
Capcom's Captivate 2010 event was chock full of interesting game release announcements, including some highly anticipated Nintendo DS releases. Ghost Trick: Phantom Detective will be hitting North American shores sometime this winter. When the game was originally announced at TGS '09 Capcom made its plans for an eventual worldwide release known. At Captivate 2010 Capcom released the official trailer in English (which features some kick-ass typography) and a gameplay trailer.
Ghost Trick's story revolves around a man named Sissel, who regains consciousness only to discover he's been murdered. The disembodied spirit leaves his body on a quest to figure who murdered him and why. Along the way Sissel discovers he has the power to possess inanimate objects and manipulate them by means of his "ghost trick" ability. In addition to his quest to find answers to his untimely death, Sissel sets out to prevent more people from being murdered by manipulating objects to rescue victims. Even if he fails he has the uncanny ability to reverse time four minutes before a victim's death to try again. The only catch? When the sun rises his ghost will disappear forever, so he only has one night to find answers to his questions.
Ghost Trick is officially defined as a mystery adventure with puzzle elements. Using the DS stylus players will have the ability to possess various objects and to solve various puzzles using Sissel's ghost. With Ace Attorney series creator Shu Takumi at the helm of this game, the puzzle logic, visuals, and plot should be an experience to remember.

Ghost Trick's story revolves around a man named Sissel, who regains consciousness only to discover he's been murdered. The disembodied spirit leaves his body on a quest to figure who murdered him and why. Along the way Sissel discovers he has the power to possess inanimate objects and manipulate them by means of his "ghost trick" ability. In addition to his quest to find answers to his untimely death, Sissel sets out to prevent more people from being murdered by manipulating objects to rescue victims. Even if he fails he has the uncanny ability to reverse time four minutes before a victim's death to try again. The only catch? When the sun rises his ghost will disappear forever, so he only has one night to find answers to his questions.
Ghost Trick is officially defined as a mystery adventure with puzzle elements. Using the DS stylus players will have the ability to possess various objects and to solve various puzzles using Sissel's ghost. With Ace Attorney series creator Shu Takumi at the helm of this game, the puzzle logic, visuals, and plot should be an experience to remember.

Shortly after Capcom trademarked the name "Okamiden" in February gamers speculated the game would eventually be released outside of Japan. Capcom confirmed the game will arrive in the West sometime in 2011. An official English trailer and a gameplay trailer were released at Captivate. Sure it may feel like a step backwards to have the follow up to Okami take place on the DS, but the visuals are still amazing and early reports suggest that the DS stylus is a much better fit for the game's brush stroke mechanics. And considering how badly Okami sold on the PS2 and Wii (despite high scores and critical praise), a DS sequel is better than nothing at all.
Okamiden takes place several months after the events of Okami. Chibiterasu is a young son god who is called upon to save the world. Taking the form of a wolf pup Chibiterasu is aided by Kumi, a descendant of Susano. Together the pair will fight to stave off darkness and return color to the world. If you have yet to give the original Okami a try (I'm guilty of this myself despite owning the game) you have until next year to play the original either on the PS2 or the Wii.





















And guess what? 
When you think about it, box art has really come a long way, mainly in territories outside of Japan. The world of the east has always had it good from days dating back into the NES and SNES era (well, Famicom and Super Famicom, to be specific). For everyone else? Well, we'd be glad if we got box art that was actually good. And by "good," I mean something that actually represented what the game was supposed to be. Unfortunately, they were incredibly spartan, and you could classify it as a sort of dark ages for covers.
But not with a cover like this. I don't know what they were thinking, to be honest. This isn't one of those cases where I turn into a moronic internet weaboo for the sake of liking all things Japanese, and moronically declare that Japanese covers are always better. But there are quite a few people who like Japanese anime and its art these days, and therein lies the reason why their decision for this art was so poor. Back in the 90s, no one knew that this stuff was, and a person's reaction to a cover like that would've been one of sheer, utter bewilderment. Now, though, people think it's neat, and it's accepted as something unique. And if you think that your average person who browses the video game aisle would express incredible befuddlement at that now, well, these are people who've probably seen stuff like Pokemon, Yu-Gi-Oh, and Dragon Ball Z. So even they're used to it.
So yeah, it would've been nice to see this cover along the aisle. Roguelikes are a damned tough sell in any territory, even in Japan sometimes. But it's overseas where it really needs the help. Your average person who also watches anime doesn't need that much of a description of what the game is actually about. They'll find the RPG-esque anime style appealing, and decide to give it a curiosity purchase -- we are talking about a $30 DS game here. I like Sega of America's output recently, and they've been taking a lot of chances with some, but not all, of their niche titles recently. So seeing this bomb kind of bites.
The Japanese cover certainly represents this. I think it has a little homage to a lot of epic anime series and movies, mainly some of the classic Miyazaki movies. It manages to fuse that with the feeling of a classic RPG from either the SNES era or the PSX/DC era, most particularly Skies of Arcadia, which itself is fitting for what the actual game is going for. With that, there's no need to change this for America given the audience it's targeting, right? Well, uh....
Yeah, I don't know what they were thinking with this. It eschews the feeling the Japanese cover in favor of something that looks like....well, a video game cover. And that's just boring. If they were going for Nostalgia, they could go for the look of a classic 90s cover; you know, the covers that told you virtually nothing about the game and even went as far as to use a different character designer solely for the cover. This particular one kind of misses the point if it wants to send a message about the scope of the game.
Square Enix is slowly revealing more information on Final Fantasy Gaiden: 4 Warriors of Light via the main website, and one of the updates consists of new videos now on
No one could successfully guess what game, or what kind of game, was being teased in Square Enix's countdown, which started a week and a half back. All that was familiar was the beautiful art style of Akihiko Yoshida (Final Fantasy Tactics, Vagrant Story), and a different-though-familiar musical tune, which invoked senses of nostalgia. And though fans of the company didn't know what it was for, there sure were some interesting guesses. SaGa 4? A new Romancing SaGa? Final Fantasy V DS? It turned out to be none of those, and was something entirely different from everyone's expectations. But it was welcome one nonetheless.
Professor Layton and the Diabolical Box
Glory of Heracles
Pokemon Mystery Dungeon: Explorers of Sky
Picross 3D



Yeah, something else I forgot to talk about last week.












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