In the interim between Thursday and today, a little more info about Mega Man Universe has surfaced. No, not as much as anyone looking forward to the game would like, but hey, it's enough to make a new post over. New posts are always fun, right?Capcom of Japan's website updated with a website for Mega Man Universe. Yes, "Mega Man Universe." That may not sound awkward to some of you initially, but the fact that it's being called that and not "Rock Man Universe" might mean a lot. Capcom still hasn't revealed who's developing this, but keeping that name in Japan implies that it may not be a Japanese-developed project; thus, Capcom's main branch wants to reflect this in every way. Especially in Mega Man's wildly differing designs. Keep in mind this theory could be wildly off base.
Instead of having to view three mostly different trailers about the same content, the website has a trailer that mostly condenses the three Mega Man versions into one, the main trailer being shown at PAX 2010 this weekend. Still no Ryu footage, though. If you don't want to, or can't, watch it at the site, they posted it on their Youtube channel as well. In HD, no less. Also provided are illustrations of the characters:
And they all look so excited to be there. "Bad Box Art Mega Man" (called "U.S. Mega Man" on that pic. No, really.) is curiously ecstatic though, probably because he's shocked he's actually getting another chance in the limelight. I mentioned in Thursday's post that "Mega Man" looked similar to the version that appeared on the American Mega Man 3-6 covers. Upon taking another glance at them and comparing them to the artwork here, he...really doesn't. He doesn't seem to look like his American cartoon version either. So he's just someone else's interpretation of what Mega Man would look like. And damn if he doesn't look hopping mad too.Presently, I'm still rather ambivalent about MMU. The main problem with the graphics, at least so far, isn't the art style, but that everything looks completely uneven. Some of the backgrounds are obviously rezzed up 8-bit assets, and while there's nothing wrong with that ostensibly, it's jarring to see it juxtaposed with newly created environments. The fact that it doesn't have a release date could mean it's a ways off, so there's time to polish this up. There are Mega Man 2 references all over the place in the video, so if this is basically Mega Man Powered Up 2, sign me up.
The Mega Man's used are the most hilarious aspects of the trailer. The Gamespot version uses "Bad Box Art Mega Man," an SD version of the dude shown on this cover. He's pretty hideous, yeah, but that's intentional. He could be a fun novelty to have as a playable character. 1up's version uses "Rockman" which is the Mega Man (Rockman in Japan) you've come to know and love. The IGN one uses "Mega Man" which I guess is the western interpretation of what Mega Man looks like, as evinced by Mega Man 3 and 4's NES covers, i.e. not taken to the extreme like Mega Man 1 and 2's covers. He also has some big eyebrows, which make him look pissed.
It looks like Capcom did have something to show for Gamescom this week after all, despite
Meanwhile, Dormammu looks as great as you'd expect, and has a fittingly menacing voice. His music is, well, not as menacing. But it's possible the trailer version is using a different mix, so we'll see how it sounds in game soon enough. I hope it sounds more frightening.
First off, this entry exists on false pretenses. I aim to discuss and recommend specific tracks for Tatsunoko vs. Capcom: Cross Generation of Heroes, but the lie here is precisely that: I'm only recommending specific tracks.
Most of the Capcom remixes (if they are remixes, unlike Soki's) are completely redone, though they still invoke nostalgia if you're familiar with the game these characters originated, but the Tatsunoko remixes are all very low quality midi synths that couldn't sound more dull. It's evident that the idea behind them was to keep their "classic" spirit alive, given that most of these characters are from franchises made in the 60s, 70s, and 80s. But said spirit can still be kept alive in good remixes, something well evinced by the Capcom tracks on the same soundtrack.
Shortly after
There are a lot of fighting games on the horizon all of a sudden -- with another of the most recent being
Capcom finally pulled back the curtain on what the mystery title from current Street Fighter producer Yoshinori Ono would be. And it's, no, not a new Darkstalkers game, sorry. Although that was mentioned; and from the way Ono talked about it, it seems like they want to make it, but Capcom's higher ups aren't convinced it would sell. Which blows. They initially weren't convinced that a new Street Fighter game would sell either, so we've seen that Ono can pull if off after some persuasion. Hopefully it gets through.
Those higher execs haven't approved of an online version of Street Fighter III: 3rd Strike: Online Edition either, but that didn't stop him from announcing it. Consoles weren't announced, but I'd be surprised if it wasn't destined for Xbox Live Arcade and Playstation Network. The game also has no release date, and Ono says to not expect it anytime soon. He also said he'd like to add new features to the game, but he wants input from fans first. He wants you to let him know over at
But hey, the big announcement was for, well, what you see in the in the title: Street Fighter x Tekken! Developed by Capcom! It was revealed via a
Translation: Fall 2011 at the earliest, folks. But that's plenty of time to get your fill of Marvel vs. Capcom 3, and every other fighting game that could be out next year. The real question will be whether or not anyone has time for all of these games.
A couple of days ago,
But that's not all! Later on Wednesday,
These characters need another game of their own. Desperately.
As the title implies, this is the second review. For the first, check out
Wouldn't be an Ace Attorney game without the over-the-top suspense.
And here you thought yelling "Objection!" in court was ridiculous enough...
Now we got us an investigation.
The new characters really are memorable, especially Lang.
Despite the first look existing within the pages of Famitsu and Game Informer for a few weeks, the first direct feed
Oh pfft, like he needs a gun.
I played quite a bit with both Guy and Ibuki. I managed to rack up more wins with Guy pretty quickly, but once you really get into him, you'll begin to realize he isn't all that great. I had a lot of fun playing him in the
Ibuki, on the other hand is pretty good. Maybe too good. She does take a plethora of practice, though. It took me about 40 matches to really get a grasp of her normal and special techniques. It's what happens when your character has a command list that consists of 20 unique moves. But she is quite the powerhouse. There aren't a lot of characters in the game that can get 400 HP damage from one combo without using a super or an ultra. She might be the best of the new characters. I can't super jump cancel into Ultra II to save my life, though.
Having fun with Makoto in Street Fighter III: Third Strike, I decided to play with her a little here too. Her situation is the same as Guy's, except far more severe. She's nowhere near as dominant as she was in Third Strike, and it's incredibly difficult to get wins with her. That kind of makes me sad, because though she was a tough character to learn in Third Strike, she was at least competent.
Capcom's also doing the nice (though admittedly silly) alternate costume situation again. Again, you can't unlock these through the game itself like any other fighter, you'll have to purchase them in five for $4 packs released incrementally. Price gouging that a company like Namco or Activision would be proud of, but damn if they don't look nice. Well, most of them.
Super Street Fighter IV is what most fans of
A popular point of conjecture around its announcement was that SSFIV was just Capcom being Capcom. This means that the company, upon the success of the previous product, has decided to milk this game to hell until fans get seriously sick and tired of the formula. Ostensibly, it's a pretty good consideration given their penchant for it, but the fact that it actually started is silly in itself. This version has ten characters over last year's game, with balance changes made to the existing 25. The existing characters have also been given another Ultra Combo, with the game allowing you to choose your Ultra on the character select screen; in that vein, it's similar to choosing your Super Art in the
More importantly, Capcom fixed a critical flaw that unfortunately hampered the playability of the original: multiplayer lobbies. Being dubbed the clever name "Endless Mode" here, these lobbies allow up to eight players to gather and take turns fighting each other. It's a mode to relive the glory days of arcades with people who don't live near you. It's just that, you know, it's online. There's also a Team Battle mode that allows teams of up to four players to compete against each other.
The online netcode overall is pretty good, being a notch better than the one found in the original. That's not to say it's lag free though. Even in a four bar match, the highest possible connection instead of five from the last game, there's still some obvious input delay problems present there. It's nothing you can't adjust to, but it's that process that can make things a little frustrating. It's no problem finding a match in Ranked, but sometimes you can be paired against people with less than stellar connections in both Endless and Team Battle modes. Online games are usually better on 360 rather than PS3, so if you had the choice of both, I'd choose the former.
The three fans of the single player modes are actually going to find less variety here. Arcade Mode is still as intact as it ever was, with rival scenes for every character. Unfortunately, aside from six of them, everyone from the last game still has their same rival scene. That's pretty lazy. Capcom also promised that the anime story sequences would be better this time around, but the animation itself is still spare-every-penny cheap. And though Capcom promised a better story this time around, it seriously isn't. In fact, it's worse.
If you played the original, you may remember that the music for the individual stages, save a couple, was some of the blandest material to ever grace a fighting game. However, the music that played during the Rival battles in Arcade mode, which consisted of mostly remixed tracks from older games, was fantastic. The same music still graces the stages here, but you now have the option of using the remixed tracks for regular battles against human opponents. While seven characters from the previous game didn't have a rival theme, they do now. They're all quite exquisite.
It took a while to get here, and the wait was one of the worst I've ever had. But my copy of Super Street Fighter IV has finally arrived. Yeah, yeah, it's just an upgrade to 
Captivate was a good time to hear about a bunch of Capcom's upcoming games, because it's always exciting to hear about new products from a Japanese game development company that' hasn't screwed up this generation. I had a mental list of games I figured would be there, and there were was a nice surprise as well -- meaning Bionic Commando Rearmed 2, though I'm still curious about whether it will turn out well. But there was a game I was looking forward to hearing about that unfortunately wasn't present: Last Ranker.
It certainly sounds bizarre, but I'm trusting in that staff to deliver a quality product. Last Ranker was recently dated in Japan for July 15th, and given that it's coming out so soon, I figured Capcom USA would announce its release; but...no dice. (Though
As of today, Super Street Fighter IV's official release is only a few days away. And I say "official" because there are already plenty of people who have already managed to acquire a copy. The bastards. Anyway, since that game is nearly upon us, it's time for a retrospective about the game that inspired its name: Super Street Fighter II.
Actually, part of that is a total lie. SSFII was the turning point in the franchise in a very bad way. Its release marked exactly when fans thought the franchise was becoming long in the tooth, and it arrived at a period when arcades were beginning to lose their stronghold on the average person as a popular hangout - though the effects of it wouldn't be seen until around four years later; a slow-but-gradual depopularization. It was also the game that began the reduction of Street Fighter into a niche franchise.
The thing is, those are all aspects that only the most dedicated fans of the series could appreciate. But that's not to say there wasn't anything to offer for the average player. Realizing that the aforementioned enhancements wouldn't provide anything useful, SSFII also added four new characters: Cammy, Fei Long, Dee Jay, and T. Hawk. All of them had their own unique movesets to deviate from the preestablished 12. Additionally, the aforementioned 12 also had at least one new technique, whether it was a normal or a special move. Capcom figured this was enticing enough to get people to try this game, to show that they just weren't regurgitating the same thing over and over again.
I love how the Japanese cover used art from Street Fighter II: The Animated Movie.
People are undoubtedly complaining about how Super Street Fighter IV is Capcom's way of going back to the old days of milking their franchises, but said people fail to stack together the dissimilarities between their releases. Street Fighter II: World Warrior and Turbo were both pretty expensive, costing $60 and $70, respectively. Following the trend, SSFII demanded an even higher price at $80. Capcom couldn't have been more misguided when they figured everyone who made the last two games worldwide successes would flock to this one. Retailers marked the price down after only a few months on the market. SSFIV adds a bunch of characters, online modes that seriously should have been in the first game, and a bunch of balance changes. And it's priced lower than the original was. It's basically what SSFII's home release should have been.
You may remember that Sengoku Basara: Samurai Heroes, a localization of Sengoku Basara 3, for PS3 and Wii was
As said before, Funimation is also releasing the anime, Sengoku Basara: Samurai Kings in the US. They're both smart companies, so it should be releasing along with the game. Don't ask me why the subtitle's different, though! It was announced today that 



