Results tagged “Atlus”

That Naruto Shippuden: Ultimate Ninja Storm 2 Demo...

...is the shortest, most content-lite demo I've ever played. Seriously, I'm in awe.

narutoshippudenuns2pic_082510.jpgPerhaps it's something I should have realized upon seeing that the file size was a mere 240MB, but it still felt threadbare after playing through it. The hypothesis that compression could have been the cause of the small file may have been adequate prior to playing it, but nope. My immediate reaction afterward was wondering whether I missed something, but again, nope. And part of that file size is reserved to having the choice of both English and Japanese languages.

Otherwise, it was a fun five minutes. It consists of merely the first boss battle, which pits Naruto (with Sakura as an assist character) against Kakashi. Prior to the battle, instructions about how to control your character -- well, characters if you want to throw Sakura into the mix, but you only summon here with L1 or R1 -- are plastered all over the screen. The description makes it seem awfully daunting, but upon beginning the battle you'll see how easy it is to play. The battle overall is pretty easy as well, allowing you to easily grok the controls. Please keep in mind that I'm someone who didn't play the first game, so the game's style reminded me mostly of Power Stone.

The presentation is utterly fantastic, with some cel-shaded HD graphics the anime wished it looked like. There are also a few beautiful piano renditions of some of the music from the game. I'm sure Naruto fans are already sold on this game. I haven't been too much of a fan since the original series' descent into the void of fillerville, but I enjoyed the demo. If you're not a fan, I don't know if I can recommend it. If only the demo had more content.

narutotomygames_082510.jpgIn recent news, looks like Atlus is publishing some Naruto games, namely Naruto Shippuden: Naruto vs. Sasuke for DS and Naruto Shippuden: Dragon Blade Chronicles for Wii. Atlus fans' reaction? Utter rage, and I'd expect nothing less from the internet. Of course, it's all silly since they're merely publishing the Naruto games being localized by Tomy. I'm all for it if this helps Atlus make some money. Besides, they've published much worse. Any company that took a chance on a game like Shiren the Wanderer, which sadly tanked so badly that it probably killed the chances of any other game getting localized in the franchise for a good while, has definitely not sold out. Heck, their name isn't even on the covers.

Catherine

Who's Catherine? Why, she's the new girl in town. The beautiful blond they say has it all.

catherinepic1_081910.jpgYeah, you'd be intrigued too.

Actually, Catherine's the name of a new game from Atlus for Playstation 3 and Xbox 360. It's being developed by the team that brought you Persona 3 and 4, and will be Atlus' first foray into HD gaming. Atlus, according to this week's Famitsu and their respective website (the latter of which I pilfered the screens you see here from), is claiming this will be a hybrid of action, adventure, and horror. Oh, and eroticism. I don't think anyone knows how this will turn out right now, but that is one hell of a formula.

catherinepic2_081910.jpgSpot the Easter egg in this pic!

There are a couple of familiar names tied to this project. Katsura Hashino is serving as the producer and director, assuming the same roles he had in the aforementioned Persona games.  Shigenori Soejima, also of those Persona games and Stella Deus: The Gate of Eternity, is providing the character designs. Shoji Meguro, of many Shin Megami Tensei games, is providing the music. All of them say this game will be more adult-oriented than their previous games, and will be something no one would expect from this team. Who knows what they mean about that right now, or in what context.

Catherine is  about a 32-year-old man named Vincent, a single salaryman with no ambitions in life. He receives an unexpected surprise when he meets 22-year-old woman named Catherine, and his life begins to turn upside down in ways both good and bad. It's not that Catherine isn't his type, because her figure makes him fall for her immediately, but he also starts having bizarre nightmares he wasn't having before. This dream has him climbing a seemingly unending set of stairs, a dream he'll never wake up from unless he makes it to the top. It sounds like something from one of Haruki Murakami's supernatural novels, but that's precisely what makes it so intriguing.

catherinepic3_081910.jpgDon't you wish you had dreams like this?

Some of you folks who are well versed in anime might notice Vincent's similarity to Spike Spiegel of Cowboy Bebop. Funniest thing, Vincent, like Spike, is voiced by Koichi Yamadera. Catherine's voice is provided by Miyuki Sawashiro, by the way. Atlus' Trauma Team, released on Wii a few months ago, also has a character that looks similar to Spike (though not voiced by Yamadera). Some of you also might have noticed that Vincent had a cameo in Persona 3 Portable.

Atlus is keeping mum on all the gameplay features this will have at the moment, but they don't have a lot of time to keep this a secret. They'll probably show more of the game at the Tokyo Game Show in a month, if they attend this year. This game is planned for a Japanese release in Winter 2010, and a release outside of Japan is unknown at the moment. This game won't be too risque, as the ad included in this week's Famitsu, complete with a tantalizing picture of how Charlotte eats pizza, indicates that CERO (Japan's rating system) has given it a C rating. CERO refuses to rate games with explicit nudity, so it shouldn't have any more sexual content than a game like Heavy Rain (which this game may have something in common with) or God of War 3. Also, I highly doubt they'd be bothering with a 360 release if it wasn't getting localized.

It's worth nothing that this game is very likely an indicator of where Persona 5 will end up, and what graphics system it will use. I certainly wouldn't mind if it looked like this. Graphically, of course. Atlus is a big fan of starting on a new generation of consoles with a game in a genre its fans wouldn't expect from them; similar to Maken X, a first-person hack 'n slasher for Dreamcast. Take a look at more of the screen shots and the first trailer on Famitsu.com, though I wouldn't recommend viewing them at work. The official Japanese website opens Monday.

Information courtesy of AndriaSang.

Atlus' Radiance

Japanese RPG fans with a DS may want to keep their eye on Radiant Historia, a game announced by Atlus in Famitsu a few weeks back.

radianthistorabox_081710.pngFor a game this late in the system's life, it...well, it's certainly not a looker. We're seeing games now that really take advantage of the system's 3D hardware like Dragon Quest IX and Okamiden, sure, but that's missing the point in terms of this game. Atlus usually isn't put out games that push a console to its limits as far as technology is concerned, but anyone who's played a lot of their games knows that they have the ability of taking something low budget and making it shine. Both Persona 3 and Persona 4 are examples of this; it's the substance that counts most, after all.

Initial (and logical) speculation suggested that this game was a spiritual sequel to Tri-Ace's Radiata Stories. The concept is by the same person, and a little of the staff responsible for that game are on board for this one, including one of the character designers in Hiroshi Konishi. The only initial difference in staff involved was the music composer, with Noriyuki Iwadare being replaced by the eerily omnipresent Yoko Shimomura. But it was later revealed that most of the staff consists of members who took part in the development of the aforementioned Persona games and Shin Megami Tensei: Strange Journey.

radianthistoriapic_081710.jpgRadiant Historia takes place in the land of Vancool, and the main character, Stok (no, really) lives in the country of Alicetel. Alicetel is, unfortunately, not in a good state, with the country being in the heat of war and on the verge of becoming a desert wasteland. Stok eventually stumbles upon the power to travel through time, and is told that he and his power will be important for the fate of the world. It sounds generic on the surface, but how the story will be told will be the most important factor. You'll be able to see enemies on the field, and it uses a turn-based battle system.

Also, the plot has nothing at all to do with Radiata Stories. Don't rule out the possible appearance of a few nods scattered around the game, though. In fact, I'd be shocked if there weren't any.

Radiant Historia hits Japan on November 3rd. It hasn't been confirmed for America, but Atlus has a good track record with releasing games for systems after most of the competition has abandoned them for a shinier, newer gadget, so there's a good chance for localization. Be sure to take a look at the official Japanese website, especially to hear a sample of Shimomura compositions.

Information courtesy of AndriaSang.
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The last few months have been something of a video game buying anomaly for me. Normally new video game purchases are a rare affair. If I do go on a buying spree my purchases usually consist of used video games and a few new games that have been marked down or are on sale. The only exception I make are for games with a limited release quantity (i.e. many Atlus titles) or games with pre-order bonuses that are impossible to pass up. The last couple of months have been too enticing to pass up, especially March. So I'm left with a conundrum of sorts. I have just about every new game I've wanted in recent months but very little time to play them. And with the exception of Final Fantasy XIII I've been unable to make much time to finish any of my games. And what I have been playing consists mostly of Shin Megami Tensei titles, but more on that later.


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To be completely honest I bought a few of the games pictured above solely for their pre-order bonuses. Deathsmiles, Shin Megami Tensei: Strange Journey, and Pokémon SoulSilver were more or less a pre-order bonus purchase, although I feared Deathsmiles and Strange Journey would become harder to find if I waited too long to buy them. As for Record of Agarest War, I might have passed on the game if I owned a PS3 but the 360 version was a must-have. The naughty limited edition bonuses don't make Record of Agarest War a must-have, the genre does. Sprite based, anime styled, tactical JRPGs are common on PlayStation and Nintendo platforms but are exceedingly rare on the 360. Even if the game itself turns out to be mediocre the rarity of the game makes it worth collecting (at least in my eyes). As for Lunar: Silver Star Harmony, I am a fan of Silver Star Story Complete and Eternal Blue Complete so I simply couldn't pass on the game and ten dollars more for the collector's edition didn't seem unreasonable. With Shin Megami Tensei Persona 3, I already own Persona 3: FES (still shrink wrapped) but I've only played the original Persona 3 for about ten hours at a friend's house, ironically well after purchasing FES. If I am ever going to finish Persona 3 the portable version (with all the changes made in Persona 4 included), would be a good place to seriously start. Getting a replica of Junpei's hat was simply an amusing pre-order bonus. Unfortunately making the time to actually play all of the games I bought has become nearly impossible with two jobs.

My backlog almost rivals both Geoff's and Joseph's with the addition of a stack of anime DVD box sets. Losing interest in the titles I'm currently playing isn't helping much either. The last few months have been an off and on affair with Shin Megami Tensei: Persona on the PSP. About a month ago I nearly gave up on the game while two weeks ago I fell in love with Strange Journey on my DS. And just as quickly I've found myself slowly getting back into Persona (having miraculously avoided the game's bad ending without the aid of a walkthrough) with hopes of eventually sinking my teeth into Persona 3 Portable If I can get over my current addiction to Strange Journey, that is. I'm actually amazed that I haven't completely become burned out on both titles considering how similar they are.


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Both games share almost all of the same conventions of just about every Megaten title, down to a first person perspective on dungeon crawls. The more I research Megaten titles the more I've learned that later Persona games and the Digital Devil Saga series were some of the games that bended or broke many Megaten conventions. By that I mean, no first person dungeon crawls, demon negotiations, carrying both melee weapons and guns into battle, and other conventions. In Persona I've become frustrated with the insanely high random encounter rate and slow pace of the battle system. In contrast I've found the lower encounter rate and faster pace of battles in Strange Journey to be a refreshing change of course. Even navigating dungeons in SJ isn't as annoying as in Persona, though SJ is a true dungeon crawler in a similar (albeit less difficult) vein as the Etrian Odyssey series. As I said, I'm slowly warming up to Persona again despite having a hard time putting large chunks of time into the game as I would with Strange Journey. At the moment I'm more amazed that despite being so similar, both SMT titles (one being a spin-off the other being a mainline) are different enough to keep me playing both back to back. With any luck Persona will be finished soon (and reviewed) while I'll have the chance to dive deeper into Strange Journey without feeling as if I should be playing Persona instead. If I don't get distracted by Persona 3 Portable or the recent gift Joseph sent me, Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army on the PS2.



Persona image shamelessly stolen from the old school Shin Megami Tensei hating GameSpot.
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With much consideration I've decided to expand Treasure Hunter to include the swag found with premium and limited edition anime box sets. Collectible toys and figures will be eventually added as well.


After a fairly packed June this month has a lot less in store for avid video game swag collectors. Considering how busy 2010 has been with the steady release of high profile games a quiet July may not be such a bad thing for the wallet. If you're more into collecting anime sets (as opposed to video games), July is a decent month for bonus swag in addition to all of the lovely budget box sets releasing this month. Either way, now is a good time to rest because the holiday season promises to be packed with "I want it now!" releases on all fronts.



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First up, we have the long anticipated Persona 3: Portable hitting store shelves on July 6th. Fans who've played the original Persona 3 and even Persona 3: FES will find something new to like about P3:P. With updated gameplay a la Persona 4, a new female protagonist, and new social link elements, what's not to get excited about? This time around Atlus has even included an interesting pre-order bonus. Pre-order Persona 3: Portable and you'll receive a replica of Junpei's hat with your purchase. While some fans may have preferred a replica of the protagonist's headphones or even a soundtrack, a hat is a fairly interesting spoil. At the very least Junpei fans should be pleased.


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Arc Rise Fantasia is another highly anticipated JRPG releasing later this month. While the English voice acting is questionable the rest of the game looks fantastic. Compared to the handheld scene RPGs (especially JRPGS), have not been so plentiful on the Wii. Arc Rise Fantasia looks to be a decent third-party offering until first-party games start hitting the console starting late next month. (Granted, none of those releases are RPGs but Nintendo games are always bound to please.) Pre-order from GameStop and a free cell (pictured above) will be included with your purchase. The game itself will be released on July 20th.


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Harvest Moon Grand Bazaar is a DS game that has definitely slipped under the radar, unless you're a big fan of the series. With Dragon Quest IX: Sentinels of the Starry Sky releasing in the same month there's no doubt most DS owners have their attention on that game instead. Anyone who pre-orders Grand Bazaar from GameStop automatically gets a cute horse pushie with their purchase. Oddly enough, GameStop recently (as of today) pushed back the release date from July 27th to August 17th. Amazon.com still lists the game as coming out on the 27th. I'm not sure who made the mistake, but if Harvest Moon is pushed back to August it'll receive a brief mention in next month's Treasure Hunter.


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Unlike video game bonuses, anime swag isn't usually limited to pre-orders. That is a good thing because three special/premium edition box sets are all releasing on July 6th. If all three series hold your interest there's plenty of time to grab them at a later date. Although I wouldn't suggest waiting too long for NIS America's releases, as they are in limited quantities. First up is the special edition of Gundam 00 Season 2 Part 2. Included with this two-DVD set is a copy of the season 2, volume 2 manga. Order from Rightstuf.com and you'll get the set for $23.99 instead of the MSRP price of $44.98 which is quite a value.


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Without asking Atlus or NIS America directly it is impossible to know if Persona 3: Portable and Persona - Trinity Soul were meant to release in North America on the same day. If a popular game and an anime based on the same game just happen to be coincidentally hitting store shelves on July 6th it is one hell of an accidental tie-in. (Keep in mind that both the game and the anime are being published by two rival niche companies.) Persona - Trinity Soul was released in Japan roughly two years ago and NIS America licensed it as part of a foray into the world of anime distribution. The set itself will be released in two halves, with the first part including 13 episodes, a 40-page hardcover art book, a smaller picture book and a premium box. Fans of dubs will probably want to note that Trinity Soul will only be released with English subtitles (no English dubbing at all) and still retails for $59.99. Fortunately, MSRP prices are just a suggestion and savvy shoppers can easily find this premium set for less than $45 dollars. As for Trinity Soul itself, I've not seen a single episode of the anime but I hear it actually undermines some well established Persona lore at times. Fans who have viewed this series have rated it as average at best. Your own mileage on Trinity Soul may vary.


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Toradora! is another series NIS America is offering on July 6th. Like Persona - Trinity Soul, I've yet to view a single episode of this anime but the fan buzz is way more encouraging. Toradora! is a high school romance comedy centering around two juniors (Ryuji and Taiga) who both have secret crushes on each other's best friend. It promises to be an entertaining slice of life romance comedy, and seems to be a good choice for NIS America. The premium set contains the first 13 episodes, a 30-page art book, interviews with the Japanese voice actors, and a special box. Toradora! is also being released as a subtitle-only series at the price of $59.99. Rightstuf has this on sale for under $45 for anyone hoping to save a few dollars. Even as a Persona fan I'd probably choose Toradora! over Trinity Soul as it looks to be the better series. Still, if you're a fan of either series or you simply want to support NIS America both premium sets could be worth a buy.

If you do grab one or both series just make sure you visit NIS America's web site for free replacement DVDs. Video issues have been reported with the premium editions.



Persona - Trinity Soul and Toradora! images are courtesy of Mania.com.

Tail Concerto to Solarobo

Do you remember Tail Concerto for PSOne? If you're reading this, your answer is likely "no." And that's a real shame. It's a game that's considered niche even among gamers that are considered niche.

tailconcertoboxart_041510.jpgTail Concerto was an anime-style action adventure game released on PSOne back in 1999 (well, '98 in Japan), a game in a genre that once seemed destined for prosperity, but has become somewhat of a lost art these days. It centered on the adventure of a dog police officer who, along with the accompaniment of his mini-mecha, made it his itinerary to find some mysterious magical crystals for his investigation. Most people who played the game got their initial exposure from an entirely Japanese demo that was included in an issue of Official Playstation Magazine (RIP). Despite the language barrier, it wasn't tough to figure out what to do, and in the end, it was a brief-though-endearing experience. Though it seemed like it would be stuck in Japan for good initially, it was Atlus that realized it had attained a small following through the demo. It was pretty tough to find shortly after its release, Atlus releases and all, but it found its audience.

On that note, it really is sad to see the anime-style adventure genre in the state it's in. We haven't had any in it during this generation, but it's not like last generation was any better with its offerings consisting of nothing but Steambot Chronicles. That game also has (or had?) a sequel coming for PS3, and though we haven't seen any solid info about it in a while, developer Irem assures everyone that it's still coming. Its outlook appears disturbingly bleak, though.

solarobopic_041510.jpgPardon the horrifying JPEG compression, please.

Tail Concerto didn't seem like it was poised to get a sequel after establishing a very small audience. And it's not. However, it is getting a spiritual sequel in the form of Solarobo for Nintendo DS. You may be wondering why I'm talking about this here right now, about a month after its unveil. That's because it went under even my radar, as some sites I usually check on for info didn't even cover it. But hey, it's coming! And though it doesn't use the same perspective as the PSOne game, it still looks pretty good in an isometric view.

Time will tell if it actually makes it outside of Japan. It completely depends on who's making localization decisions over at Namco Bandai (Bandai also published the original in Japan and Europe). Bandai might have taken a chance on it, but upon considering the small audience, Namco wouldn't even look in its direction. But there's also the possibility of another publisher picking it up, like, uh, Atlus. It's a pity that less and less DS games are being localized, and the system is approaching PSOne levels in terms of unlocalized content. You could probably fill a year with games that haven't been localized, especially from Namco. It's exactly what should happen in the next year, when developers will stop putting out DS games en masse to experiment with the 3DS hardware.

The Souls of a Demon in Europe

demonssoulspic_041610.jpgSony Computer Entertainment of America may have been admittedly wrong and silly in passing over Demon's Souls for localization, but Atlus is sure glad they didn't. Atlus of Japan released their financial report earlier this week, and it detailed that DS has sold approximately 280,000 copies in North America thus far. That's more than it's done in Japan, even with it now being on the "Playstation 3 the Best" budget line there -- which is currently around 194,000. It's also much better than what Atlus anticipated, which was a comparatively paltry 78,000. Seeing that number makes everyone realize why they had to rush to replenish supply after it was available for the first couple of weeks. Not to mention the spiffy "Stop Importing It" limited edition they had.

Given its surprise success in both Japan and America and SCEA admitting their mistake of passing on it, Sony Computer Entertainment of Europe would definitely not make the same mistake when it came to releasing it in that territory. Well, that's the thought that follows common logic; shame these guys didn't follow it.

DS was officially announced today for Europe by Namco Bandai Games Europe. A company known for commonly passing on publishing a number of their current games, as well as releasing some games ludicrously late (Tales of Vesperia for 360 and Tales of Symphonia: Dawn of the New World for Wii, for example), is releasing the game there. Apparently they figured that they didn't have much work to do since the localization was already done for them, so why not?

demonssoulseule_041610.jpgAnd they're also delivering it in a spiffy limited edition, called the "Black Phantom Edition." And it looks, well, pretty damn spiffy. It includes everything the American version had: the game, artbook, soundtrack, and a strategy guide. The press release says it includes a "new artbook" and a "brand new strategy" guide, perhaps implying that it has some updates from the American version. Don't rule out the possibility that it could be PR talk, but that sounds like a nice incentive to get people who might have already imported it to purchase it again. Well, along with the limited edition of course.

So Namco Bandai is counting on people who haven't already imported Demon's Souls from Asia or America to purchase this one when it releases. And maybe SCEA and SCEE fully realize how moronic they were to pass on this game. Or better yet, hopefully they don't. When the vaguely hinted at sequel finally (and hopefully) materializes, it sure would be nice for Sony to let Atlus and whoever eventually publishes it in Europe to have it instead. A pity niceness isn't usually a factor here, because that's unlikely to happen.
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Compared to the sheer number of high profile releases in March, April seems dead by comparison. Super Street Fighter IV, Tom Clancy's Splinter Cell Conviction, Dead to Rights: Retribution, Monster Hunter Tri, and Nier are this month's most noteworthy games, and Street Fighter will undoubtedly be the most notable. Still, there is some interesting treasure to be found among this month's trickle of releases, although the size of the list is pretty unimpressive. If nothing interests you this month save your money for May, which already has a sizable list of releases. Anyway, on to the swag:


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In a similar vein to the Final Fantasy XIII Xbox 360 bundle we have an impressive Tom Clancy's Splinter Cell: Conviction bundle. This time around having two controllers actually makes sense for the co-op sections of the game and a 250GB hard drive is plenty of space. Additionally, if you're a fan of the Elite 360 you can't go wrong with this bundle. Look for this impressive package to hit store shelves on April 13th.


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Another notable game hardware related bundle is the upcoming Monster Hunter Tri on the Wii. On April 20th you'll be able to start hunting for monsters and new classic controllers. Anyone who purchases the game new will receive the new Wii Classic Controller Pro. North America lags behind both Japan and Europe in receiving the Classic Controller Pro, but late is always better than never. Nintendo is also releasing its improved classic controller separately on the same day for those not interested in Monster Hunter Tri. If the black controller doesn't suit your needs the Classic Controller Pro is also being released in white.



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In what may be one of the weirder bundles this month we have the Record of Agarest War limited edition bundle for the 360, hitting store shelves on April 27th. Aksys Games appropriately named this bundle "The Really Naughty Limited Edition." In addition to the collector's box and a soundtrack CD, fans will also receive a pillow case and a mouse pad with a well-endowed wrist rest. One glance at this packing actually reveals very little about the game itself. Record of Agarest War is a strategy RPG which features 2D artwork and sprites, similar to the Disgaea series. If you enjoy SPRGs of the Japanese variety this game is probably already on your list. On an interesting note Record of Agarest War is getting a multi-platform release on the 360 and PS3, yet only the 360 version will receive a disc-based version.

The game was originally slated for a monstrous PSN-only 10GB download in North America. However, Aksys Games decided to also release the Record of Agarest War on the 360, and probably due to file size constraints on Xbox Live the release will be disc-based. The "Really Naughty" bundle will certainly drum up interest in what is otherwise a very niche title. I also can also imagine a really limited release for the 360. I heard about the bundle before I knew what the game was actually about from my local GameStop. While Aksys never planned to release this title on disc for the PS3, PS3 owners are still getting shafted compared to 360 owners. PS3 fans of the series who don't have the means to download a huge 10GB file (or simply don't want to) will have to turn to the European version of the game which was released on disc in October. If you own a 360 or you simply can't resist this bundle it would probably be best to pre-order this game immediately.

An Addendum and a PSA:


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In the March edition of Treasure Hunter I skipped a very cool game bundle. The PS2 version of Sukura Wars: So Long my Love has a premium edition bundle that released on March 30th. PS2 fans of the game received an art box, an art book, a poster, and a dual language version of the game, via two DVDs. The Wii version of the game does not include any of the extras, including the extra DVD with Japanese voice acting. (I missed the collector's edition because I only looked at the Wii version of the game.) The PS2 premium edition of the game is $39.99, only $10 dollars more than the Wii edition. Unless the Wii is your only console the PS2 version of Sukura Wars is the way to go. If you're unable to find the game locally Amazon.com has plenty of copies in stock.

If you bought Shin Megami Tensei: Strange Journey you may have noticed the included soundtrack CD does not work. Atlus brought the issue to light a few weeks ago and is offering a free replacement. The replacement CDs should arrive two to four weeks (or sooner) after placing your order. I filled out the online form for a new CD last week and it arrived today in the mail. Atlus certainly does know how to take care of its faithfuls.
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March is already upon us and for fans that only means one thing-- March Madness. And no, I'm not talking about sports fans or college basketball. The real March madness lies in the sheer number of high profile video game releases coming out this month. From Final Fantasy XIII on the PS3 and 360 down to Pokémon HeartGold on the DS and everything in between, March promises to be an insanely awesome month. Included with so many awesome games is a fair amount of bonus items or swag, ripe for collecting. If you're interested in keeping track of all of the games coming out this month a complete listing can be found at VGRleases.


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First up is the highly anticipated Final Fantasy XIII release. As Joseph mentioned in a news roundup Microsoft is releasing a special FFXIII 360 Elite Bundle which includes the new 250GB model and two wireless controllers (ironic for a single-player game). All and all, the bundle is pretty lackluster until you toss in the free bonus faceplate featuring Lighting. If you're a fan of Final Fantasy and you haven't already bought a PS3 for the game and you currently don't own a 360 (or you want one with more hard drive space) this bundle could be for you.

If you already own a 360 and you're interested in the FFXIII branded faceplate Microsoft is releasing a standalone faceplate for a whopping $49.99. I chalk the price up to Microsoft being well, Microsoft! Personally, I think Lighting would look good on my black Xbox but not for $50. Sure the price isn't unheard of just look at the MadCatz Gears of War special edition faceplate, but the average price of $19.95 is a tad more reasonable.  Hopefully these FFXIII special edition faceplates will eventually make their way out to Amazon's Marketplace and eBay for sane prices. Until then, if you pre-ordered your game with GameStop there's always the free 32-page mini strategy guide. The guide is included with both versions of the game.


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Normally a new numbered Final Fantasy game is more than enough to steal the gaming spotlight for the month but FFXIII also has to share with another highly anticipated Triple A title, God of War III. Unlike the RPG, this action game sports an impressive collector's edition. The God of War III Ultimate Edition ships with a sculpted replica of Pandora's Box, a collector's edition art book with interviews, and downloadable items. Downloadable swag includes the game trilogy soundtrack, a documentary of the God of War franchise, a combat arena, a Dominus skin, and "God of War: Blood and Metal EP," an MP3 song of a heavy metal tribute to the series. The GoW III Ultimate Edition retails for $99.99, but is sold out or unavailable at many retailers. To put it simply, if you waited until now to reserve a copy of the Ultimate Edition you may be out of luck, unless you're willing to pay up to $300 on Amazon or you're willing to try your luck on eBay.

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If you're a fan of Pokemon and portable RPGs no doubt you already have your eyes on the upcoming Pokémon HeartGold and Pokémon SoulSilver games. A pokéwalker, or pedometer is already included with every new copy of the games and is no doubt a must have. The ability to transfer pokémon to the pokéwalker and then level them up is a bonus in a game that requires lots of grinding. In addition to leveling up monsters the Pokéwalker can be used to find special items and pokémon and to receive gifts from other players also using the pedometer. The pedometer alone is reason enough to buy the game new. However, every GameStop pre-order of HeartGold comes with a special Ho Oh figure. While figure isn't a deal maker or breaker it is nice to have one. Unfortunately there no longer appears to be a special Lugia figure included with SoulSilver, so the best a collector can do is hope that their local GameStop employees will include a Ho Oh figure with their pre-order of SoulSilver.

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According to the early reviews Shin Megami Tensei: Strange Journey is an awesome DS game. If you enjoyed Nocturne on the PS2 you should feel right at home with this title. Even if you're unfamiliar with the SMT games but you love RPGs Strange Journey should still be an enjoyable experience. As with Persona on the PSP Atlus is releasing the soundtrack together with every new copy of the game. If you pre-order the game at GameStop you'll also receive a mini-poster (pictured above). The gorgeous sci-fi themed artwork alone is enough to make the trek down to a local GameStop to pre-order. If GameStop isn't your thing this poster will undoubtedly make its way to eBay and Amazon's Marketplace.

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The GameStop exclusives for March continue with the exclusive soundtrack to Fragile Dreams: Farewell Ruins of the Moon. Unfortunately with a release date of March 16th Fragile Dreams is already on shaky ground with God of War III, Dragon Age Origins: Awaking, and Resonance of Fate all releasing on the same day. Fragile Dreams promises to be a dark RPG that is character and plot driven. Exploration and emotion provide a break from the average combat driven RPG titles. Fragile Dreams could be worth looking into for RPG fans who are not interested in the big RPG title of the month or who simply want to support XSEED. If I wasn't already tapped out on games this month I'd certainly try this title on the Wii. 

And if you're looking for Lunar: Silver Star Harmony which releases tomorrow Geoff already wrote about it here.
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It has been quite a while since I posted anything here, hasn't it? Normally when a person stops posting blog content it either means he or she has moved on or has died. Fortunately neither scenario is true in my case. My time at VGXPO in October ended on a frantic note as I had to prepare to move. Despite months of packing the move was still disorganized and I was left without enough time to write up a final post. My November was spent unpacking and December was dedicated to overtime at my two part-time jobs. Some work weeks dragged on for more than 50 hours. I'm thankful for the work but it made blogging all but impossible. But enough about my sudden leave of absence; let's talk about some video games.

Last month I bought a used Wii from a co-worker, and because the console belonged to children the included copy of Wii Sports was long gone. So a friend was kind enough to let me borrow his copy of Wii Sports and Muramasa: The Demon Blade to get me started until I could buy a few games of my own. Despite having the games I couldn't help but browse though Virtual Console, being a fan of older games and all. I was impressed with the selection of games available-- although there's always room for more games to be added considering Nintendo's extensive library. Still, there are a ton of old games I never had a chance to try as a child. Suddenly, podcasts such as Retronauts are more relevant than ever. Even with the extensive catalog of existing games on the Wii and Virtual Console there are a number of new games I'm looking forward to this year (actually playing them is another matter) on various consoles and handhelds. On a quick note these are just some of the games I'm personally interested in, many hotly anticipated titles aren't listed because I simply don't want to play them.


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On the Wii I'm looking forward to Arc Rise Fantasia, Epic Mickey, and Trauma Team. Sure there's Mario Galaxy 2 and No More Heroes 2 to look forward to but I have yet to try the original games. Arc Rise Fantasia looks as if it'll be a solid RPG, and at worse a merely competent RPG. After reading Game Informer's cover story on Epic Mickey and being a fan of Disney I've decided the game is at least worth a try. The surprisingly dark take on Mickey is a welcome change to what the iconic mouse has become over the years. As for Team Trauma, I've wanted to try the Trauma Center series out for years and a more accessible game feels like a good starting point. Besides, the art style is amazing and the story looks as if it'll be quite entertaining.

On the DS there's Ace Attorney Investigations: Miles Edgeworth, Shin Megami Tensei: Strange Journey (there's no such thing as too much MegaTen), and Pokémon Soul Silver. There's also Ghost Trick (from the creator of the Ace Attorney series) and Okamiden: Chiisaki Taiyo to look forward to, but neither game has a confirmed US release, much less an actual release date. The Ace Attorney series is easily one of my favorite DS series and while I'm not a huge fan of Miles Edgeworth this game looks too awesome to pass up. And who wouldn't want to play the role of prosecutor and investigator for a change? As I said earlier, one can never have too much MegaTen, especially when the said SMT game is actually a mainline game in the series. Pokémon Silver was easily one of my favorite games in the Pokémon series, and even allowed players to revisit the world of the Red and Blue series. It was almost like having two games in one, and sadly the feature was never used again in later games. I have no doubt that revisiting a remake of one of my favorite games will be a deeply satisfying experience.

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2010 looks like it'll be a fantastic year for RPG gamers on the PSP, and several titles have already caught my eye. Lunar: Silver Star Harmony, Valkyria Chronicles 2, and Persona 3 Portable are several games that I don't want to be without. I already have the PS1 collector's edition of Lunar. Like any good gamer I'm more than ready to part with my hard earned cash in order to buy an enhanced port of the game. Besides, it'll be interesting to see how Xseed handles the translation given Working Designs excellent work in the past. It's always possible to have too much Persona but P3:P is just too tempting to pass up when Atlus finally gives it a US release date. As for Valkyria Chronicles, I currently don't own a PS3 but I saw enough of the anime adaptation to play the sequel before getting my hands on the original.

If I had a PS3 I'd definitely be anticipating God of War 3, 3D Dot Game Heroes, The Last Guardian, Final Fantasy XIII, and Final Fantasy XIV (if it actually releases this year).

However, I do have an Xbox 360 and I will be grabbing Final Fantasy XIII. Bayonetta is a maybe at this point, and Mass Effect 2 will only come if I ever get around to playing the original Mass Effect. The same can be said for BioShock 2, if I can ever get over my dislike of first person shooters. At the very least FFXIII is all but guaranteed in March. For his part, I'm certain that Geoffrey will be grabbing the PS3 version of the game, leaving me as the lone 360 hold out. If I had both systems I'd probably still grab FFXIII on the 360 for novelty's sake.

Speaking of numbered Final Fantasy games, I've decided to actually finish  (or at least try to finish) Final Fantasy XII before March. Considering the fact that I've been playing the game off and on since December of 2006, I don't have high hopes for my lofty goal. For one reason or another I've had a time hard putting a serious dent in FFXII. Three years into the game and less than 50 hours to show for it is pretty sad, as I actually like the game itself a lot. Yet, I don't like the infrequent save points and large sprawling maps, as it makes the game all but impossible to play in short bursts. My complaints about infrequent save points aside, I'm convinced my copy of Final Fantasy XII is cursed.

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Every time I seriously get into FFXII my controller begins to malfunction or simply stops working. The first incident occurred in early 2007. I was navigating the license board and the right direction on the d-pad only responded with aggressive mashing and ultimately stopped working. At the time I was foolishly convinced it was the stupid license board system until I asked a friend of mine who was also playing the game. He wasn't having the problem at all and gave me one of his spare controllers. Later that year I took FFXII with me to Otakon 2007 and while playing the game the controller died on the spot. The said friend purchased a new controller during the convention and I borrowed it for nearly two years. I continued to play FFXII off and on but eventually moved onto games such as Xenosaga II, the first two Bloody Roar games, and King of Fighters: Maximum Impact 2 (i.e. King of Fighters 2006).

In early 2009 I finally bought a wireless PS2 Katana controller and returned the borrowed controller. Using the controller I finished Shin Megami Tensei: Persona 4 in July without problems. Then I decided to finally return to Final Fantasy XII and not long after playing the game the right direction on my d-pad stopped working while navigating the license board. Later in the day the triangle button stopped working and a few hours after that the controller completely died. That night I drove to the store and purchased a used Pelican controller (pictured above) which seems to be holding up quite well. Only time will tell if the FFXII curse strikes down a forth PS2 controller. Sure it could be a huge coincidence, but I can't help but feel a touch of superstition when going through three gently used controllers in three years. I don't even want to think about the possibility of a cursed copy of Final Fantasy XIII striking down that many Xbox 360 controllers. At least I'll have plenty of games on other systems to play.


Game images courtesy of GameSpot.

Cover Art Chronicles: Atlus and the Wanderer

coverartchroniclesbanner.jpgYou'd be hard-pressed to find a lot of gamers who know what Shiren the Wanderer is, even among a subset of them who happen to like RPGs. Shiren has both the fortunate and unfortunate reality of belonging to the roguelike genre, a set of games whose itinerary it is to be very challenging, and force the player to think about every decision they make lest they suffer the consequences. It's not a popular genre due to how nail-bitingly hardcore it is, but gamers with a masochistic streak would like them.

(Note: This excludes the Pokemon Mystery Dungeon games.)

Considering that, it's probably not a surprise to see that Mystery Dungeon: Shiren the Wanderer for DS -- a remake of the original SNES game -- sold pretty poorly in both America and Europe. Sega admittedly took a chance on publishing it, though they could have given it a better cover in the process. One of the best aspects of the recent Shiren titles is the great artwork, so who knows why Sega decided on a 16-bit era throwback for release outside of Japan. Covers usually don't affect a game's sales too much in most cases, but this one was so bad that it definitely hurt it. It's one of the worst Japanese-to-American cover transitions in recent memory.

Fortunately, the franchise is getting another chance, this time from Atlus with Shiren 3 -- though it's understandably being called Shiren the Wanderer in America, likely because no one knows the previous game existed! It's going to be tough, but they have a good chance of making this game a cult hit when they release it in Spring 2010. This is a company that knows how to market a game towards niche audiences to an almost frightening degree, so I think a new audience could gravitate towards it. Even if it is on a console whose third-party sales are sadly mediocre; though some niche games still manage to sell well on it -- see Muramasa: The Demon Blade. They're starting on the right foot, at least:

shiren3boxarts_110809.jpgNice to see the cover uses the Japanese art this time to a tee. There's no word on if Atlus is localizing the recently announced PSP port, due for a Japanese release on January 28. They localized both the PS2 and Wii versions of Baroque back in 2008, so there's a chance. A pity it's not enough of a frequent occurrence to guess whether they'll actually release both. Details say the PSP version is being made more accessible to players new to the franchise, so releasing this one would be a better idea than the Wii version.

shiren4art_110809.jpgSpeaking of Shiren's art, it's a shame to see that they're changing the art style for the Japanese release of Shiren the Wanderer 4 for DS. It looks as if the franchise's developer, Chunsoft, wants to aim the game towards a wider audience. That's perfectly fine and all, but...ouch. Another interesting tidbit about the game is that Spike is publishing it in Japan, not Sega. Spike is also publishing the aforementioned PSP port of Shiren 3. Apparently, something happened between Chunsoft and Sega's relationship.

Logic would follow that if Shiren 3 does well enough in America, hopefully on both consoles if applicable, Shiren the Wanderer DS 2 (a remake of the GBC game, not Shiren the Wanderer 2 the N64 game) and Shiren 4 would be localized. Atlus has been able to get roguelikes to sell well before with the Izuna titles, but Shiren's much more of a beast in terms of its difficulty level. Wish them luck, because they're going to need it.

Too. Much. Megaten.

I don't know if you've been keeping up with the Shin Megami Tensei franchise (aka Megaten, for short), but there have been a lot of games released in the franchise for the last half-decade. There's been enough that it's almost tough to keep up with all of them, especially when it's a niche franchise from a niche company, which pretty much demands that you have to buy their games right away lest they go out of print quickly. It's almost bad enough that you don't want them to announce another one!

Now, keep in mind that when I refer to "Shin Megami Tensei," I'm referring to all of the games released in America with that name. Most of them weren't released in Japan with that name, actually. Devil Survivor was released as part of the "Megami Ibunroku" sub-franchise, which was also a branding given to the first Persona game (but just the first). They were all released with the SMT name because of its marketing possibilities, since Shin Megami Tensei: Nocturne -- the only game released in America that's actually part of the direct Megaten franchise -- was such a sales success. Sure, it's ticked off some dedicated fans, but I think marketing to achieve higher sales is a tad more important than that kind of frivolity.

smtstrangejourneycover_110609jpg.jpgAnd guess what? They've just announced another Megaten game for an American release: Shin Megami Tensei: Strange Journey. It was pretty inevitable, given the franchise's pedigree, that it would be announced soon; but man are these games piling up. I envy the person who has enough time to play through all of these games, along with others on the side, because these games can get pretty long. Thus far, I've purchased almost every Megaten game released since Nocturne (I believe Angela has me beat as far as a collection of those), but the number of them I've actually played is pretty distressing. Still, I can rest easy when I consider how much some of these games are worth. I could sell the first Devil Summoner for three times the price I paid for it presently, for instance.

(Not saying I would, though.)

Strange Journey is similar to Nocturne in that it's a real Megaten title. Anyone who read the paraphrased version of a blog post on the developer's Japanese blog saw that the game was made to appeal to a worldwide audience, and therein lied Atlus' grand intentions with the project. It's already getting positive reviews from importers, so worrying about its quality is fruitless at this point. But what about people who have too many of these games to go through? And what if they spoil it to add extra incentive to purchase it? Uh oh!

We may have a lot of Megaten now, and we'll undoubtedly have more on the way when Persona 3 Portable is inevitably announced. I'm sure they wouldn't pass on localizing a portable version of their best-selling game, right? Good luck finding the time to play all of these!

Teasure Hunter - New Persona Revelations

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My copy of Shin Megami Tensei: Persona arrived at my local GameStop on Tuesday. I had originally ordered the game at my local Game Crazy but the store closed its doors for good on Monday. Fortunately, a co-worker at my night job told me a few days in advance, which gave me extra time to pre-order Persona elsewhere. Too bad I never got a chance to return to Game Crazy to get my deposit back. As for Persona, I'm pretty impressed at the inclusion of a full 67-song soundtrack (for free) with a game that only costs about $40. The soundtrack itself could easily retail at import sites for about $30 or more, if it were available for sale. It's also worth noting that Atlus rarely releases an entire video game OST domestically. Persona 4's Social Link Expansion pack almost counts, minus the fact that if you didn't pre-order way in advance you missed out on the second half of Persona 4's OST. For nearly that reason alone the collector's edition of Persona is quite special.

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More pictures of the collector's edition of Shin Megami Tensei: Persona can be found right here. Also note the new PlayStation branding on the PSP cover.

Lately I've been short on free time and I've not yet had a chance to listen to the entire soundtrack. However, I have been able to find time in between my first and second job to play Persona on the go. So far the soundtrack like the game, has a mid-90s RPG feel with a few updated elements. I did not experience Revelations: Persona as it was released on the PS1 over a decade ago, nor have I had a chance to hear the original game's music. In other words, I'm in no position to say which version Shoji Meguro's work is more enjoyable, nevertheless Meguro has yet to let me down. If you greatly enjoyed Persona 3 and 4's OST you'll probably enjoy the more J-pop and rock orientated Persona. The few hours I've put into the game have been entertaining, and as expected the game feels nothing its PS2 successors. For some it might be disappointing, but I'm actually enjoying the differences. Although some copies of Revelations: Persona can be found for less than $100, I'd rather not spend that much money on an old (and arguably flawed) PS1 game just to compared it to an enhanced port.

With the advent of the PSP Go many games including Persona will be available digitally. As long as the game remains available via download, Atlus and their problem with limited supplies should be a thing of the past. As for the retail-only collector's edition, who knows long supplies will last? Given Atlus and their history of game shortages I certainly wouldn't count on the collector's edition being available a year from now. So if you're a fan of the Persona series, the Shin Megami Tensei series, or RPGs in general (and you happen to own a PSP) why not spoil yourself while supplies last?

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Shin Megami Tensei: Persona releases on the PSP today. Why not mark the occasion by listening to 1UP.com's Retronauts Persona podcast? (If the link doesn't work, try the Retronauts page here, see episode 61.) The podcast was originally released on December 10th, 2008-- just as SMT: Persona 4 hit store shelves. The podcast was released before it was ever known that a Persona remake was in the works. So if you're curious to what Persona was like on the PS1 this podcast is definitely worth a listen. Personally, I'm just amused at the idea of the Retronauts crew clamoring for a remake of the game, just a few a months shy of a year before the US release of the remake no less. Now onto the regularly scheduled but somewhat late News Roundup.

When announced the digital only PSP Go sounded like a great idea, but as more details surrounding the system were released (price point, price of games, missing UMD trade-in program, etc.) the Go quickly became less appealing. Now Sony has to contend with some European retailers who are refusing to sell the PSP Go at all. One major Dutch retailer states the absence of the UMD drive and the high price of the system are major factors in their decision to boycott Sony's newest PSP. As of this writing no American retailers are boycotting the Go, but with two weeks until release the state of the Go isn't looking good. On the upside, at least worldwide Sony PS3 fans will be able to enjoy the international version of Star Ocean 4: Last Hope International when it releases in early 2010.

In August Nintendo CEO Satoru Iwata stated the price of the Wii would not be cut any time soon. Then in early September the price of the PS3 and the Xbox 360 Elite dropped by $100,  the 360 Pro model's price was cut by $50 (but has been discontinued). Not to be outdone by either Sony or Microsoft, Nintendo will finally drop the price of the Wii to $199 on September 27th. Given the increased sales of rival consoles and the decline in Wii sales this price drop shouldn't come as a surprise.

The 26-episode series, Inuyasha: The Final Act, which adapts the last few volumes of the Inuyasha manga into an anime, will air in Asia on October 10th. Although Viz Media has licensed the Inuyasha finale the company has not announced when the series will be released in the U.S. Speaking of distribution, Seven Seas has announced it will be offering some of its in-house world manga (i.e. manga style comics not originating in Japan) titles on Amazon's Kindle. I doubt many manga and comics fans actually own a Kindle, but fortunately the format is compatible with the iPhone, and iPod Touch. With so many wireless devices now available it is heartening to hear that the next generation of wi-fi (known as 802.11n technology), has been approved by the IEEE.

Unlike many other social networking sites, Facebook can actually generate significant profits on its own. Perhaps Facebook isn't just a passing fad. On Friday Guiding Light, the longest running drama ever at 72 years finally ended. The Simpsons may have made fun of soap operas in general with its own parody titled It Never Ends, but all things do eventually end. And rap stars say the funniest things at music award shows while allegedly drunk, (and yes, the video is hilarious for all the wrong reasons).


Image coutesy of Joystiq.

The PSP Digital Downloads Continue

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Yesterday Atlus announced Shin Megami Tensei: Persona's simultaneous PSN and retail release on September 22nd. For a while it had been unclear if Atlus would initially throw its support behind digital downloads in time for the launch of the PSPgo. Atlus' latest announcement will alleviate the fears of gamers who may have been worried about a lack of support from niche publishers. Unfortunately, gamers who opt for the digital version of the game over the retail version at launch will pay the same $39.99. Furthermore, gamers will not receive the two disc bonus soundtrack.

The high price point of the digital version of the game is no doubt aimed at appeasing retailers. Additionally, Atlus is pushing gamers to purchase the retail version, with the inclusion of spoils. At a price of $40 with free the inclusion of a two disc soundtrack that could easily retail on its own for $30 it's clear which version of Persona is a better value. It is conceivable that price of the digital version may drop over time. Still, a digital release may mean that Persona is always available unlike so many other SMT titles.


Image courtesy of Crispy Gamer.
treasurehunter.jpgIt's good to see that someone is bringing over Demon's Souls, a game that Sony decided to pass on localizing despite its voice acting already being in English. But it's good that Atlus is bringing it over in their stead. Despite already announcing the game for a US release, Atlus noticed that gamers were still importing it for some strange reason. Yeah, there's the omnipresent gamer desire to have and play a great game immediately, but come on. Why pay high import prices for something with some nearly unreadable Engrish when you can wait for an Atlus translation? Atlus pondered this as well, and introduced a "Stop Importing It" edition.

demonssoulswcd_080109.jpgThe entire package. Or is it?

However! For anyone who, god forbid, still wants to import it, Atlus has added another incentive for them: the entire soundtrack. And this is in addition to an art book, a special edition slipcover, and a 150-page strategy guide, the last two of which are included with the $69.99 special edition version of the game (the soundtrack is also included with the standard edition, by the way). And you may want to put down the $10 to get the special edition, as reviews from random gamers and professional websites so far have said that this game is incredibly difficult. With that, the "Stop Importing It" becomes the "No Really, Stop Importing It" edition.

I'm thinking about preordering it, even though I don't even own a PS3. That's says quite a bit about my concept of how to spend money (i.e. it's anything but logical). But that also says a lot about how nice of a package this thing is, especially the special edition. It looks like one of those useful special editions that I talked about when describing the contents of Blazblue's Limited Edition, though it'll undoubtedly be overshadowed by the likes of Batman: Arkham Asylum's and Call of Duty: Modern Warfare 2's. Do you really need a Batarang replica? No! A fully functioning pair of Night Vision Goggles? Unlikely!

(Though they do look nice. I'll give them that.)

If you want to know more about Demon's Souls, be sure to check out Atlus' Official Website. There's also a plethora of information at the Demon's Soul's English Wiki. Also, you may be interested in reading 1up's blog post about it on The Grind and Eurogamer's stellar review. The game releases on October 6th.
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In late 2007 Shin Megami Tensei: Persona 3 garnered support among RPG enthusiasts for its refreshing story and gameplay, and I was completely oblivious to it all. I eventually went on to buy Persona 3: FES and Persona 4. Thanks to viewing the gorgeous 100 page art book included with P4 I was intrigued enough to try the game. What followed was an RPG experience so engrossing that I'd poured well over 120 hours and many months into the game before I knew it. As much as I enjoy typical RPGs P4 was a badly needed breath of fresh air. As for the hype that surrounds the latest Persona, I'll boldly declare that the forth installment lives up to much of the hype. I also didn't play any of Persona 3 before starting 4, so I have a different take on the game compared to many other reviewers.

Persona 4 is set in the year 2011 and takes place in a rural Japanese town called Inaba. You play as an unnamed silent male protagonist. Your parents are away for a year so you've been sent to the countryside to live with your uncle and cousin. Before reaching the town you have a mysterious dream where you are warned of an upcoming disaster and of a binding contract you must adhere to.

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Thank you for the unpleasant thoughts, Yosuke. That's the first thing I want to hear when trapped inside a mysterious TV world.


The day after arriving in town you begin your first day at Yasogami High. You meet Chie Satonaka, Yosuke Hanamura, and Yukiko Amagi who will eventually become your friends. You then learn of the "Midnight Channel," a rainy night phenomenon where one's soul mate is reflected if they stare at a blank TV screen at midnight. Bored, you give the legend a try and surprisingly a girl from your high school is reflected on screen. You also discover you have the ability to enter the TV at will by just touching the screen. Shortly thereafter, a strange series of grotesque murders are committed. The police are unable to find a culprit, much less a cause of death for the victims.

When you reveal the TV incident to your friends they are incredulous, until you drag them inside of the TV. Inside the TV you all discover a strange world perpetually shrouded in fog. After wandering around you meet a somewhat anthropomorphic bear named Teddie. He's a resident of the mysterious world and warns you the place is dangerous to humans. He then reveals an exit and sends you home. You soon realize that people shown on the Midnight Channel eventually turn up dead. Eager to know the truth you, Yosuke, and Chie return to the TV world. There Teddie reveals that someone has been throwing people inside of the TV. Once there, they are eventually attacked and killed by their shadow, a dark version of themselves consisting of repressed or hidden feelings. Throwing someone into the TV world essentially amounts to murder. With your friends' and Teddie's help you promise to apprehend the murderer while rescuing any future victims from the TV world before they are killed.

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Could Chie secretly be a dominatrix? Judging from her shadow it sure looks that way!

Persona 4 plays heavily on themes of deception, truth, and the concept of the psychological terms persona, ego, and shadow. Within the game a shadow represents a character's repressed feelings manifested into a human form. If someone refuses to acknowledge these inner feelings their shadow transforms into a monster and kills them. If the character can accept their darker side as a part of themselves the shadow transforms into a mystical being known as a persona. The entire process can be thought of as a catharsis that allows a character to fully accept and understand his or herself over time (with the added coolness of having a demon able to fight for them).

Persona 4's gameplay consists of a traditional RPG, collecting and fusing demons (as standard in SMT titles), and a life simulation game. The odd concept works quite well. Half of the game is spent roaming around dungeons found within the TV world. You'll spend the other half of the game as a typical high school student. With the exception of attending school, the game doesn't force you to participate in extracurricular activities, take jobs, or make friends. Though it would be foolish not to.

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Teddie, we'd be extremely lost without your glaringly obvious statements from mission control.

In the TV world every dungeon is semi-randomly generated upon each visit. Battles are mostly a traditional turn-based RPG affair with a few added strategies. Unlike Persona 3, controlling your party members directly is possible. In battle all allies and enemies have weaknesses that can be exploited. If the exploitation is successful an ally or an enemy will be given an extra turn, known as the "1 More" system. Both allies and enemies can also be knocked down. If your party is successful in downing every enemy on the field everyone can combine their physical strength to beat down a foe in an "all-out-attack." Unfortunately, if the main character dies in battle it is an instant game over. This alone can make the game frustratingly difficult when exploring dungeons, given the "1 More" system and various instant-death spells found in the game. Fortunately, Persona 4 is a bit forgiving and will allow players to protect the protagonist in various ways via social links established in the real world.

Social links can be thought of a measure of friendship (ranked from one to ten) between the protagonists and various people throughout the game. The social links are based on the 22 Major Aranca groups found within the world of tarot cards. Thusly, there are 22 social links to be discovered within the game, each with their own corresponding magic arcana and tarot card.

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Solving problems one social link at a time, that's the game's protagonist for you.

The first purpose of social links deals entirely with your party members and their ability to help you in dungeons. The higher a character's social link is the more useful he or she will be in battle. If a social link reaches the maximum at level ten an ally's persona will evolve into a stronger form. The character will then lose his or her inherent weakness (with some exceptions) and gain complete immunity to their magic arcana type.

Social links are also established with various NPCs (with the option to date some of the girls within the game). By establishing social links with people of corresponding arcanas, personas that are fused gain extra experience points. The higher a social link, the more levels a persona can gain from fusion. While the process can be time consuming it is worth the effort.

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Maybe yes, may no. I don't have to answer that, jerkass. Also, I have to stare at your face for the next year?


Regrettably, time is an enemy in this game. You only have nine months to solve the murder mystery while in Inaba. Each game day is broken down into roughly three parts, Morning, After School and Evening, and you're only allowed to enter the TV world after school or during your days off. If you enter the TV world, you're generally unable to advance social links for that day. The game essentially forces you to decide between rescuing victims and cultivating your social links. Furthermore, weather cycles replace the moon cycles found in other SMT games. Depending on if it's raining or not, you won't be able to talk to certain NPCs or advance side quests within the game. In short, time management is everything.

In terms of translation and dubbing, P4 features a great translation free of any errors and voice acting work comparable to almost any Bandai or FUNimation anime dub. Atlus managed to get heavy hitters such as Johnny Yong Bosch, Yuri Lowenthal and Dave Wittenberg as voice actors. I found the acting to be excellent for the most part. Repetitive lines uttered in battle sounded forced at times and Teddie's puns can annoy, but those are minor complaints. If you enjoy newer dubbed anime you'll have no problems with Persona 4. If you hate dubs then you might have issues with this game.

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A video game dungeon that's found within a video game's dungeon is just awesome! Best 8-bit RPG parody ever.


Shoji Meguro reprises his role as the music composer and the soundtrack consists of a fusion of J-pop, rock, orchestra, and even some techno. The music personally reminds me of a cross between Persona 3 and Digital Devil Saga with a touch of J-pop. The soundtrack is exceptional and makes dungeon crawling enjoyable. The boss battle's guitar theme and the final dungeon's piano theme are among my favorites. In short, Persona 4's music may easily be one of the game's best features, more so than the already excellent story and gameplay.

The game's graphical engine is identical to Persona 3's. Unlike a Square Enix game Persona 4 doesn't come close to pushing the PS2 to its graphical limits. While the graphics can be beautiful and stylish at times this is clearly a previous generation title. But numerous anime cut scenes sprinkled throughout the game helps a lot in the visuals department. If you're looking for cutting edge graphics in a game P4 is sure to disappoint. However, the game has more than enough substance when it comes to story and gameplay.

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The anime cut scenes look pretty good. Too bad they're heavily concentrated at the beginning and at the end of the game.

Despite P4 being an outstanding game, P4 has a few points of contention. Most notably the game has six different endings and four of them are bad endings. The endings themselves range from apocalyptic to bitterly sad. The problem isn't with the endings per se, it is how they are obtained. For the majority of the game's year you are faithfully led down a very linear path. All is well as the game is like a good friend. Suddenly, the game turns and punches you in face nearly breaking your nose. While trying to overcome with pain and emotion you are asked to make a series of important decisions that will determine the ending you get.

If you remain clear headed and remain committed to finding the truth you could stay on the path to the game's good ending. (Or if you have a strategy guide you will stay on the path to the good ending.) If you are swayed by your overflowing emotions the game is over, and almost immediately ends without revealing the final dungeon. It's frustrating when everything depends on a series of questions asked by one party member. Answer even one of his questions wrong and you'll automatically get one of the bad endings. Sadly there is no way to know this, as the game gives you few hints before hand. Atlus doesn't even indicate that the game has multiple endings. So getting the good ending requires luck, a high level of skill deciphering RPG plots, or a walkthrough. Likewise, good luck finding the game's true final dungeon and true ending (different from the good ending) without the said RPG plot deciphering skills or a walkthrough.

Another point of contention with Persona 4 lies in the game's limited settings. In the game you are confined to the TV world, Inaba's shopping district, a floodplain, the lobby of Junes, a Wal-Mart like superstore, and Yasogami High (which is sadly the largest area in the game besides the TV world). The small town limitations are fitting, but if you prefer the sandbox style overworld P4 is going to let you down. Finally, if you aren't open to the idea of being completely immersed in Japanese culture (complete with honorifics) then this game probably isn't for you.

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Kicking the asses of your enemies requires a certain amount of flair and bloodlust. Kids are so violent these days...

Minor flaws aside, Persona 4 is hailed as one of the greatest RPGs on the PS2 in recent years. It combines innovative gameplay with a refreshing storyline to deliver an experience different from the typical fantasy RPG. If you're a fan of video games open to RPGs Persona 4 is worth a try. If you're a fan of RPGs Persona 4 should already have a place on your shelf-- that goes double for anime fans. Picking up P4 is a decision you won't regret.


Images courtesy of GiantBomb.

Treasure Hunter -- Spoiling your soul, my love

treasurehunter.jpgIf you're anticipating Demon's Souls from Atlus, their first Playstation 3 release, it's probable that you haven't already imported it. It turns out the Anime Expo isn't solely for anime announcements, as they announced at the show that it'll release on October 6. (Though they also proved that last year when they announced Persona 4 there.) Not only that, they're also spoiling it with a package that includes a 150-page strategy guide and a slipcover with the original Japanese box art for $10 more than the standard edition (that's $69.99 instead of $59.99). Oh, and if you preorder either edition, you'll also get an artbook.

demonssoulscollectors_070809.jpgFor some strange reason, people are still importing the Asian version despite Atlus announcing it back in May, so they're fittingly calling this one the "Stop Importing It" edition to cease that. It is genuinely a confounding situation, though, with to the high price of imports these days along with the import version containing some glaring grammatical errors -- though they should've been tipped off by the warning on the cover. The special edition will undoubtedly be more for the money. If you like dungeon-crawling RPGs like Wizardry, you might want to keep an eye on this game.

Meanwhile, if you're one of the three people anticipating Sakura Wars: So Long, My Love, you might be pleased to learn that NIS America is giving it a two-disc release, but you will be pleased to see that they're doing it for good reason. Disc 1 will have an English language localization, with Disc 2 having the original Japanese version with English subtitles. This is a first. People who have familiarized themselves with the original voices over such a long time will be satisfied to hear this. This edition will be for both the Playstation 2 and Wii versions when they release this winter for $39.99, so you won't have to wait long to see Gemeni Sunrise.

Don't ever say that niche companies never did anything for you.

(Using Angela's banner here. Hope she doesn't fire me!)
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On Thursday afternoon I defeated the main boss in Shin Megami Tensei: Persona 4, which I've been playing off and on since December. With a final bonus dungeon to do, and a true final boss to beat I still don't consider myself truly done with the game. In fact, I plan to replay Persona 4 again (in a game+ mode) sometime in the future. However, I can safely say that as my first Shin Megami Tensei game I had a blast every step of the way. Now that I'm nearly finished with the lastest installment of Persona I find myself wishing that I'd discovered the SMT series a lot sooner.

I'd always heard how good the Digital Devil Saga games were, Devil Summoner completely passed me by (which is a pity now that it's out-of-print), and although I picked up Persona 3:FES, I didn't actually try any of the game until after I was well into P4. As a gamer who has had most of her RPG experiences with Square Enix games, I can honestly say that Persona 4 was a breath of fresh air. While I have no problem with grand, complex RPG plots I found the simpler (i.e. not convoluted), but still very compelling story of P4 to be a nice change of pace. Who needs to save the world when you can solve murder mysteries in your free time after school? Who needs a million mini-games sprinkled throughout a game, when you can instead have a well-paced plot that never seems to drag on? And so on.

As for the battle system and the strategy needed, P4 wasn't all that different from the standard turn-based RPG. The unique part of the game came from exploiting enemy weaknesses (and in turn having a character's weakness exploited) and getting extra turns as a result. When the strategy worked well for me (rather than against me), grinding in the game was rather enjoyable. I also found the task of collecting and fusing Personas to be fun, in a Pokémon-esque sort of way. In short, I enjoyed almost every minute of Persona and I'm sure I have much to look forward to in exploring the rest of the SMT series from Atlus.


Edit, July 5th, 2009 at 3:30AM:

Because Geoff makes mention of this entry in his article titled "Heads Up: Megaten on Amazon," I'd like to point out the number of hours I've spent so far in Persona 4. As of this writing I'm 136 hours into the game and working on that difficult said bonus dungeon.
Regarding my entry yesterday, I managed to chat with a sales associate today at my local GameStop. When I asked about my copy of Shin Megami Tensei: Devil Survivor (which had been purchased at Game Crazy) he informed me that all of the copies had bilingual box art. Furthermore, he went on to tell me that Japanese games on the DS had become popular among French Canadians and they had demanded bilingual box art and manuals. In the future seeing multilingual box art and instructions will become more common in the States as more companies cater to French speaking fans. (Additionally, smaller companies like Atlus and even NIS would probably benefit from not having to print two separate versions for the box art and manuals.)

I also asked for more examples of games with multilingual box art and Geoff kindly pointed out a few examples he had. So here they are:

Tales of Vesperia (Namco Bandai)
Trauma Center 2 (Atlus)
Orcs & Elves (Electronic Arts)
Dark Sector (D3Publisher of America)
Soul Calibur IV (Namco Bandai)
Castlevania: Order of Ecclesia (Konami)


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A good friend of mine at work also mentioned the PS3 timed exclusive, Cross Edge (published by NIS America) also contains box art with a multilingual description. That is more than can be said about the game itself, since it has been so poorly received by many reviewers. But I digress, I'm talking about box art, not a poorly received niche title that may or may not be worth your time.

Anyway, multilingual box art while not extremely common is here to stay and more of it will probably been seen in the future. Right now the trend is a combination of English and French, but I can easily see the addition of Spanish, much like what Konami did with Castlevania: Order of Ecclesia. So enjoy a multilingual future, I guess.

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