Super Street Fighter IV took a turn for the hilariously bizarre when Capcom finally revealed Hakan this week, the final character for the update to last year's biggest fighting game. We've known about him and his gimmick for a while (since the Tokyo Game Show in September), but now we're finally able to see him. He actually has a rather appealing and endearing character design, though that's noticeable when we're not laughing at his main gimmick. Or his quotes in and out of battle.And from the videos released this week, all over the internet from playtests from the Game Developer's Conference, it looks like he could be pretty formidable. Hakan uses oil to allow him to slide across the ground to his opponent, which is also an attack that hits low. It's sure to catch people off guard if they don't know the match up, and definitely has the potential to work incredibly well online. I can see this seriously pissing some people off online, which is great if you like hate mail or hearing people raging through the mic.
He also has the most hilarious Ultra combos in the game, definitely outdoing Dan's - who, might I mention, has a second Ultra that's very much a homage to Ryo and Robert's super from the Art of Fighting/King of Fighters games. You can take a look at both of them on the official Japanese website, or look at the American trailer. This game really needed another grappler character aside from the two we have (Zangief and Abel), and you can never get tired of seeing this guy's particular grapple.
(I still think this game could have used Alex, though.)
With Hakan, all ten characters for SSFIV have been revealed, so the only thing now is to wait until April 27th for the game to release. In the meantime, there are plenty of videos going around of match videos from GDC, and there are extensive walkthroughs (and I mean very extensive) for the Street Fighter III characters - Dudley, Makoto, Ibuki - on GameTrailers from US Champion Justin Wong. I think all the new characters should have lengthy walkthroughs like this. I'm sure Capcom is currently preparing a big trailer that will showcase all ten characters, the new stages, and features to entice anyone who still thinks this could have all just downloadable content. And when it's only $10 more than what Street Fighter IV goes for right now (and not full price, like Capcom's older Street Fighter updates), it should be more enticing than a lot of other semi-sequels.


Metal Slug XX (pronounced "Double X") is a remix of Metal Slug 7, which was released for DS back in 2008. I haven't been following Samurai Shodown Sen (previously known as Samurai Shodown: Edge of Destiny) that closely, but it's a 3D fighter with most of the characters from multiple entries in the series. Oh, and people who've played the game in Japanese arcades warn to stay away from the game at all costs. Sounds like a good time!
NGBC will have graphics remastered in HD along with some new stages when it hits XBLA sometime in the spring. Though it's not the best fighting game around (despite its plethora of fanservice), the result looks pretty nice so far. Hopefully the online will be competent, which can't be said for their other games.
That's King of Fighters '94, by the way.
Details are finally beginning to trickle out about Vanquish, a new third-person shooter from Platinum Games, and the fourth and final game within Platinum Games and Sega's publishing contract. It was originally unveiled on Gametrailers TV about a month back in the now-infamous 
Blazblue: Calamity Trigger happened to be a case of a fighter releasing at precisely the right time when it came out at the beginning of last summer.
And for anyone who wants to enjoy the experience portable, Blazblue: Calamity Trigger Portable just released for PSP in Japan this past week, with an American release coming on March 9th. The screen shots make it look pretty bad, worse than Guilty Gear XX Accent Core Plus on PSP in fact! But it apparently doesn't look as bad in motion. The resolution is seriously downgraded from its native 720p resolution, but the results should be fine on a small screen.
And said sequel, Blazblue: Continuum Shift, is due for a home console release on Playstation 3 and Xbox 360 in Japan on July 1st. It hasn't been announced for an American release yet, but hopefully Aksys can get the game out in America at around the same time like Calamity Trigger. There's been some dispute around certain parts of the 'net about this game being more of a shameless cash-in than Super Street Fighter IV, since CS features three new characters (one of which is exclusive to the home version) instead of SSFIV's ten. And that's silly, since Arc System Works is nowhere near as big of a company as Capcom. I also
For as great of a game as it was, and as saddening as it was, it probably wasn't a surprise for fighting game fans to see that Virtua Fighter 5 didn't take of as well as Sega intended when it released on Playstation 3 and Xbox 360 back in 2007. The PS3 version, though, sold around 500,000 copies worldwide, and it might have been enough for the game to make its budget back. Those sales were pretty OK for a game released on a console in its infancy, and for a fighting game with no online play. What probably hurt Sega more is the enhanced version of the game they made Xbox 360, which bombed pretty hard despite having more and enhanced gameplay modes and online. But there's a good excuse: the 360 was hardly known as a fighting game console back then (can you believe how far it's come in two years?), so fighting game fans hadn't gravitated towards the console just yet.
But there may be still hope that a new edition of VF5 can hit home consoles. At the AOU (Arcade Operators Union) expo last weekend, Sega announced Virtua Fighter 5: Final Showdown. As the name implies, this will be the final upgrade to VF5. Details of what it will have specifically are unknown, but you can bet that it will be a hell of a send-off for a game that's lasted so long and has been so popular in Japanese arcades.
Not even a week after I made 
But last week, dedicated fans of the franchise got something they really wanted; something...some characters, rather, that they wished were a part of the original
It's also funny to see the opinions of these characters from people who never got into any of the SFIII titles. Some think Ibuki looks like some Naruto rip-off (despite the character existing a little before the Naruto manga came around) and think Makoto looks a bit too masculine. The latter of which is rather understandable, as upon her unveiling for 3rd Strike, many fans weren't precisely sure of her gender. Now with the obvious cleavage there's no way you can't know -- her chest was only slightly visible in her dizzy stance before.

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