empire Strikes Back was actually pretty decent and made up for "Brian and Stewie" many times over. While the episode was more of a movie than anything else, it reminded me of how much I still enjoy Family Guy when the series hits its mark. That said I wouldn't be surprised if the upcoming season nine continued the downward slide of the series.

My favorite Seth MacFarlane show in recent years is American Dad. I relate it to what Matt Groening did with Futurama and how it became more interesting than The Simpsons. I've enjoyed American Dad more than I've enjoyed Family Guy in recent years. When I think about it, I initially hated the first half of season one but the series became likable when the writers ditched the overly offensive political and social humor. The series started out as biting satirical response to the George W. Bush presidency and the Far Right but tried way too hard to offend everyone. Despite being from the same studio as Family Guy, it didn't bother with any of the signature cutaways or clever lowbrow humor that marks MacFarlane's work.  Instead it relied heavily on smart political humor and to fully enjoy the show viewers had to be aware of recent politics. At the end of season one, it became clear that taking a very different approach to comedy than Family Guy was the right decision. The show took a turn for the ridiculous, and has not strayed from that territory since. Amazingly, the show is all the better for it.


I totally forgot the set up for this episode, but crack AND guns are easily the solution to life's drug gang problems.


In subsequent seasons American Dad has become more of a strange family adventure sitcom, with the occasional nod to politics. Instead of lowbrow humor, the writers have opted for something more subtle and off-the-wall. The show isn't immune to mean spirited humor, but such humor is often well placed and not done for the sake of simply being mean. Surprisingly, the characters have also grown into their own over the last five seasons. Even Stan Smith, who unlike Peter Griffin has become (slightly) less of a jerk as the seasons stretch on. Nevertheless, this show is at its best when it goes for outright weird and over-the-top situations.


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Stan appearing in the episode "Rapture's Delight" after being left behind. Getting your wife back while battling demons with Jesus is both weird and kind of awesome.

Thankfully, season five was no exception. Between Steve becoming a Vietnam War reenactment veteran to Stan being left behind during the rapture (and Stan becoming a badass bounty hunter as a result) to Roger's attempt to kill the entire family after a being insulted on his birthday, this newest season was a blast. The only thing that dampened season five was the actual airing schedule, unlike Family Guy and The Cleveland Show, American Dad went long stretches without being aired on Fox at all, including reruns. Scheduling gripes aimed at Fox aside, I'm ready for season six.


Images courtesy of the Los Angeles Times and TV @ Spreadit.org.

Tax and Spend

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Many avid fans of RPGs have noticed a pricing trend for the big boy -- Square Enix's -- games after the lions share of genre releases jumped to the PSP and DS.

Many new games for the DS start at $30 or $35. Most (but not all) PSP games start at $30. But not Square Enix games. Every last one of them on either system makes their debut at $40. This tendency has led to widespread use of the phrase "Square Enix Tax" by fans bemoaning the premium pricing.

But we're not talking about that. Sure, it's a bit of a pain in the wallet that games I want cost more than the games from other developers, but I know that in a year's time the price will drop to $30 or even $20. I have no such reprieve with the REAL game taxers who, mysteriously, I've never seen or heard griped about.

This real tax? The Nintendo tax

In the Game Cube era, Nintendo was notorious for it's retail pricing strategy with first-party (their own) titles: $50 until its rereleased (years later) with an ugly yellow stripe on the box (better known as "Player's Choice"). Some popular titles, like Super Smash Bros. Melee, never made it until the last year of the console's lifespan. Others, such as Mario Kart: Double Dash never made it there period.

For the Wii the same remains true.... except there are no longer any Player's Choice releases to force price drops.

Would the launch of Super Mario Galaxy 2 perhaps allow us to buy the first one for less? A week away and no news on that front. I can't wait to update this article with Galaxy 1 and 2 side by each with twin $50 price tags.


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[UPDATE]: As seen in Best Buy (full disclosure: In a rash display of unethical photography, I moved the Super Mario Galaxy 2 display up so it could be next to the original rather than its actual position below it for easier comparison).


Ready for liftoff

While I could hem and haw over more recent titles like Mario Kart Wii or Wii Music (which is a fun toy, but it wasn't worth $50 when it came out and sure hasn't become more valuable with age), I'll go right to the point and call out the earliest-possible titles; the games which were born with the system.

The big Wii launch title, Legend of Zelda: Twilight Princess? First game out the door three-and-a-half years ago, still $50. Further, if you can even find a Game Cube copy new, it's $50 too.

WarioWare: Smooth Moves? Still $50.

Excite Truck? Retails for $50, too (if you can even find a retail copy).

Even on the DS, the sting is felt with Nintendo titles getting stuck at $35.

The ridiculously-titled Super Mario 64 DS? $35.

5.5-year-old launch title WarioWare: Touched! with a sequel out? $35.

Compare, if you will, to first-party PS3 launch title Resistance: Fall of Man, which debuted at $60 and has since been Greatest Hits'd with a MSRP of $30.

Best-selling

Back in the day (SNES/N64/GBA), all it would take was a million sales (or thereabouts) for Nintendo to drop a "Player's Choice" label on the next print run of a game.

Nowadays the market is different.

114 DS games and 79 Wii titles have sold over one million copies (numbers that also count non-Nintendo titles which are irrelevant to this griping) ... and that only counts through March. Yet there the "Player's Choice" has been absent despite deserving titles springing up left and right. Though, worldwide sales of Pokémon Heart Gold and Soul Silver made the million-seller point four times over -- each -- the first week it was on sale in the States. Perhaps a million is now a very low bar if any title can jump it so quickly.

Evergreen

While the whole forever-pricing strategy does slows sales to any given person, enough buyers take the plunge to keep pushing the titles off shelves at top-price.

Does this have something to do with sales decline curves. Economically speaking, when supply is greater than demand, the so-called "invisible hand of the market" (better known as nervous retailers and publishers) pushes price down until the supply can sell-out (or sell enough). But if demand stays steady the price will too in equilibrium (and if demand increases beyond supply, you get gouged on eBay). With Mario Kart Wii still selling over 600,000 units in the first quarter this year, there's probably little incentive for Nintendo to charge less. You can also see this basic financial strategy evident when a new DS model comes out only when sales of the last one slow down.

Let's take a look at sales for a recent member of the $50 club, and compare it to the game Reggie Fils-Aime called out, Call of Duty: Modern Warfare 2.

monthlysales.png       totalsales.png

While Call of Duty won the famous challenge, observe how much its total sales relied on its first month of sales. While both the PS3 and Xbox 360 versions outsold New Super Mario Bros. Wii in November, Mario turned the tables for every month thereafter. Also note that only Mario enjoyed a holiday boost.

Unfortunately, we do not have sales figures for either version of Modern Warfare 2 for March or April. Why? Examine this third chart, the most telling of all:

npdrankings.png

Despite not having bested the life time sales of the Xbox 360 version of Modern Warfare 2, Mario has never left the top-10 since release -- and only once dropped out of the top-5. Modern Warfare 2 has slid down at a steady clip, eventually passing that top-10 threshold were NPD no longer reports units sold (hence the bank bits on chart No.1 and No. 2).

A closer look at staying power shows many big hits dropping like rocks. March launches took the top 6 positions in March's NPD top 20 (perhaps why Mario Slid out of the top-5): God of War III, Pokémon Soul Silver, Final Fantasy XIII (PS3), Battlefield: Bad Company 2 (360), Pokémon Heart Gold and Final Fantasy XIII (360).

In April, God of War III dropped from No. 1 to No. 5, Soul Silver stayed at No. 2, Heart Gold moved up to No. 4, Battlefield: Bad Company 2 dropped from No. 4 to No. 7 and both versions of Final Fantasy XIII dropped off the top-20 entirely. (further, Wii Sports Resort went up to No. 6 from No. 11 and Wii Fit Plus went up one spot to No. 8). Also on the April chart: No. 13 New Super Mario Bros. ($35, 2006) and No. 18 Mario Kart Wii ($50, 2008).

Is it the quality of the games, scope of the audience, slow release cycles or something else that keeps their games selling when even the best titles on other consoles fade away?

Frankly, Big N is probably not going to change a thing. What they're doing, while it keeps economically-disadvantaged players from having every first-party game they'd like to, works very well for their ledger.

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