Though I don't own, or plan to own, a PSPgo, I always like to check and see what's updated to the Playstation Store every week. In case you haven't noticed -- and if you haven't, that's perfectly OK -- Sony's been updating the store recently with a plethora of PSP games for either current or potential go owners, or people with PSP's already that want to download their games digitally. The most distressing aspect of the updates themselves thus far is that even though plenty of games have made their way to the store, there are still plenty of games missing.
Well, unless you're Japanese of course, since its store has just about every retail game available on the store already. On the opposite end, you have a store like Europe's that's reeling for more games. Many of us here have already shared some thoughts on why we think the PSPgo is a bad deal, but another one of the problems is the limited lineup you're forced to stick with if you own one. Take Dissidia: Final Fantasy, for instance, a game that released at retail on August 25th. Well, it just released digitally today for $39.99, the same price it's going for at retail. That's the same price most, if not all, new games go for on the store, even though a retailer like Amazon is selling a game like Dissidia for a much cheaper price.
The worst thing here is that's the only Square Enix game previously released at retail available on the store. Games like the Star Ocean titles, Valkyrie Profile: Lenneth, and even Crisis Core: Final Fantasy VII are still MIA, not to mention most of Namco Bandai and Konami's games.
But the most popular game still conspicuous by its absence is still Lumines, one of the best, if not the best puzzle games on PSP. Portable systems always need a good puzzle game that can be played in either short bursts or long sessions, and Lumines would be the definitive choice to fill that role.
Unfortunately, it's not coming anytime soon. While developer Q Entertainment would have no problem uploading the game to the store, there are a few hindrances on the publishing side that will ensure that it won't be uploaded for a few months, if ever. They explained that they have no problem working with Namco Bandai to get the game up, but they've unfortunately lost the rights to two songs used in the first game. The situation pertaining to whether Namco Bandai is interested in reacquiring said songs and having it uploaded is another question.
I don't know about you, but I'd hate to be robbed of playing certain games because of either rights issues or possible corporate laziness. A lot of this has made me rethink my stance on digital distribution, something that I was all for under six months ago. It's a little difficult to gain a little perspective on the situation until you see it happening before you, and realizing how much power publishers have over the consumer is honestly pretty frightening.
Team 17 director Martyn Brown described digital distribution as being a "win-win" situation for both the developer and publisher, but at this point, I'm having trouble agreeing with him. Sure, we do have programs like Steam and GOG.com that constantly offer deals and minimal DRM stipulations, but the console arena will likely never be like that because of it being a more closed source. Unless publishers and console manufacturers are willing to be more open about how games are distributed, the future of digital content on consoles looks pretty distressing.
Well, unless you're Japanese of course, since its store has just about every retail game available on the store already. On the opposite end, you have a store like Europe's that's reeling for more games. Many of us here have already shared some thoughts on why we think the PSPgo is a bad deal, but another one of the problems is the limited lineup you're forced to stick with if you own one. Take Dissidia: Final Fantasy, for instance, a game that released at retail on August 25th. Well, it just released digitally today for $39.99, the same price it's going for at retail. That's the same price most, if not all, new games go for on the store, even though a retailer like Amazon is selling a game like Dissidia for a much cheaper price.The worst thing here is that's the only Square Enix game previously released at retail available on the store. Games like the Star Ocean titles, Valkyrie Profile: Lenneth, and even Crisis Core: Final Fantasy VII are still MIA, not to mention most of Namco Bandai and Konami's games.
But the most popular game still conspicuous by its absence is still Lumines, one of the best, if not the best puzzle games on PSP. Portable systems always need a good puzzle game that can be played in either short bursts or long sessions, and Lumines would be the definitive choice to fill that role.Unfortunately, it's not coming anytime soon. While developer Q Entertainment would have no problem uploading the game to the store, there are a few hindrances on the publishing side that will ensure that it won't be uploaded for a few months, if ever. They explained that they have no problem working with Namco Bandai to get the game up, but they've unfortunately lost the rights to two songs used in the first game. The situation pertaining to whether Namco Bandai is interested in reacquiring said songs and having it uploaded is another question.
I don't know about you, but I'd hate to be robbed of playing certain games because of either rights issues or possible corporate laziness. A lot of this has made me rethink my stance on digital distribution, something that I was all for under six months ago. It's a little difficult to gain a little perspective on the situation until you see it happening before you, and realizing how much power publishers have over the consumer is honestly pretty frightening.
Team 17 director Martyn Brown described digital distribution as being a "win-win" situation for both the developer and publisher, but at this point, I'm having trouble agreeing with him. Sure, we do have programs like Steam and GOG.com that constantly offer deals and minimal DRM stipulations, but the console arena will likely never be like that because of it being a more closed source. Unless publishers and console manufacturers are willing to be more open about how games are distributed, the future of digital content on consoles looks pretty distressing.
When you look at the concept of Dissidia: Final Fantasy at a glance, you know it's a game bound to receive some early criticism solely for what it represents. The game itself is borne of the fanboy wars that take place across the internet, and Square Enix realized that, hey, they could literally cash in on it with a game of their own. Upon its unveiling, comparisons to Ehrgeiz and word of Square Enix's less-than-stellar track record with genres not within the RPG genre arose, with the game itself looking like a fighting game. Square Enix referring to it as a "Dynamic Action Game" didn't help matters, which made them seem pompous about its inevitable potential for greatness.
But it's not all bad. The story mode itself has you playing each of the heroes and going through fighting both clones of all characters and the villains. It's here where Dissidia reveals its most appealing and addictive qualities. Not only do characters have HP, but BP as well, which stands for Bravery Points. When BP attacks land, a character's Bravery will decrease as yours increases. The higher a character's bravery, the more HP damage that character's next HP attack will do. Each character has HP and BP attacks mapped to the square and attack buttons, respectively, which change depending on whether you have the analog nub pointed forward or backward. Complicated? Absolutely.
There's also PP to acquire as well, which are "Player Points" that you can acquire through multiple ways. PP can be spent in the PP Catalog, which you'll use to unlock new modes, characters, items, alternate outfits, and features. If you're fastidious enough to acquire everything, well, it's going to take you a while with all of the grinding you'll have to do.
Like that, that's just fantastic. There are plenty of other nods that are worth looking out for too.
Totally forgot to do this one last week. Whoops! And it's the last one, too.
I think it's best to start out with the games that weren't original, this one being
So thankfully Japan wised up for the second cover, basically having the same as the European cover style. I hear this version of
Final Fantasy Tactics would also receive a PSP port in-fitting with the times in The War of the Lions, as part of the Ivalice Alliance along with Final Fantasy Tactics A2 and Final Fantasy XII. It was a chance for America to experience the game with a translation that was actually coherent, and it was Europe's chance to experience the game period. Oh, and the covers are nice too. Japan and America's covers are pretty similar to each other, except that America's shows more characters. Meanwhile, Europe has the cover I would expect Japan to have. Again, I think Japan loses out here, but they're all pretty good.
Now we get to the games designed from the ground up for PSP. I was actually pretty surprised with
Last, we have the latest release: Dissidia: Final Fantasy, which is also surprisingly good! I assume a review will be going up soon, but why not satisfy yourself with the cover for now? Japan's adheres to the console tradition, while the American/European cover has all of the heroes lined up in a way similar to FFT's cover above. The neatest aspect of it is that it has the villains of each respective Final Fantasy game on the inside cover, which is very clever.
Meanwhile, I was thinking a little more about
Almost anyone who is anticipating the release of Dissidia: Final Fantasy in the US received their first ability to test the game yesterday, as a demo hit Playstation Network yesterday. I'll admit that the game initially alerted the cynic in me. A
White Knight Powers of the Moon: ACTIVATE
If you don't like Johnny Yong Bosh, you can always beat Firion up. Now you have another reason to hate Final Fantasy II! 

Sword of the Stranger, a samurai anime movie licensed by Bandai Entertainment and animated by Studio Bones, 

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