The 3rd Birthday is going to melt half of your face off in sheer awesomeness when it releases, according to Square Enix's Motomu Toriyama, so to speak. Why only half? That's because Final Fantasy Agito XIII is going to melt the other half.
It may not live up to the nigh-unrealistic expectations he's giving it, but it admittedly has potential. The game itself has a very Crisis Core-esque look to it, which should be expected given it has some of the same core team and the same director: Hajime Tabata, who's also directing The 3rd Birthday. It will presumably hit shelves sooner than its belated older brother, Final Fantasy Versus XIII since gameplay footage of this actually exists.
It was originally going to be an MMO-like game back when, like The 3rd Birthday, it was originally intended for cell phones. Again, Square Enix found some sense and realized they wanted more than the inhabitants of Japan - or people with Japanese cell phones - to play this game, and moved it to PSP. In that move, it abandoned most of the aforementioned MMO-like system for one that's similar to a lot of RPGs. Its battle system will be similar to Crisis Core's, which itself was an evolution of the one found in Final Fantasy X-2, and will accommodate both single-player and multiplayer gameplay. Summons will also be fully controllable a la Final Fantasy X.
Plenty of gamers thought this would be Square Enix's answer to Monster Hunter and Phantasy Star Online, but that's not quite what this is. It's an RPG first, and at this time, we now know what their answer to those games is. More on that tomorrow.
The story has a political background this time around. Your playable characters will involve some of the top students at Peristerium School of Magic, located an island separate from the rest of the continent in the world of Orience. There are four countries that signed a peace treaty that stated no other country was to invade the other. But it's broken when Commander Cid of begins his invasion of other nations with his army of l'Cie soldiers. The school setting might invoke memories of Final Fantasy VIII, but the beginning of the conflict is pretty different. Upon seeing the invasion, a bunch of students form an alliance to stop Cid.
The word "Agito" means "to put in motion" in Latin, and it also happens to be the highest rank all the students aspire to make it to. Yeah, there's definitely a SeeD-esque vibe here. Given the plot details we have already, its Latin interpretation has a lot to do with the game too.
There have been twelve characters revealed so far, all of which are school students that wield a variety of weapons. It shouldn't be a surprise to see characters that wield swords or guns, but there's also one that uses cards. Wonder how he uses them. The last time we had a Final Fantasy title that was heavily political, we got Final Fantasy Tactics. I'm not gonna go all Toriyama-style here and hype this to heaven, but it at least sounds promising.
If you're wondering about the release date, you'll just have to keep doing just that, because Square Enix refuses to disclose a release date. It's likely going to make it out sometime next year if everything goes according to plan. And there should be a nice re-reveal at this year's Tokyo Game Show, granted it's not moronically shown behind closed doors again. But I don't think that will happen.
It may not live up to the nigh-unrealistic expectations he's giving it, but it admittedly has potential. The game itself has a very Crisis Core-esque look to it, which should be expected given it has some of the same core team and the same director: Hajime Tabata, who's also directing The 3rd Birthday. It will presumably hit shelves sooner than its belated older brother, Final Fantasy Versus XIII since gameplay footage of this actually exists.It was originally going to be an MMO-like game back when, like The 3rd Birthday, it was originally intended for cell phones. Again, Square Enix found some sense and realized they wanted more than the inhabitants of Japan - or people with Japanese cell phones - to play this game, and moved it to PSP. In that move, it abandoned most of the aforementioned MMO-like system for one that's similar to a lot of RPGs. Its battle system will be similar to Crisis Core's, which itself was an evolution of the one found in Final Fantasy X-2, and will accommodate both single-player and multiplayer gameplay. Summons will also be fully controllable a la Final Fantasy X.
Plenty of gamers thought this would be Square Enix's answer to Monster Hunter and Phantasy Star Online, but that's not quite what this is. It's an RPG first, and at this time, we now know what their answer to those games is. More on that tomorrow.
The story has a political background this time around. Your playable characters will involve some of the top students at Peristerium School of Magic, located an island separate from the rest of the continent in the world of Orience. There are four countries that signed a peace treaty that stated no other country was to invade the other. But it's broken when Commander Cid of begins his invasion of other nations with his army of l'Cie soldiers. The school setting might invoke memories of Final Fantasy VIII, but the beginning of the conflict is pretty different. Upon seeing the invasion, a bunch of students form an alliance to stop Cid.The word "Agito" means "to put in motion" in Latin, and it also happens to be the highest rank all the students aspire to make it to. Yeah, there's definitely a SeeD-esque vibe here. Given the plot details we have already, its Latin interpretation has a lot to do with the game too.
There have been twelve characters revealed so far, all of which are school students that wield a variety of weapons. It shouldn't be a surprise to see characters that wield swords or guns, but there's also one that uses cards. Wonder how he uses them. The last time we had a Final Fantasy title that was heavily political, we got Final Fantasy Tactics. I'm not gonna go all Toriyama-style here and hype this to heaven, but it at least sounds promising.
If you're wondering about the release date, you'll just have to keep doing just that, because Square Enix refuses to disclose a release date. It's likely going to make it out sometime next year if everything goes according to plan. And there should be a nice re-reveal at this year's Tokyo Game Show, granted it's not moronically shown behind closed doors again. But I don't think that will happen.






When you look at the concept of Dissidia: Final Fantasy at a glance, you know it's a game bound to receive some early criticism solely for what it represents. The game itself is borne of the fanboy wars that take place across the internet, and Square Enix realized that, hey, they could literally cash in on it with a game of their own. Upon its unveiling, comparisons to Ehrgeiz and word of Square Enix's less-than-stellar track record with genres not within the RPG genre arose, with the game itself looking like a fighting game. Square Enix referring to it as a "Dynamic Action Game" didn't help matters, which made them seem pompous about its inevitable potential for greatness.
But it's not all bad. The story mode itself has you playing each of the heroes and going through fighting both clones of all characters and the villains. It's here where Dissidia reveals its most appealing and addictive qualities. Not only do characters have HP, but BP as well, which stands for Bravery Points. When BP attacks land, a character's Bravery will decrease as yours increases. The higher a character's bravery, the more HP damage that character's next HP attack will do. Each character has HP and BP attacks mapped to the square and attack buttons, respectively, which change depending on whether you have the analog nub pointed forward or backward. Complicated? Absolutely.
There's also PP to acquire as well, which are "Player Points" that you can acquire through multiple ways. PP can be spent in the PP Catalog, which you'll use to unlock new modes, characters, items, alternate outfits, and features. If you're fastidious enough to acquire everything, well, it's going to take you a while with all of the grinding you'll have to do.
Like that, that's just fantastic. There are plenty of other nods that are worth looking out for too.
Totally forgot to do this one last week. Whoops! And it's the last one, too.
I think it's best to start out with the games that weren't original, this one being
So thankfully Japan wised up for the second cover, basically having the same as the European cover style. I hear this version of
Final Fantasy Tactics would also receive a PSP port in-fitting with the times in The War of the Lions, as part of the Ivalice Alliance along with Final Fantasy Tactics A2 and Final Fantasy XII. It was a chance for America to experience the game with a translation that was actually coherent, and it was Europe's chance to experience the game period. Oh, and the covers are nice too. Japan and America's covers are pretty similar to each other, except that America's shows more characters. Meanwhile, Europe has the cover I would expect Japan to have. Again, I think Japan loses out here, but they're all pretty good.
Now we get to the games designed from the ground up for PSP. I was actually pretty surprised with
Last, we have the latest release: Dissidia: Final Fantasy, which is also surprisingly good! I assume a review will be going up soon, but why not satisfy yourself with the cover for now? Japan's adheres to the console tradition, while the American/European cover has all of the heroes lined up in a way similar to FFT's cover above. The neatest aspect of it is that it has the villains of each respective Final Fantasy game on the inside cover, which is very clever.





















First are the covers to Final Fantasy Crystal Chronicles: Ring of Fates, which is another case where each region has a different cover. Opinions tend to vary around the internet as to whether the American or European cover is better, though most of them agree that the Japanese version is the clear winner. Personally, I like the US version better because of the chapel window effect, but this isn't about my opinion here.
Couldn't find a good quality Japanese cover, so here's the American cover.
Same case as above, except it's Europe's for Japan's. An impending trend?
Next, we have another spin-off! Now I'm just noticing that the DS has a plethora of these. This one is an RTS sequel to Final Fantasy XII, this time given the subtitle Revenant Wings. It's also a game fans like to pretend doesn't exist because of its genre, and apparently it's a merely OK take on it. Anyway, notice how the American cover is similar to the PSX Final Fantasy games, the Japanese and European covers, of course, are similarly simpler. I'm not to big of a fan of the American cover, but the others are fine.
Yup, same case again with Europe's for Japan's. How curious!
Last is Final Fantasy IV for DS, which also has a different cover for each region. Though I liked Final Fantasy III's Amano-drawn cover, I'm not a big fan of this one. Something about it just looks pretty awkward. But I really like the American and European version. The former probably wins because of how shiny it looks in person, though it's possible the European cover has the same effect (which is kind of hard to tell in any picture; even in a photograph of the actual cover).









I decided to use the American covers for these, since pictures of the Japanese versions aren't in as good as the American versions in terms of quality. Also, for some strange reason, the European covers have much more clutter on them. All of those above covers have the same art across all regions they were distributed in. Do take note that Final Fantasy IV Advance's cover uses an art style that's somewhat similar to the cover for the Japanese release of FFIV for PSX. Also, Final Fantasy V Advance's cover art is zoomed in for the American and European versions, but it's nothing that makes much of a difference.
But here's where the differences come in. Final Fantasy I & II: Dawn of Souls' covers aren't too much different, but notice that the American (and European) versions have Amano art from their respective games to accompany their titles. I think that's a nice touch. Though I thought it was interesting to see that while the Warrior of Light is included as an illustration, Final Fantasy II's main character, Firion, is passed over for, I believe, the Emperor of Palamecia.
Also, Final Fantasy VI Advance's cover is different from the Japanese version's, though they both contain Terra. To be honest, I think the American/European version is a little better, though it's a close battle. The only reason is that I like her stance better, which you could either conclude as either a personal preference or blatant bias. It's probably the latter.
Final Fantasy IV, V, and VI were initially released in Japan separately, but later released in a package rudimentarily named Final Fantasy Collection. But both releases in America and Europe were different, because Square had enough sense to know they wouldn't sell at all if released separately. America received Final Fantasy Anthology, a package containing both FFV and VI along with a bonus music CD containing tracks from both games selected by fans online. FFIV was released as part of Final Fantasy Chronicles in America in 2001, which also included Chrono Trigger. Meanwhile, it was also released in Europe, aptly named Final Fantasy Anthology: European Edition, but contained FFIV & V instead. It also wasn't released until January 2002, well after the Japan and American versions in 1999. FF VI was released in Europe separately in March 2002.
A pity these aren't the definitive versions of the games. Final Fantasy IV had a new translation done (though it was a little bland), but also contained some unfortunate glitches at times. FFV was translated for the first time for PSX, though it was unfortunately shoddy. Also, both it and FFVI had some terrible loading times added to both games.
It wasn't too much later until Final Fantasy I and II saw releases on PSX. Unlike the last collection of games, these were remakes -- well OK, they're ports of the Wonderswan Color versions. That's good, since those games haven't aged well in the least. The would also later see releases in a collection in Japan as Final Fantasy I & II: Premium Package, and would both come to America and Europe in one collection as Final Fantasy Origins - which actually released in Europe (in March 2003) before America (in April 2003). They all had different covers.
Both of these covers pique some curiosity. The American cover features FFII's Firion as the centerpiece, with FFI's Warrior of Light in the background. The European cover, however, is nearly the exact opposite, with the princess from FFI included. It's tough to say which one is better. Europe almost wins solely because it showcases the game that's actually good, but it's nice that the American one finds a way to showcase both games in its artwork.
Lastly, there was also a little game called Final Fantasy Tactics released for PSX. Unfortunately, it didn't see a European release until the PSP version in October of 2007. Though that's probably a good thing given the "I got a good feeling!" translation America received. The covers are as different as you'd expect.
The PSX era Final Fantasy covers (sans Tactics, of course). There's quite a difference between the two of them.
They both look pretty great.
Almost anyone who is anticipating the release of Dissidia: Final Fantasy in the US received their first ability to test the game yesterday, as a demo hit Playstation Network yesterday. I'll admit that the game initially alerted the cynic in me. A
White Knight Powers of the Moon: ACTIVATE
If you don't like Johnny Yong Bosh, you can always beat Firion up. Now you have another reason to hate Final Fantasy II! 
So
And by Final Fantasy, they mean the old games in their original incarnations. If you ever wanted your chance to play the original FFI, you'll get your chance without resorting to emulation or digging up your old NES. Sure, it definitely hasn't aged well at all, but playing you could play it solely for curiosity's sake, as well as attaining hands-on experience with the game that birthed a venerable franchise. You could find a worse way to spend $5.
But it's a shame that, unless you're Japanese or have access to its VC, you won't be able to play all of them. The bad news here is that while Japan is getting FFI-V, America and Europe are only receiving I and IV. And given how VC games are typically the original versions of the games, I'm willing to bet that they're not going to retranslate FFIV for a mere $8 download. So buyers will be getting the grade school-translated Easy Type edition.
Well, not Xenogears per se, but the remixed soundtrack released for the game called Xenogears Creid. Fans of the game most likely already have this gem in their possession, and for good reason; this release takes the already fantastic musical score of Xenogears and adds a unique touch to it. Composer Yasunori Mitsuda is known for adding a Celtic touch to many of his soundtracks (you know, if it fits), so this is right up his alley. One of the tracks, Two Wings, is right from Xenogears' soundtrack with Japanese lyrics in place of English, but it doesn't feel out of place. Given the semblance of Celtic flavor in the original soundtrack, Creid's existence feels logical, and it's perfectly enjoyable even if you've never played the game.
Meanwhile, Final Fantasy IV also had a Celtic soundtrack released around nearly two decades back, aptly titled Final Fantasy IV: Celtic Moon. The soundtrack's transition to Celtic isn't quite as seamless as Xenogears, given the non-existence of much Celtic music in the original soundtrack -- not that you would've expected that from a Super Nintendo game. But that doesn't stop it from being utterly fantastic. A majority of the best tracks from the FFIV soundtrack made it here in glorious form, and it actually sounds more Celtic than Creid as well.
Suikoden also had three Celtic soundtracks released over the last few years. All three of them - aptly known as Suikoden Celtic Collection I, II, and III - contain remixed tracks from the first three Suikoden games, all mixed into the three soundtracks (For instance, Celtic Collection I includes tracks from all three games, not just from the first game.) Of the remixes, Suikoden III actually benefits the most. The third game's music (composed by Michiru Yamane of the Castlevania franchise) wasn't as powerful as I and II's (composed by Miki Higashino), but the Celtic Collection proves that it wasn't in the composition that the soundtrack was lacking, but the instruments used for the in-game version. All of them are pretty fantastic to listen too, including vocal tracks in full English reminiscent of music performed by 








