Sega had a rather eventful week this past week in terms of news for their fans, other than just a new Vanquish trailer. A little of it may have been some of the worst kept secrets ever, but some of it was pretty surprising -- but hearing confirmation of the former was also neat. Let's sum it all up.
It looks like Yakuza 3 actually sold to Sega's expectations in America and Europe, because they confirmed this week that Yakuza 4 is being localized. It's possible that word spread around that Yakuza 3 was a great game despite Sega's suicide mission with it -- which included some unfortunate censorship and a horrendous release date. But there's a chance that the censorship ordeal might have given it some advertising and exposure. Anyone still miffed about that removed content will be relieved to hear that the fourth game will have the Hostess Clubs intact. Eurogamer's review notes that Yakuza 4's Hostess Clubs are integral to the storyline, so they really didn't have a choice.
The main difference between the upcoming title and the last one is that this time you have multiple characters to play through, along with the series' mainstay protagonist Kazuma Kiryu. The most dedicated fans of the series who have already played through it -- and probably figured that it didn't have a chance of getting localized -- have said the story itself is much better than the third game's. If you're a fan of the series, you really don't need me to tell you to look forward to it. It will release in spring 2011 (hopefully not alongside a bunch of high profile games this time), but Sega noted that it will be present at E3 this week, so look forward to some info from that.
Though many of us have known about this for a while, Sega finally confirmed that they're bringing Dreamcast games to both Xbox Live Arcade and Playstation Network. The lineup will start with Sonic Adventure and Crazy Taxi this fall, and I hope to god they don't finish with those. Time will tell whether the ports are actually handled with care or just shamelessly handed to Backbone Entertainment to mangle port. Heck, we may even find out this week if it's available for play at E3.
And I sincerely hope they handle them well, because this has serious potential for success. Similarly, this also has serious potential for disaster. I haven't had a chance to play Sonic Adventure since its original Dreamcast release in 2000, but word around the 'net is that time hasn't been kind to it. Some fans, or perhaps former fans, said it was showing its age when Sonic Adventure DX released on Gamecube back in 2003. Also, the chance that Crazy Taxi will keep everything intact from the Dreamcast release is minimal if the PSP version from a few years back is any indication, which removed licensed music and redubbed the voices. Still, it's nice of them to attempt this, and hopefully it opens the floodgates to more games. Like Jet Grind Radio and Skies of Arcadia.
This last bit is a few weeks old, but some of you might have missed it: Sega is localizing Phantasy Star Portable 2 for a release sometime this fall. These days, you could probably say that just about any PSP game getting localized is a surprise given the sad state of it outside of Japan. Unlike the last game, PSP2 includes online play via infastructure, which hopefully will make the cut when it releases in America. It's unknown as to whether it will hit PSN as well, but given how the first game still isn't on there, it's not looking likely.
I realize I may come down hard on Sega at times, but it's merely the classic "I criticize because I love" trope at work. Despite how all of their operations worldwide can make some silly decisions far too often, they've been one of the better Japanese companies this generation. Their localization arms have also taken a lot of chances on niche properties as well, though I'm admittedly very bitter that they, and many other companies, passed on localizing 7th Dragon. So yeah, good luck guys.
It looks like Yakuza 3 actually sold to Sega's expectations in America and Europe, because they confirmed this week that Yakuza 4 is being localized. It's possible that word spread around that Yakuza 3 was a great game despite Sega's suicide mission with it -- which included some unfortunate censorship and a horrendous release date. But there's a chance that the censorship ordeal might have given it some advertising and exposure. Anyone still miffed about that removed content will be relieved to hear that the fourth game will have the Hostess Clubs intact. Eurogamer's review notes that Yakuza 4's Hostess Clubs are integral to the storyline, so they really didn't have a choice.The main difference between the upcoming title and the last one is that this time you have multiple characters to play through, along with the series' mainstay protagonist Kazuma Kiryu. The most dedicated fans of the series who have already played through it -- and probably figured that it didn't have a chance of getting localized -- have said the story itself is much better than the third game's. If you're a fan of the series, you really don't need me to tell you to look forward to it. It will release in spring 2011 (hopefully not alongside a bunch of high profile games this time), but Sega noted that it will be present at E3 this week, so look forward to some info from that.
Though many of us have known about this for a while, Sega finally confirmed that they're bringing Dreamcast games to both Xbox Live Arcade and Playstation Network. The lineup will start with Sonic Adventure and Crazy Taxi this fall, and I hope to god they don't finish with those. Time will tell whether the ports are actually handled with care or just shamelessly handed to Backbone Entertainment to And I sincerely hope they handle them well, because this has serious potential for success. Similarly, this also has serious potential for disaster. I haven't had a chance to play Sonic Adventure since its original Dreamcast release in 2000, but word around the 'net is that time hasn't been kind to it. Some fans, or perhaps former fans, said it was showing its age when Sonic Adventure DX released on Gamecube back in 2003. Also, the chance that Crazy Taxi will keep everything intact from the Dreamcast release is minimal if the PSP version from a few years back is any indication, which removed licensed music and redubbed the voices. Still, it's nice of them to attempt this, and hopefully it opens the floodgates to more games. Like Jet Grind Radio and Skies of Arcadia.
This last bit is a few weeks old, but some of you might have missed it: Sega is localizing Phantasy Star Portable 2 for a release sometime this fall. These days, you could probably say that just about any PSP game getting localized is a surprise given the sad state of it outside of Japan. Unlike the last game, PSP2 includes online play via infastructure, which hopefully will make the cut when it releases in America. It's unknown as to whether it will hit PSN as well, but given how the first game still isn't on there, it's not looking likely.I realize I may come down hard on Sega at times, but it's merely the classic "I criticize because I love" trope at work. Despite how all of their operations worldwide can make some silly decisions far too often, they've been one of the better Japanese companies this generation. Their localization arms have also taken a lot of chances on niche properties as well, though I'm admittedly very bitter that they, and many other companies, passed on localizing 7th Dragon. So yeah, good luck guys.
So here we are with the final feature on the Dreamcast's software lineup, though we're certainly outside of the anniversary month. At this time in the console's life, Sega had announced that they were ceasing support of the Dreamcast and not producing any more consoles, so unsurprisingly software developers and publishers were jumping ship for greener pastures. For someone who supported the system for so long and adored its games, it was a sad time. Fortunately, that "time" was short-lived, since the PS2 had began to hit its stride later in the year with games like Ico, Devil May Cry, Metal Gear Solid 2, Final Fantasy X, and more. The Gamecube and Xbox were also getting ready to launch in the fall; so while it was a time of mourning for Sega as a hardware manufacturer, it was an exciting (and, perhaps, expensive) time to be a gamer.
Last Blade 2
Garou: Mark of the Wolves
Sonic Adventure 2
Space Channel 5, Part 2
Illbleed
Crazy Taxi 2
Metropolis Street Racer
Outtrigger
Shenmue
Jojo's Bizarre Adventure
Street Fighter III: 3rd Strike
Bangai-O
King of Fighters '99: Evolution
Phantasy Star Online
Record of Lodoss War: Advent of Cardice
Capcom vs. SNK
Quake III: Arena
Seaman
Jet Grind Radio
Skies of Arcadia
Capcom Portorama: 2000 Edition
Cannon Spike
Grandia II
Virtual On: Oratorio Tangram
Space Channel 5
Street Fighter III: Double Impact
Evolution 2: Far Off Promise
Marvel vs. Capcom 2
World Series Baseball 2K1
Power Stone 2
Sega GT
ChuChu Rocket
Dead or Alive 2
Tech Romancer
Resident Evil: Code Veronica
Sword of the Berserk: Guts' Rage
Mobile Suit Gundam 0079 Side Story: Rise from the Ashes
Street Fighter Alpha 3
Virtua Fighter 3tb
Marvel vs. Capcom
The King of Fighters Dream Match 1999
House of the Dead 2
Zombie Revenge
Crazy Taxi
Evolution: The World of Sacred Device
Sonic Adventure
SoulCalibur
Power Stone
Ready 2 Rumble
Hydro Thunder
Given how they intended to do everything right (and mostly did) with the Dreamcast, it's a shame that its time on the market was regrettably short. But during that time, it gave gamers a plethora of excellent software. The Dreamcast had one of the best (perhaps, the best) first-year software lineups of any console in gaming history, with developers, including Sega themselves, releasing plenty of games that offered either what gamers wanted or something completely off-the-wall. A proper 3D Sonic and a bunch of great ports of arcade fighters and shooters are what piqued the interest of dedicated gamers, but every now and then the system would offer something like Space Channel 5 and Jet Grind Radio to introduce us to genres we didn't even know we liked.
Ten years old and still playable.
Some of the best launch titles for your money. Most consoles are lucky to have 1/3 of this at launch.
