
Final Fantasy XIII is the ultimate example of a blockbuster title that suffers from the trope, "your mileage may vary." The game either resonates with gamers who go on to immensely enjoy it, or gamers quickly find themselves giving up entirely on it. FFXIII was originally slated as a PS2 title but underwent a platform change in 2005 in preparation for a PS3 release. While early game footage was shown at E3 '06 it would be another four and a half years before the game would hit store shelves.
In that time the fans became more anxious for the game's release, especially as the PS3 experienced a serious dearth of JRPGs. The game would go on to reach ungodly levels of anticipation among RPG and PS3 fans. But when it was announced at E3 '08 that Final Fantasy XIII would also be released on the Xbox 360 outside of Japan many fans complained. The console controversy faded somewhat, only to be replaced by new controversy when it was discovered that Square's latest flagship title eschewed the open world approach of Final Fantasy XII. Instead the game featured linear dungeons, scrapped town exploration, and chucked mini-games in order to focus solely on the plot and combat system. In many fans' eyes Square turned its back on hardcore, to others Square trimmed away the bloat which had been plaguing JRPGs for years. The approach is definitely a matter of personal taste, but if you're willing to give Final Fantasy XIII a chance you'll find a current generation JRPG experience like no other.

The idiot hero gets the cute girl early on, and then it all goes horribly wrong. Poor Snow is a victim of Murphy's Law far too often for his own good.
Cocoon is a floating paradise that sits high above the untamed world of Pulse. The floating shell in the sky is powered by magical, mechanical god-like beings known as the fal'Cie who play a day to day role in the lives of the human citizens. The fal'Cie provide sustenance and governmental direction for the people. Although Cocoon itself is a peaceful paradise it is at war with the lower world of Pulse. Citizens fear anything and everything from Pulse. The people's greatest fear are the Pulse fal'Cie and their human servants known as l'Cie. Or worse, being transformed into l'Cie themselves. L'Cie are branded by an indelible mark and gifted with supernatural abilities. Humans transformed into l'Cie are also given a task to complete by their fal'Cie masters. Failure to complete a task results in the l'Cie transforming into a grotesque, mindless zombie-like monster known as a Cie'th.
It is in this setting that a Pulse fal'Cie is discovered in a small town and the entire population is set to be relocated to the world of Pulse. Amid the chaos a newly resigned solider named Lightning and four other characters take up arms against the government purge and are incidentally transformed into Pulse l'Cie. With only a strange vision of a gigantic beast laying waste to the world the group is uncertain if their given focus is to save or destroy Cocoon. Before the outcasts can pause to consider their fate they are relentlessly hunted by the military, and feared by the citizens. In the ultimate lose, lose situation the five have to decide between saving themselves by completing their focus (and possibly destroying the world), or ignoring their focus to save the very people who now fear and hate them.

As Hope sits slumped over in the background he's probably thinking along the lines of: Worst. Fucking. Vacation. Ever. I know I would!
The game's overall plot is satisfying at best and is full of wasted potential at worst. The beginning is strong, the middle is lacking, and if you don't follow the events recorded within the game's datalog the ending will feel incomplete. Even if you take the time to read the datalog the story's pacing still feels rushed. Worse yet, important facts and back story are limited to a light novel only released in Japan and partially fan translated into English. Character interaction and development is the real draw of the story. In the beginning many of the characters are difficult to immediately like. Fortunately, the party comes together and interacts ways more realistic than most JRPGs. For a good chunk of the game the characters can't stand one another, only adding to their angst-filled situation. Often they lash out at one another and the group splits up frequently. Eventually, everyone has an epiphany and grows closer. Given the group's original animosity toward one another the camaraderie that emerges is heartwarming to watch.
The battle system in Final Fantasy XIII is best described as fast and frantic. Only the lead character can be controlled in battle, while the AI controls the actions of the other two party members. The actions of the characters are determined by the roles they assume in battle, called paradigms. Six roles are available and range from physical attackers to damage-absorbing tanks. Varying roles can be pre-set for battle via paradigm decks, and characters can switch roles during battle, i.e. a paradigm shift. The ultimate goal in a fight is to break an enemy by filling up its chain gauge with various attacks. Some enemies can only be seriously damaged when in that broken state, i.e., a stagger. Staggered enemies are easier to deal with and can be quickly eliminated. If micromanagement via gambits were the name of the game in Final Fantasy XII, overall dictation and breaking enemies are key in XIII.

My two favorite women of war. Lightning and her "Army of One" skill, she's such a show off. Also full ATB bar skills are the closest you'll get to limit breaks in this game.
The active time battle system has been retained, although it works slightly differently in FFXIII. Once the ATB gauge fills up actions related to a character's role can be executed. Role specific commands can be manually stockpiled or selected by the AI. Actions are determined by scanning an enemy with the Libra command and the AI will automatically select the most effective attack or ability. The ATB bar begins with two slots and reaches a maximum of five. Various techniques may take up one to five ATB bars. Fortunately, items and special techniques can still be accessed while waiting for the ATB bar to fill up. Overall, the AI in FFXIII is pretty intelligent but not without flaws. The selection of area-wide spells over more effective single enemies spells is common. The characters also have an annoying habit of clustering together on the field making them easy targets for enemies that spam area-wide attacks. Also, if your party leader goes down it's an automatic game over, a la Persona 3 and 4. Thankfully Final Fantasy XIII allows players to immediately restart a battle, effectively doing away with death as a penalty. Had the ability to restart battles immediately after death (or avoid them altogether), not been present the game's difficulty level would be insanely high instead of merely being moderate to hard.

It would have been nice to have more than six slots for paradigm decks. It also sucks that once a party member is switched said decks automatically reset. Arg!
Traditional leveling has been scrapped in favor of overall progress via the Crystarium system. HP, strength, magic, abilities, and accessory slots are all determined by progress made on the crystarium via points known as CP. The points are gathered from defeating enemies and progress on the board is unlocked as the story dictates. The crystarium doesn't fully open until after defeating the game's final boss, giving players very little reason to seriously grind for levels--although CP is another matter. Equipment is limited to weapons and accessories. Both items can upgraded by forging parts salvaged from defeated enemies, using the dismantled parts of other items or simply buying needed parts from shops. In a maddening catch-22 money is extremely difficult to come by, and fully upgrading weapons costs lots of money.

Summons that transform into vehicles (a horse, race car, motorcycle, fortress, gun turret, mechanical dragon) you can ride are either stupidly bizarre or hilariously awesome. I felt they were the latter.
Final Fantasy XIII is easily one of the best looking games on the 360, and no detail is spared. Yet, it is not without its flaws when compared to the PS3 version of the game. Colors are less vibrant, noticeable video compression can be distracting on an HDTV, and slowdowns in graphically intense areas are annoying. Considering that each dual-layer DVD can hold about 6.8GB worth of data it's baffling that Square only used about 5.8GB on two of the dics. Surely, that space could have been used to ease some of the compression. Better yet, a fourth game disc would have been acceptable if it meant less compression. If you own both consoles I would highly recommend buying the PS3 version over the 360 version, especially if you own an HDTV. Other than the video compression issue both versions of the game are identical, and it's not worth buying a PS3 just to experience this game if you already own a 360.
Like the graphics, the music found in Final Fantasy XIII is beautiful. The score was composed by Masashi Hamauzu, and is a mishmash of different styles, including fully orchestrated pieces, j-pop, jazz, techno, and even a touch of rock at times. Unfortunately, many of the songs aren't very memorable and many songs are simply remixes. A few songs do stand out, including many of the game's battle, military, and j-pop themed tracks. The voice acting is also top-notch and Square Enix reanimated cut scenes specifically for the English dub to ensure nearly perfect lipsyncs. In short, while much of FFXIII's music is forgettable the voice acting is outstanding.

A sensible token minority? Check. The chocobo chick and Vanille fully approve of Sazh.
Generally speaking, Final Fantasy XIII's entire presentation is greater than the sum of its individual parts. Unlike the many JRPGs of this generation Square Enix took a straight forward approach with FFXIII and scrapped many of the genre's dated traditions. While the approach may not sit well with many longtime fans the game gives the overall genre a needed breath of fresh air. The game itself isn't without criticism, as Square's failure to straddle the handholding in the first half of the game and the difficulty in the second half was mind boggling. I'll never understand why the first half of the game was essentially a tutorial instead of just the first two or three chapters. Additionally, forcing people to essentially read the in-game manual to fully understand the game's story didn't do anyone any favors, as the approach reeks of laziness. Despite its shortcomings, I didn't regret a single moment with this game. Final Fantasy XIII is a solid game all around and worth a try for anyone looking for a departure from the standard JRPG.
Screen shots from the Xbox 360 version of this game are courtesy of GameSpot.
Final Fantasy XIII is the most honest Japanese RPG ever. This is bound to tick off quite a few people.
They may be straight lines but damn they look nice.
Some great direction in the cut scenes.
The part when you first encounter enemies may be basic...
...but it's when you Stagger them that the situation begins to turn in your favor.
The environments look nice by themselves, but the music further enhances their immersion factor.


So! Final Fantasy XIII. This game is a tad monotonous, isn't it? In its outset, it feels like it's really somewhat of a new take on the RPG genre; perhaps you could argue that it ventures beyond being given a generic "JRPG" term. But it's around Chapters 9 and 10 that you realize that you're just going through the numbers, walking from one straight line to another and from one battle to the next. Its battles are incredibly fun and fast paced, but sometimes going through dungeons that can't be completely explored can be a drag.
It's the battle system that's really had time to shine. Throughout the lengthy "opening" hours, the game has spent time placing you into arbitrary teams and has forced you to abide by their setups. Part of the reason for that is that the developers had a story they wanted to tell, so they placed the game's specific characters in these situations to let one particular character (or multiple characters) develop with each other. But another reason they've done this is to teach you how to skillfully utilize the game's particular mechanics.
As you could expect, the game looks incredibly nice. In the comments section to 









Castlevania: Lords of Shadow (Playstation 3, Xbox 360)
Final Fantasy XIII (Playstation 3, Xbox 360)
You could also call this somewhat of a Final Fantasy XIII cover showcase. Yeah, I've got nothing else.
That cover is also being used for the Lightning Edition PS3 bundle releasing in Japan along with the game this week. See! They really are using the Japanese cover. Well, one of them, to be precise. Personally, I think the cover we're getting is fine, and much simpler than the cover we're used to receiving. However, I also agree that it could be better. It's definitely not as bad as some people around the internet have made it out to be; but the internet has a funny habit of doing that a little too often.
Also, that wasn't the cover they were going to use for the LE cover in Japan at first. The one revealed at TGS displayed Lightining postured on Odin in a very classic Napoleon-like style. It looked a little awkward, but it came off as pretty nice.
It's times like this where I wish I was a cover art designer, because I'd love to be able to slap something together in, oh, three or so minutes in Photoshop; and that's sure what this thing comes of as! This cover also breaks tradition; usually, the European covers were always the same as the Japanese covers, but that won't be the case this time. Ouch. Though I'm sure some people will be thankful for the panty shot. And that's just wonderful.
But it's not too late! March 9th is quite a long way away, and though Square Enix doesn't listen to its fans as much as a company like Capcom -- who changed the cover to
It's been a long, long time in coming, but Final Fantasy XIII is coming very soon. Sooner than you think, actually. And that's not just for Japan either; Square Enix announced Friday that the game releases in North America and Europe on March 9, 2010 (which you
Meanwhile, Japanese gamers are keeping themselves busy with Final Fantasy Crystal Chronicles: The Crystal Bearers, which just released there on Thursday. OK, probably not, given that word circulating around the internet is that 





