
This is continuing from the last post, displaying how much better Metal Gear's covers were compared to most other franchises video game companies put out, Konami or not. Yoji Shinkawa, currently the franchise's most prominent artist, has a very unique art style whose portraits contain an aura of mystery and imagination. Konami felt it best to display it on the covers of each title to intrigue the passerby in stores that happened upon a copy of the game.
Unfortunately enough, I really meant "felt" there, because Metal Gear Solid 4 was the first example of Konami moving away from featuring Shinkawa's art; no, not just on covers, but everywhere. Try looking around the internet for Shinkawa's Metal Gear-related art and you won't find as much of it for any game after Metal Gear Solid 3. I wanted to use Shinkawa's art for the MGS4 banner in the review linked above, but couldn't find any that perfectly fit into the desired ratio. And there's even less of his art available for Peace Walker. Not to say the CG art is bad, but it's definitely not as nice.
This post will focus on the special editions released on Sony's consoles. Other console versions will be covered in the next entry.
So who looked at this cover and didn't know what kind of game this is?Metal Gear Solid: Integral is an enhanced version of the original Metal Gear Solid, released for Playstation a little less than a year after the original. It was only released in Japan, since apparently Konami didn't feel it was worth it to rerelease the same game overseas again. It was released with the English language version with Japanese subtitles, assorted extra outfits, a "Very Easy" difficulty mode, a third disc including VR Missions, and plenty of other extras. Shinkawa's art is good here, but it would have been better if you could see more of Snake's body.
Integral may not have been localized in full, but Konami decided to release the new third disc in America and Europe as Metal Gear Solid: VR Missions. Remember the cyborg ninja from the game, well now you can play as him! And Konami decided to use that as a big selling point. It's not like the ninja has his own quest or anything, though. I think the cover comes off better here than Integral, if only because it looks a lot more harrowing. The European cover is the same, but the logo obscures a big part of the art.
Metal Gear Solid 2: Substance released a year after Sons of Liberty for...Xbox!? Though rumored for a good while, even before the system's launch, MGS2 did make its way to Xbox in America and Europe. It wasn't without its problems -- the sluggish framerate and slowdown made some shooting sections more difficult than they should have been -- but it was a mostly faithful port of the game. Substance's main new feature is...VR Missions. Go figure. But it also has a new campaign called "Snake Tales," that allow you to play as Snake instead of Raiden for a new story scenario. It also has a skateboarding minigame.Oh, but you came to hear about the covers, right? The American version features a very nice portrait of Snake on the cover, with the full moon over New York City. The European version has a nice picture of both Snake and Raiden, with the former being the more prominent figure. It's hard to choose which one is better here, but I like the European one a tad more.
And apparently Konami's U.S. offices did too, because they chose that cover for the Playstation 2 version that released four months later. America and Europe have the same cover in this instance, but Japan uses the Substance cover America used for the Xbox version.
Metal Gear Solid 3: Subsistence released a little over a year after Metal Gear Solid 3 with, as expected, numerous new features. It probably stands as the best of the three special editions, solely because Subsistence fixes a critical flaw that held back Snake Eater: the camera. There's nothing wrong with an overhead camera, but it's only mainly good for indoor places. It was a hassle for outdoor environments, where MGS3 usually takes place. Subsistence has a fully 3D camera. It also included a second disc with the original MSX versions of Metal Gear 1 and 2. There was also a third disc included in a very, very limited edition (as in "you may not have gotten it even if you pre-ordered" limited) with a movie version of MGS3 made from the cut scenes. You could have gotten it to sell it on eBay for well over $100, because it's not like the movie is good!Oh, and the cover is nice featuring some lovely Shinkawa artwork with Snake giving the salute. The scene it depicts is right out of the ending, but it's not a spoiler without any context. Every territory uses the same cover, with some very slight modifications. I used the American cover here because the writer here is an ignorant American. Fitting!
So now the question is: where's MGS4's special edition? Or should I say "was," since it was confirmed via Hideo Kojima himself on his Twitter account that it isn't coming. I wonder if the development team really doesn't have time, or it's a reflection of what they think about how MGS4 turned out. I'll be back next week with the next feature about...something in particular.
This is the first one, released to retailers around E3 after the release date was announced. It's not bad, and is fittingly in the same style ACII had. The main difference is protagonist Eizo being joined by the Brotherhood - well, four members of it, not including Eizo. Slightly obscured in the background are computer effects, which are seen while the real world protagonist Desmond enters the game's virtual world. Not a bad cover at all.
But apparently it wasn't good enough for someone, so it received another one in July. This version has a lot of the same effects the last one had, but with one major change (that you probably noticed already): Eizo's stance. It's a more neutral one compared to the possibly symbolic stance he has on the first one. Also notice that the Brotherhood is more obscured while there's more focus on Eizo himself.
And this brings us to the final cover, released to retailers a couple of days ago. Eizo once again has a stance change, this time with a more threatening stance. Americans seem to like their protagonists to be menacing, violence-thirsty bastards, so why not? Not only are the Brotherhood members no longer obscured, but there are two more of them. But it's just that they're in view this time; you can actually see parts of them on the sides of the second cover above. Rather than have potential customers wondering what exactly was on the sides, Ubi decided to remove all doubt. Lastly, the bluish hue is completely gone. It's definitely the best of the three.
Rumor has it that Metal Gear Solid's cover wasn't originally going to be this, but the team working with the game internally fought to have this cover. Glad they did, too, because here we have something that's beautiful in its simplicity. The Japanese cover is the same. The European cover does use Shinkawa's art, but it doesn't come off as well. There's a lesson here: making a nice cover doesn't merely entail using art, but using it efficiently.
All of the covers for Metal Gear Solid 2 use Shinkawa's art, though Japan's is different from what America and Europe received. This cover comparison is actually quite hilarious for anyone who played MGS2 back in the day. The big surprise for MGS2 was that you'd actually be playing a new character named Raiden for most of the game, rather than Solid Snake; the complete opposite of what the hype and American and European cover art would imply. The Japanese cover ruins this surprise, but that's probably not a bad thing considering the negative reaction fans had to being robbed of controlling Snake.
Metal Gear Solid 3 is one of the rare cases of each territory having a different cover. Both Japan and Europe got Shinkawa's art, with the European one being a not-as-good variant of what's present on the Japanese cover. Comparing the two, the Japanese cover immediately wins for including one of the best
Like this one! Apparently someone thought Old Snake's face was incredibly appealing for Metal Gear Solid 4's cover; so appealing that they wanted to show everyone through the cover. It's not, and it's not supposed to be either, which makes for an unappealing cover. A shame Japan's cover suffered the same fate. Surprisingly, though Europe's cover also has a close-up of Snake, it does it using Shinkawa art. It's by far the best of the covers.
Castlevania's debut on SNES began with a remake of the first game in the series in Super Castlevania IV, and it's still one of the most beloved games in the franchise. And they gave it an excellent cover for its American (and European) release. It's a heck of a lot better than the awkward-looking
Contra III: The Alien Wars was also a stunning example of the franchise and the genre during the 16-bit era. It was one of the earliest examples of cheesy 80s action movies being represented in video game form. Some of said movies had video game adaptations, but you're more likely to see retrospectives of them on lists describing the worst licensed games ever. Most earlier Contra games represented that trope better than many older games could ever do. A shame about the pit the franchise would fall into after that generation ended.
Teenage Mutant Ninja Tutles IV: Turtles in Time managed to be one of the best examples of having an arcade game (which was released without the "IV") at home early in the SNES' heyday, and that's among many other examples. The
Actually, that's pretty nice; definitely better than the temporary art released about a month back. It also looks like there will be a limited edition. Konami hasn't officially confirmed it yet, but looks legitimate, so it should be announced any day now. Looks like we have another great Castlevania cover on our hands.
Well, if only that was the cover for every version. The standard cover is a little different, and for all the wrong reasons. For a game that has some pretty good concept art, the fact that they'd put together a cover with a huge lack of creativity is pretty insulting. There's still time that they could change it, but the chances of that happening are, as always, quite minimal.
Konami decided to reuse the asses from the aforementioned Turtles in Time for Teenage Mutant Ninja Turtles: The Hyperstone Heist -- or Return of the Shredder. Sega fans were clamoring for something Turtles related while Nintendo's consoles had received four games in the franchise, so Konami felt that Genesis fans earned a title. And it was every bit as good as Turtles in Time was. Both the American and Japanese covers are quite nice, but I like the busy action that consumes the Japanese cover a little more. A shame about the
Rocket Knight Adventures was the first title to prove that Konami was starting to get a little serious with Genesis support; as serious as Sparkster is on the American cover. It turns out the angry Kirby effect isn't exclusive to that series and Dragon Quest IX. The cover is mostly the same aside from that, but it was well worth pointing out since it predates the Angry Kirby phenomenon.
You can take that paragraph about Hyperstone Heist above and apply it to Castlevania as well. Four games, and Konami finally gets one on Genesis, and not starring a Belmont. Unfortunately, the results weren't as pretty in the actual game, though it was still better than Castlevania II. I'm kind of split on which cover is better here, and it's definitely one of the weaker covers in the franchise on both sides.
I kind of talked about Contra: Hard Corps cover before with Hard Corps: Rising's announcement, but here's a completely comparison. The Japanese cover has a very late 80s/early 90s anime vibe, but since that was still considered a little abstract outside of Japan during its time of release, they made things more, uh, hardcore for the western audience. In more ways than one, since the American version was quite a bit harder than the Japanese version. I like the American cover a bit more, because it's more in fitting with the previous Contra titles.
Teenage Mutant Ninja Turtles III: Radical Rescue was different from the usual TMNT game, Game Boy or otherwise. It was one of the earlier Metroidvania games; so early that it predates the establishment of the term (which didn't arise until numerous Castlevania games became Metroid derivatives). It's probably one of the least discussed games in the franchise, but its well worth playing.
Here we have Castlevania II: Belmont's Revenge, one of the best portable Castlevania games around. Notable for being vastly superior to the first GB game, Castlevania: The Adventure, Belmont's Revenge was the best we had on the go until the GBA came along. The music is also fantabulous and criminally underappreciated, even by Castlevania's current developers. Many Castlevania tunes are remixed for future titles, but this game's music is rarely a source.
And now we have a brilliant-though-disappointing subversion. Operation C for Game Boy feels like a blend of NES classics Contra and Super C. Like those games, this game has a cover that takes inspiration from American media, and given how it would easily resonate with a western audience because of that, who knows the true reason why they didn't stick with the Japanese cover. It could be that the original has a cover that looks a tad too familiar, but it still would have been legal to use it under a parody defense. That's a shame, because it's fantastic, while the American cover couldn't be more bland and predictable. Not to say it's bad, of course.
You might be old enough to remember the first Contra title if you're reading this. This classic 2D side-scrolling shooter comes from an age where games that tested your (hopefully) youthful reflexes were accepted as normal. A game like that needed a cover that oozes testosterone, and the American one definitely does that better than the Japanese version. It also contains three references to American movies on the cover, and Bill Rizer (that's the blonde-haired guy on the left) has a stance that's lifted of the protagonist of one of the movies. Lance should also look familiar. Try and guess! You may use the internet.
Castlevania III: Dracula's Curse is regarded as the best of the NES Castlevania games, and one of the best action/platformers on the console. It's also the only game to have a different cover from the Japanese version, and though that one isn't bad - it looks like the cover to a novel, honestly -- the American one gets the job done a little better.
Teenage Mutant Ninja Turtles III: The Manhattan Project took after its immediate predecessor, The Arcade Game, in being like, well, an arcade game. It was a side-scrolling brawler that allowed for two players, and it was definitely the best of the NES games. It was also the least popular, too, releasing around a time where TMNT was dying down as a fad among us youngins (you know, at the time). The American cover actually has work from a comic book artist, while the Japanese cover favors turtles with awkward-looking faces. Especially Raphael's.
Metal Gear's cover is actually the same in every territory, but it's being featured here because it's that good. It has a very G.I. Joe-style flavor, an undoubtedly intentional decision given how popular it was at the time of its release. Oh and the game was good too! Like the Contra cover, this cover also has a reference to a popular movie, and Snake's art and stance is lifted from said movie. Apparently Konami realized how close it was; when the MSX versions Metal Gear (and its sequel) were rereleased as part of Metal Gear Solid 3: Subsistence, they had Yoji Shinkawa redraw the art.
This one was pretty nice representation of what the game will be about. It's simple and to the point. But looking at it now, it was definitely getting a subtle change since it uses the old branding for PS3 covers, and it lacked an ESRB rating on both.
And a change was made! A more than subtle one, actually. Though it looks nearly the same upon first glance, there are quite a few differences here. There are also cowboys in the background. It's one of the most perfect covers around, though it again lacks an ESRB rating.
But apparently it wasn't perfect enough for Rockstar, so of course they decided to change it again. And this time, it's...a noticeable step back from the last one. I've drawn a blank trying to think of how some of the execs thought this was an improvement. There's no ESRB rating on this one either, but it definitely seems like it will be the final cover. It's still pretty nice, but still...
The "Japanese like their covers simpler" trope is in full effect here, though this...really isn't a good representative of that. I actually think the American (and European) cover comes off better here, despite it being rather generic. I think the art is pretty nice.
It actually comes off pretty nice here, mainly because of the color, and a main character that looks less ogre-esque. There's also blood here! The reason for that isn't precise, and that's good, because it adds another layer of mystery to the image. The Japanese 360 one above does the same thing, but this one pulls it off a little better.
Like this one! Here we have the cover to Yakuza 3 for Playstation 3, which
Fortunately, the next two efforts fare a little better. Next we have Infinite Space for Nintendo DS, a new space-opera RPG from Platinum Games (MadWorld, Bayonetta). It definitely looks intriguing, and if you haven't been following, Sega's also been dubbing the anime shorts (albeit with questionable, barely OK voice acting).
Last we have the covers for Resonance of Fate, known as End of Eternity in Japan (which couldn't be used outside of that territory
And here are the PS3 versions:
You can probably tell how the 360 versions all have a similar theme to them, but the PS3 versions together are pretty inconsistent. The European PS3 version takes cues from the previous covers, taking the previous silhouette and pasting it onto the American 360 cover. The Japanese PS3 version contains a nice collage the entire cast in anime form, which comes off rather nice. The American PS3 version is...well, rather confounding. I can see what they were going for, but I sure wish they chose some less awkward poses.
That cover is also being used for the Lightning Edition PS3 bundle releasing in Japan along with the game this week. See! They really are using the Japanese cover. Well, one of them, to be precise. Personally, I think the cover we're getting is fine, and much simpler than the cover we're used to receiving. However, I also agree that it could be better. It's definitely not as bad as some people around the internet have made it out to be; but the internet has a funny habit of doing that a little too often.
Also, that wasn't the cover they were going to use for the LE cover in Japan at first. The one revealed at TGS displayed Lightining postured on Odin in a very classic Napoleon-like style. It looked a little awkward, but it came off as pretty nice.
It's times like this where I wish I was a cover art designer, because I'd love to be able to slap something together in, oh, three or so minutes in Photoshop; and that's sure what this thing comes of as! This cover also breaks tradition; usually, the European covers were always the same as the Japanese covers, but that won't be the case this time. Ouch. Though I'm sure some people will be thankful for the panty shot. And that's just wonderful.
But it's not too late! March 9th is quite a long way away, and though Square Enix doesn't listen to its fans as much as a company like Capcom -- who changed the cover to
Looks pretty nice too, and completely in-fitting with the previous style. As for the game itself, opinions on it have been mixed, but I hope it's successful for XSEED and that people who happen upon the game enjoy it. It releases early next year.
Nice to see the cover uses the Japanese art this time to a tee. There's no word on if Atlus is localizing the
Speaking of Shiren's art, it's a shame to see that they're changing the art style for the Japanese release of Shiren the Wanderer 4 for DS. It looks as if the franchise's developer, Chunsoft, wants to aim the game towards a wider audience. That's perfectly fine and all, but...ouch. Another interesting tidbit about the game is that Spike is publishing it in Japan, not Sega. Spike is also publishing the aforementioned PSP port of Shiren 3. Apparently, something happened between Chunsoft and Sega's relationship.
New to the left, old to the right.
Again, it's really not that much different from the initial design, this time with the same psuedo-gray label the new PS3 covers have instead of a solid black. Interesting that they didn't change the look of the logo to match the new PS3 one now, though that seems to be the Go's job if its box is any indication. I can't say I feel too good about the yellow bar dividing the logo(s) at the top and the box art, which looks hideously out of place. At this point, plenty of American game covers are popping onto the web pages of retail sites showing the design, but we're not going to be the only territory receiving this; Japanese PSP titles are also receiving it.
Aside from these, it also looks like Gran Turismo for PSP will also have it in Japan, which should make it the first title released to have the new design (it releases worldwide tomorrow). I didn't use that cover here because
God of War Collection!
First are the covers to Final Fantasy Crystal Chronicles: Ring of Fates, which is another case where each region has a different cover. Opinions tend to vary around the internet as to whether the American or European cover is better, though most of them agree that the Japanese version is the clear winner. Personally, I like the US version better because of the chapel window effect, but this isn't about my opinion here.
Couldn't find a good quality Japanese cover, so here's the American cover.
Same case as above, except it's Europe's for Japan's. An impending trend?
Next, we have another spin-off! Now I'm just noticing that the DS has a plethora of these. This one is an RTS sequel to Final Fantasy XII, this time given the subtitle Revenant Wings. It's also a game fans like to pretend doesn't exist because of its genre, and apparently it's a merely OK take on it. Anyway, notice how the American cover is similar to the PSX Final Fantasy games, the Japanese and European covers, of course, are similarly simpler. I'm not to big of a fan of the American cover, but the others are fine.
Yup, same case again with Europe's for Japan's. How curious!
Last is Final Fantasy IV for DS, which also has a different cover for each region. Though I liked Final Fantasy III's Amano-drawn cover, I'm not a big fan of this one. Something about it just looks pretty awkward. But I really like the American and European version. The former probably wins because of how shiny it looks in person, though it's possible the European cover has the same effect (which is kind of hard to tell in any picture; even in a photograph of the actual cover).

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