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What Mega Man Universe Looks Like

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Despite being announced a little before the Comic Con in mid-July, and despite the Comic Con passing with Capcom attending the event, we finally received our first look at Mega Man Universe today, on the advent of this year's Penny Arcade Expo. Actually, that should be "looks," because Capcom cleverly sent different gameplay videos to various websites, namely IGN, Gamespot, and 1up. They're all prefaced by an introduction by Keiji Inafune and tease Ryu (from Street Fighter), but contain different gameplay with different iterations of Mega Man. And the game looks...well, it's something, to put it lightly.

The game resembles what a lot of people feared Mega Man 9 was going to look like prior to its unveil: a cheap, low budget 2.5D platformer with mediocre animation. That's not to say I think the game will turn out bad, of course. Mega Man Powered Up for PSP had a similarly repelling art style with mechanics that weren't quite as tight as the original, but it was nonetheless a pretty enjoyable game with a great level editor. In fact, this game's art style is the complete antithesis of MMPU's. People made some good levels with that, and if this game is a spiritual successor to that game, then more power to it.

mmupic_090210.jpgThe Mega Man's used are the most hilarious aspects of the trailer. The Gamespot version uses "Bad Box Art Mega Man," an SD version of the dude shown on this cover. He's pretty hideous, yeah, but that's intentional. He could be a fun novelty to have as a playable character. 1up's version uses "Rockman" which is the Mega Man (Rockman in Japan) you've come to know and love. The IGN one uses "Mega Man" which I guess is the western interpretation of what Mega Man looks like, as evinced by Mega Man 3 and 4's NES covers, i.e. not taken to the extreme like Mega Man 1 and 2's covers. He also has some big eyebrows, which make him look pissed. Angry Kirby Syndrome lives on!

The appearance of Ryu (No way) is likely a hint that there will be plenty of selectable characters. How many there could potentially be is unknown, but Capcom has themselves a guaranteed sale of Morrigan makes it in. Heck, maybe they'll let you make your own characters.

Capcom's still being awfully secretive about what MMU actually is, so maybe they'll elaborate on it more either over the weekend or at the Tokyo Game Show, which begins in precisely two weeks. The first look here makes me a little pessimistic as to how it'll turn out, but I'd like to think Inafune has our best interests in mind. Then again, sometimes I don't know about him.

Image stolen from NeoGAF.

Vanquish Demo Impressions

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Quick answer: it's utterly fantastic. Download it immediately if it's available in your territory.

vanquishpic1_090110.jpgAnyone who's a little tired of the usual third-person shooter doldrums might be looking forward to Vanquish, Platinum Games and Shinji Mikami's next title. The result, at least thus far, is pretty much what you would expect from a team that's clearly done their homework. It's a game whose style represents the best of what goes into western-developed cover system-laden TPSs and Japanese action games, culminating in something that's completely wild and fantastic.

There isn't much to the demo. It runs through the third part of the first mission, providing a taste of battling with normal enemies -- some of which are using assorted machinery and turrets -- one bigger enemy, and a boss. It's also pretty tough, but not hard enough to be too overbearing. It's certainly not as esoteric as games like God Hand and P.N. 03 were initially, and it doesn't seem as niche audience-aimed as those either, based purely on its aesthetics. Finishing the demo should take you no more than 20 minutes.

Your protagonist, Sam Gideon, has a lot of techniques. Thankfully there's a training section that will help you become acclimated to the controls; and more importantly, it's separate from the demo level. It's one of the most interactive, well-paced training modes I've played in a while, and it makes the training sessions in a lot of other games look amateurish in comparison. It's also packed with plenty of hilariously corny dialogue. Having a lot of techniques at your disposal means you'll have plenty of options to dispatch enemies. If you like the game, you'll likely replay it plenty of times to see how many different ways you can approach it.

vanquishpic2_090110.jpgThere are plenty of weapons at your disposal, too. Four, in fact: heavy machine gun, assault rifle, shotgun, and sniper rifle, the last of which can be located in the first stage.  (There are five if you want to include the rocket launcher and disc launcher, but you only get to play with those in a short training session.) The first two weapons there use rapid fire, so you'll likely run out of ammo on at least one of them. If you do, there are crates around that contain extra weapons, and it only takes picking up one to fully replenish your ammo. If you already have full ammo for that weapon, you'll enhance the weapon itself.

The "so bad it's good" dialogue seems to be a trademark of Mikami and his team. The storyline isn't even a tertiary concern in a game like this, but having dialogue and characters that parody other works that involve the tough guy attitude is swell.

Demos are in no way an indicator of what the entire game will contain, so I hope the final version of Vanquish will have as much variety as what was on display here. It releases in October. Look forward to it.

P.S. For a fun little Easter egg, press L2 or LB (depending on which system you have) while you're in cover mode.
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First of all I want to apologize in advance. I won't actually be mentioning anything about Scott Pilgrim vs. The World in these first few paragraphs. At the very least I will mention some Scott Pilgrim news so the picture above isn't a complete bait and switch.

In a bit of local flavor an article printed in Philadelphia Citypaper on August 18th got quite a bit of traction. The story centered around how two Philadelphia bloggers reported the meager advertising revenue their blogs brought in when they filed their income taxes and were promptly sent a letter by the city. The city considered their blogs to be a business operating within Philadelphia and demanded they pony up either $50 per year for a business privilege license or $300 for a lifetime license. Philadelphia, among other cities requires anyone running a business (including freelance work) to apply for a business privilege license in order to do business within the city and to pay taxes on income earned. Somehow the story was misinterpreted as a brand new tax on all blogs even ones that don't earn income and the story went national. Many people likened it to an attempt by the government to stifle freedom of speech via taxation.

The following week Citypaper ended up printing a clarification covering some of the original article's misconstrued facts and even a Philadelphia-based Wired.com contributor worked to dispel a few myths. In short, only bloggers who actually earn income on their blogs and report it on their taxes would need to pay for a business license for technically running a business. If the said blogger doesn't bring in revenue from a blog then there is no need to ever pay the fee. (Or the blogger could simply not report earnings at tax time especially if it is a paltry amount of money.) Is a $50 dollar per year or $300 dollar lifetime fee high for a blogger who brings in a tiny amount of revenue-- perhaps just a dozen dollars a year, unfair? Yes, and regressively so. For example, a media giant such as The Philadelphia Inquirer would have to pay the same license fee as the small-time blogger despite the huge differences in profits. If the fee was progressive the small-time blogger (and other very small businesses) would either pay a much smaller fee or the fee would be waived. In the end the story seems to be less about unprofitable blogs having to pay for a business privilege license  and more about outdated city laws that aren't keeping pace with reality. (Damage Control doesn't run advertising and I do not claim the blog as a business on my tax returns.)

If you're a frequent Gmail user you probably noticed Google Voice, the newest feature to be added to the e-mail service. The service allows Gmail users in North America to make free calls anywhere in the United States and Canada and international calls are fairly cheap. Many people naturally made the assumption Google was going after Skype. Google's real target may actually be Facebook. In the meantime Facebook is happy to sue anyone who uses the "book" ending on their social networking sites. Gotta protect that brand recognition! And one more recognizable brand may be headed for bankruptcy. Blockbuster has made plans to file for bankruptcy. As expected the company's downfall lies in popular services such as Netflix, Redbox, iTunes, and various internet video sites. While brick and mortar video rental services continue to falter the movie industry itself is still chugging along. Although the quality of movies over the years have become questionable the occasional gem comes along. Scott Pilgrim vs. The World is one such gem and the BBC highlighted some of the comic book to film adaptations. Amusingly enough, the film has been covered more by the British media than the U.S. media. Perhaps because Edgar Wright directed this film? Anyway, Scott Pilgrim is destined to become more of a geek cult classic. Also, if you haven't seen the film I do recommend it as a strange but fantastic video game movie.

If you frequently buy Xbox Live Arcade codes from Amazon.com you might be in for a surprise. The practice has come to an end and the reason is unclear, yet Amazon still sells MS points cards, Wiiware game codes, and PSN game codes. To further add to the confusion GameStop is now beginning to sell XBLA game codes in its stores. In less confusing Microsoft news anyone who illegally downloaded a leaked copy of Halo: Reach and played it while connected to Xbox Live now faces a permanent ban. If you can't stop gamers from pirating a game you can at least inconvenience them with a ban. In Sony news, the company wants to focus the PSP brand on a younger audience. Such a move is mildly amusing given the PSP's original target audience. Going for a younger demographic works for Nintendo and it could work for Sony, though Nintendo has always had a lock on younger gamers. If this is Sony's way of proving the PSP isn't dead yet (which is isn't) I'm all for it, besides JRPG fans can only do so much for sales. And who says Life-sized Gundams could never do anything for charity?


Image shamelessly stolen from the BBC website.

Metroid: Other M TV Commercial

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Nintendo is bringing out the big guns in publishing Metroid: Other M in America. It's not surprising either, it's a game whose content is easy to advertise outside of Japan. Metroid has never been very popular in its home country, but has been much more well received in America. It's funny, because the original Metroid for NES sold a little over a million in Japan, but no other Metroid has come close to that. If Other M sells over 100,000 copies in Japan, it will be the third best-selling Metroid game ever -- though keep in mind that no record of Metroid II or Super Metroid's sales in Japan exist. Nintendo of America definitely knows who to advertise it to here.

But they seriously outdid themselves:



This is the Other M commercial making the rounds on various television networks, and yeah, it's pretty great. It's the best video game commercial I've seen in a very long time.

Nintendo's finally begun advertising games that are aimed squarely at gamers again. There was also a pretty good Sin & Punishment 2 spot aired a while back (though it didn't prevent it from being a sales bomb, sadly), which marked the first time Nintendo advertised a core-aimed game since Advance Wars: Days of Ruin back in January '08:



Speaking of that franchise, Advance Wars is also another series that's had a better time in America than Japan, despite being Japanese. In fact, Days of Ruin never saw the light of day in Japan. 

Both of these are pretty cool, so I guess I can forgive them for not publishing Last Window here and apparently passing on releasing Golden Sun: Dark Dawn by the end of the year. It is on track to release in Japan by the end of the year, however, according to its official website. You know what? Golden Sun is another franchise Japanese franchise of Nintendo's that has been more popular in America, though to a lesser extent than the aforementioned two. We seem to have quite a few of those, and they all make for interesting examples.

Metroid: Other M releases for Wii in every major territory next week. 

That Naruto Shippuden: Ultimate Ninja Storm 2 Demo...

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...is the shortest, most content-lite demo I've ever played. Seriously, I'm in awe.

narutoshippudenuns2pic_082510.jpgPerhaps it's something I should have realized upon seeing that the file size was a mere 240MB, but it still felt threadbare after playing through it. The hypothesis that compression could have been the cause of the small file may have been adequate prior to playing it, but nope. My immediate reaction afterward was wondering whether I missed something, but again, nope. And part of that file size is reserved to having the choice of both English and Japanese languages.

Otherwise, it was a fun five minutes. It consists of merely the first boss battle, which pits Naruto (with Sakura as an assist character) against Kakashi. Prior to the battle, instructions about how to control your character -- well, characters if you want to throw Sakura into the mix, but you only summon here with L1 or R1 -- are plastered all over the screen. The description makes it seem awfully daunting, but upon beginning the battle you'll see how easy it is to play. The battle overall is pretty easy as well, allowing you to easily grok the controls. Please keep in mind that I'm someone who didn't play the first game, so the game's style reminded me mostly of Power Stone.

The presentation is utterly fantastic, with some cel-shaded HD graphics the anime wished it looked like. There are also a few beautiful piano renditions of some of the music from the game. I'm sure Naruto fans are already sold on this game. I haven't been too much of a fan since the original series' descent into the void of fillerville, but I enjoyed the demo. If you're not a fan, I don't know if I can recommend it. If only the demo had more content.

narutotomygames_082510.jpgIn recent news, looks like Atlus is publishing some Naruto games, namely Naruto Shippuden: Naruto vs. Sasuke for DS and Naruto Shippuden: Dragon Blade Chronicles for Wii. Atlus fans' reaction? Utter rage, and I'd expect nothing less from the internet. Of course, it's all silly since they're merely publishing the Naruto games being localized by Tomy. I'm all for it if this helps Atlus make some money. Besides, they've published much worse. Any company that took a chance on a game like Shiren the Wanderer, which sadly tanked so badly that it probably killed the chances of any other game getting localized in the franchise for a good while, has definitely not sold out. Heck, their name isn't even on the covers.
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Last week Wired Magazine journalists Chris Anderson and Michael Wolff boldly proclaimed "the web is dead." Anderson and Wolff quickly pointed out the internet is very much alive, but the web (i.e. traditional web browsers) are quickly falling out of use. The duo highlighted the rise of devices that utilize apps in order to access the internet such as smart phones, tablets, and current generation video game consoles. The pair also noted that internet access via apps means larger companies ultimately control more content and the internet is slowly becoming a closed platform. If you're rolling your eyes at the notion of the web being dead Evan Hansen, another Wired Magazine journalist is inclined agree. In a "not so fast!" rebuttal Hansen argued how the web is very much alive.

If you own a smartphone bandwidth caps may or may not be a daily part of life depending on your provider. Thanks to the success of the iPhone and its various data-consuming apps AT&T has imposed bandwidth limits on its users. Recently the Android has become quite successful and is even outselling the iPhone. Android users also consume more data than iPhone users. With that said it should come as no surprise to learn that cellphone carriers (the ones selling the Android anyway) will soon impose bandwidth limits on their users.

With the rise of the internet and devices that allow people to do multiple things at once multi-tasking is all the rage. Many people consider themselves to be great multi-taskers as they juggle a variety of similar tasks at the same time. A recent UK study suggest what many people who don't multi-task knew all along, it's not really possible for most people to do two very similar things at once and to do them well. Changing gears, internet slang is nothing new. Yet many places like courtrooms are unfamiliar with popular internet slang, which makes for interesting witness questioning among older lawyers and judges.

While we're on the subject of courts, if the group behind the PSJailbreak hack releases a USB dongle powered with software that allows gamers to hack their PS3s is successful they could face the legal wrath of Sony. Unlike other current gen consoles and handhelds the PS3 has not been hacked. If PSJailbreak has their way all of that could change, if the unreleased hack is indeed real-- and it probably is. At a price of $150 dollars the hack maybe limited in popularity, or it may simply be pirated shortly after it hits the market. Now that would be ironic.

In other PlayStation news, if you ever wanted to know what happened to games downloaded for free through PlayStation Plus after a subscription expires the answer is pretty simple. Users are either offered the choice to renew their PS Plus subscription, buy the full version of the game, while some PS1 games simply continue to work despite being expired. In more interesting news Mass Effect 2 is arriving on the PS3 in January. The PS3 version promises to be loaded with hours of extra content, most likely in the form of included DLC. The only downside would be the inability for PS3 users to import their original Mass Effect save data into ME2, which effectively means a player has to start from scratch. The original game was published in part by Microsoft Game Studios (making it a 360 exclusive) while the sequel was published by EA. At least PS3 owners can probably look forward to Mass Effect 3 on the PS3 and the ability to import save files.

Switching back to the issue of piracy, a few manga creators expressed their opinions about those who illegally upload their work. Much of it may be a joke but the frustration is definitely there.

Marvel vs. Capcom 3 Becomes Red Hot

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mvc3pic1_082010.jpgIt looks like Capcom did have something to show for Gamescom this week after all, despite announcing they would skip it entirely. And they brought some Marvel vs. Capcom 3 reveals with them to boot! They're two you knew were coming if you'd been following the media released so far, though. Viewtiful Joe, of the game of the same name, and Dormammu of Dr. Strange (among others) were officially revealed this week. We'd received silhouettes of Viewtiful Joe in the earlier trailers, and Dormammu was shown in the animated E3 trailer. Certainly not the most surprising inclusions for the game, especially since the former appeared in Tatsunoko vs. Capcom.

The surprise here is that, contrary to what some fans previously thought, Dormammu doesn't look like he'll be the final boss of this game. If the previous games are any indication, it'll probably have a massive mammoth of a boss like Apocalypse, Onslaught, or Orochi from the previous Vs. titles. I'd like to see a Capcom villain make the cut, personally.

Joe looks, unsurprisingly, pretty similar to his TvC iteration, much like Ryu and Chun-Li are. He really didn't need to change too much to fit in here. The lack of a black outline doesn't make his character model stand out as much as it did in the VJ games last generation, but he looks fine. The unfortunate part about him is that he still has the same voice he had in TvC, and Capcom currently isn't using Dee Bradley Baker, who voiced him in his own games. Baker mentioned he hadn't been contacted on his Twitter. This game won't release for a while, but they'll probably not going to change this. Hopefully I'm wrong.

mvc3pic2_082010.jpgMeanwhile, Dormammu looks as great as you'd expect, and has a fittingly menacing voice. His music is, well, not as menacing. But it's possible the trailer version is using a different mix, so we'll see how it sounds in game soon enough. I hope it sounds more frightening.

Most companies don't take Gamescom as seriously as E3 (though they're increasingly beginning to), so I'm glad Capcom came with some goods. We have two more characters we've seen in silhouettes that have yet to be revealed: Frank West and Spider-Man. Don't be surprised if Frank plays similarly to his TvC counterpart (in fact, his TvC inclusion may have been in preparation to this), and Spider-Man should be similar to how he was in the earlier Marvel games. Hopefully he still says "Hey!" and "Do Your Job!" as well. Expect them, and hopefully others, to be unveiled at the Tokyo Game Show next month. Meanwhile, check out some new gameplay videos for Viewtiful Joe, Dormammu, and the other characters revealed thus far.

Catherine

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Who's Catherine? Why, she's the new girl in town. The beautiful blond they say has it all.

catherinepic1_081910.jpgYeah, you'd be intrigued too.

Actually, Catherine's the name of a new game from Atlus for Playstation 3 and Xbox 360. It's being developed by the team that brought you Persona 3 and 4, and will be Atlus' first foray into HD gaming. Atlus, according to this week's Famitsu and their respective website (the latter of which I pilfered the screens you see here from), is claiming this will be a hybrid of action, adventure, and horror. Oh, and eroticism. I don't think anyone knows how this will turn out right now, but that is one hell of a formula.

catherinepic2_081910.jpgSpot the Easter egg in this pic!

There are a couple of familiar names tied to this project. Katsura Hashino is serving as the producer and director, assuming the same roles he had in the aforementioned Persona games.  Shigenori Soejima, also of those Persona games and Stella Deus: The Gate of Eternity, is providing the character designs. Shoji Meguro, of many Shin Megami Tensei games, is providing the music. All of them say this game will be more adult-oriented than their previous games, and will be something no one would expect from this team. Who knows what they mean about that right now, or in what context.

Catherine is  about a 32-year-old man named Vincent, a single salaryman with no ambitions in life. He receives an unexpected surprise when he meets 22-year-old woman named Catherine, and his life begins to turn upside down in ways both good and bad. It's not that Catherine isn't his type, because her figure makes him fall for her immediately, but he also starts having bizarre nightmares he wasn't having before. This dream has him climbing a seemingly unending set of stairs, a dream he'll never wake up from unless he makes it to the top. It sounds like something from one of Haruki Murakami's supernatural novels, but that's precisely what makes it so intriguing.

catherinepic3_081910.jpgDon't you wish you had dreams like this?

Some of you folks who are well versed in anime might notice Vincent's similarity to Spike Spiegel of Cowboy Bebop. Funniest thing, Vincent, like Spike, is voiced by Koichi Yamadera. Catherine's voice is provided by Miyuki Sawashiro, by the way. Atlus' Trauma Team, released on Wii a few months ago, also has a character that looks similar to Spike (though not voiced by Yamadera). Some of you also might have noticed that Vincent had a cameo in Persona 3 Portable.

Atlus is keeping mum on all the gameplay features this will have at the moment, but they don't have a lot of time to keep this a secret. They'll probably show more of the game at the Tokyo Game Show in a month, if they attend this year. This game is planned for a Japanese release in Winter 2010, and a release outside of Japan is unknown at the moment. This game won't be too risque, as the ad included in this week's Famitsu, complete with a tantalizing picture of how Charlotte eats pizza, indicates that CERO (Japan's rating system) has given it a C rating. CERO refuses to rate games with explicit nudity, so it shouldn't have any more sexual content than a game like Heavy Rain (which this game may have something in common with) or God of War 3. Also, I highly doubt they'd be bothering with a 360 release if it wasn't getting localized.

It's worth nothing that this game is very likely an indicator of where Persona 5 will end up, and what graphics system it will use. I certainly wouldn't mind if it looked like this. Graphically, of course. Atlus is a big fan of starting on a new generation of consoles with a game in a genre its fans wouldn't expect from them; similar to Maken X, a first-person hack 'n slasher for Dreamcast. Take a look at more of the screen shots and the first trailer on Famitsu.com, though I wouldn't recommend viewing them at work. The official Japanese website opens Monday.

Information courtesy of AndriaSang.

Atlus' Radiance

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Japanese RPG fans with a DS may want to keep their eye on Radiant Historia, a game announced by Atlus in Famitsu a few weeks back.

radianthistorabox_081710.pngFor a game this late in the system's life, it...well, it's certainly not a looker. We're seeing games now that really take advantage of the system's 3D hardware like Dragon Quest IX and Okamiden, sure, but that's missing the point in terms of this game. Atlus usually isn't put out games that push a console to its limits as far as technology is concerned, but anyone who's played a lot of their games knows that they have the ability of taking something low budget and making it shine. Both Persona 3 and Persona 4 are examples of this; it's the substance that counts most, after all.

Initial (and logical) speculation suggested that this game was a spiritual sequel to Tri-Ace's Radiata Stories. The concept is by the same person, and a little of the staff responsible for that game are on board for this one, including one of the character designers in Hiroshi Konishi. The only initial difference in staff involved was the music composer, with Noriyuki Iwadare being replaced by the eerily omnipresent Yoko Shimomura. But it was later revealed that most of the staff consists of members who took part in the development of the aforementioned Persona games and Shin Megami Tensei: Strange Journey.

radianthistoriapic_081710.jpgRadiant Historia takes place in the land of Vancool, and the main character, Stok (no, really) lives in the country of Alicetel. Alicetel is, unfortunately, not in a good state, with the country being in the heat of war and on the verge of becoming a desert wasteland. Stok eventually stumbles upon the power to travel through time, and is told that he and his power will be important for the fate of the world. It sounds generic on the surface, but how the story will be told will be the most important factor. You'll be able to see enemies on the field, and it uses a turn-based battle system.

Also, the plot has nothing at all to do with Radiata Stories. Don't rule out the possible appearance of a few nods scattered around the game, though. In fact, I'd be shocked if there weren't any.

Radiant Historia hits Japan on November 3rd. It hasn't been confirmed for America, but Atlus has a good track record with releasing games for systems after most of the competition has abandoned them for a shinier, newer gadget, so there's a good chance for localization. Be sure to take a look at the official Japanese website, especially to hear a sample of Shimomura compositions.

Information courtesy of AndriaSang.
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This week's Geek News Roundup will actually be on time for once! Now that can be considered an amazing feat given the last few weeks.

Last Monday Google announced it would partner with Verizon to form an unholy alliance. Actually, let me rephrase that less dramatically. Google and Verizon announced a plan that would allow ISPs to pay for the privilege of providing content faster to their users on a separate network. Think of it as a paid fast lane where the largest companies can offer quick access to their content while independent content providers are stuck in the slow lanes. Amusingly, Google condemned such a practice several years ago, then it turned its back on the concept of net neutrality in favor of a partnership with Verizon. Another blow to the idea of net neutrality came when talks between the FCC, Google and Verizon broke down. The FCC had been pushing for an open internet for years now via regulation of ISPs but recently lost a court challenge to Comcast. Yet supporters of net neutrality decided to take matters into their own hands by calling Google out on its about-face and by staging protests at the internet giant's California headquarters. Many people have expressed concern over Google's change in attitude while others saw it coming for years now. Googlezon*, anyone? Okay, maybe not. More like Google shaping the rules in its favor in preparation for the Android phone to eventually overtake Apple's iPhone. Just beware of possible virus attacks if you currently are or plan to become a Droid user.

Last week Nintendo revealed it sold 30 million Wii units within the United States and 70 million worldwide. If that's not a high saturation of Wii units I don't know what is. Still, the PS2 holds the record for the highest number of total sales at 140 million units sold worldwide. Only the DS comes close to that number with just under 130 million units sold worldwide. Sure, sales of the Wii could go up but with Kinect and Move on the horizon Nintendo is probably more interested in the 3DS. On a random note if Tetsuya Nomura ever got his way he'd really want to create a sequel to The World Ends With You. Such a game (if it ever came to fruition which I doubt at this point), would probably be on the 3DS.

If you're a big fan of Call of Duty: Modern Warfare 2 and you just happen to have various SNK demos downloaded to your 360's hard drive you may have stumbled upon one hell of a glitch. While running Modern Warfare 2 gamers who accessed demos of certain SNK titles from within MW2 activated a glitch that temporarily unlocked five games. For those curious the games were Garou: Mark of the Wolves, The King of Fighters '98 Ultimate Match, Metal Slug 3, Metal Slug XX, and Samurai Shodown II. As of this writing the glitch probably has been patched as I can't imagine Microsoft, Activision, and SNK not doing anything about the problem.

For those more interested in seeing Spider-Man on Broadway (rather than the Spider-Man: Shattered Dimensions video game) the musical is finally getting a December release date. At a budget of $50 million to produce the on-stage sets better be really impressive. For those of you unable to watch Dragon Ball Z Kai on Nicktoons you will finally be able to see the series on network TV, via Toonzai (formally TheCW4Kids). Just make sure you don't stick around for Yu-Gi-Oh! 5D's and Sonic X.



*Give or take a few concepts, I wonder how far off that Googlezon warning will be in ten year's time, sans the -zon part. Or perhaps by the time we'll have all submitted to the will of Facebook, Apple, or some other power-drunken firm. And Geoff, you can stop laughing now.

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  • Joseph Daniels: You do realize that I know this is a fake read more
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