Oh look, I'm breaking my "don't discuss newer soundtracks" clause, and I almost feel bad about it!But that's mainly because this isn't the usual Recommended Soundtracks entry. Castlevania: The Adventure Rebirth has some quality tunes, all of which use older technology that sounds like it's coming from a Genesis cartridge (though it admittedly sounds slightly better than that). It's a great way to pay homage to older games, especially if games in that genre aren't being made anymore. In that way, I'm recommending the soundtrack; and it's pretty easy to digest since it's a small soundtrack.
It's packaged together with Contra Rebirth's soundtrack.I also want to discuss the game's soundtrack because it does something many Castlevania games don't do: remix lesser known tracks. The developers behind the upcoming Castlevania: Lords of Shadow have expressed interest in providing orchestral remixes of older tracks that fans are particularly fond of. That sounds fine on the surface, until you realize it probably means remixing "Vampire Killer," "Bloody Tears," and "Beginning" for the 10th time (a figurative guesstimate, but I wouldn't be surprised if that was literally accurate). They're all perfectly quality tracks, but does anyone really need another remix of these?
(And yes, I know this game also has a remix of "Vampire Killer." I guess it's a prerequisite.)
The fine folks responsible for Rebirth's soundtrack apparently realized this and decided to remix some tracks that weren't fan favorites, with the main job of remixing them being left to Manabu Namiki. They're redone versions of tracks that were (and are, really) woefully underappreciated but every bit as good as those aforementioned classics, and clearly someone thought they deserved another look.
Of course, the preferable alternative would be to have compositions of new music that's every bit as good as the older material. Nothing wrong with throwing in a few remixes, though.
"Reincarnated Soul" plays during the game's first stage, and originally comes from Castlevania: Bloodlines for Genesis, where it was also used for the first stage. It's almost remarkable to see how similar they sound, but that's not surprising. There's no problem with that either. Usually the best tracks from older console games are the first to be remixed, so who knows why this one hasn't been remixed yet. I would have loved to hear it in Portrait of Ruin, given that it's a sequel to Bloodlines. That's not a complaint, though, since PoR is chock full of fine tunes:
"New Messiah" is used for the third stage, and is originally pulled from Castlevania II: Belmont's Revenge for Game Boy, the only good Castlevania game on that system. The Adventure Rebirth is a reimagining of the original Game Boy game Castlevania: The Adventure, so it's fitting that it should include a track from another older portable title. Rebirth wasn't any good, so it desperately needed a remake. Both older Game Boy games have some excellent-though-woefully unappreciated tracks, so don't be surprised to see them pop up in a future entry:
"Aquarius" is used for the game's fifth stage, the final full stage, and originally hails from Castlevania III: Dracula's Curse for NES. This is one of my favorite Castlevania tracks ever, and I'm glad to see it get remixed. Again. It was also featured in Castlevania: Circle of the Moon for GBA. That version is noticeably mellower, and I prefer the version with more of a beat:
For how brief the game is, it sure has a nice variety of remixed tracks. The irony here is that's also precisely the main problem with the soundtrack. Castlevania: The Adventure still has a bunch of tracks clamoring for a remix, and this game would have been the perfect opportunity to showcase them. Hoping the LoS team considered some unappreciated tracks as viable candidates for remixing is admittedly a pipe dream, so I hope they decide to use them if there are more "Rebirth" games.
If someone were to ask me what my succinct opinion was after playing Metal Gear Solid 4, I wouldn't be able to give them a straight answer. It's not that I can't put together precisely what I thought of the game, but it's impossible to answer that question as quick as someone would like.
The battlefield is something we've never had in an MGS game. It's a welcome and fun edition.
It's still possible to play stealthy, though. It's just going to be a little harder.
I was thrilled to see the briefings come back from MGS1. I wasn't thrilled to see that a couple of them are excessively lengthy.
There are quite a few familiar faces here. But there are a lot of new ones too.
The robots aren't quite as fun to fight as humans, but they would be if you were playing this guy.
Metal Gear Solid -- and that's strictly speaking about "Solid," not any of the other games in the franchise or the spin-offs -- have had an interesting cover history. It's mostly been rather positive, standing in stark contrast to many other franchises. But in the last few years, they've taken a different turn and adopted an alternate overall style. Not for the better, unfortunately.
Rumor has it that Metal Gear Solid's cover wasn't originally going to be this, but the team working with the game internally fought to have this cover. Glad they did, too, because here we have something that's beautiful in its simplicity. The Japanese cover is the same. The European cover does use Shinkawa's art, but it doesn't come off as well. There's a lesson here: making a nice cover doesn't merely entail using art, but using it efficiently.
All of the covers for Metal Gear Solid 2 use Shinkawa's art, though Japan's is different from what America and Europe received. This cover comparison is actually quite hilarious for anyone who played MGS2 back in the day. The big surprise for MGS2 was that you'd actually be playing a new character named Raiden for most of the game, rather than Solid Snake; the complete opposite of what the hype and American and European cover art would imply. The Japanese cover ruins this surprise, but that's probably not a bad thing considering the negative reaction fans had to being robbed of controlling Snake.
Metal Gear Solid 3 is one of the rare cases of each territory having a different cover. Both Japan and Europe got Shinkawa's art, with the European one being a not-as-good variant of what's present on the Japanese cover. Comparing the two, the Japanese cover immediately wins for including one of the best
Like this one! Apparently someone thought Old Snake's face was incredibly appealing for Metal Gear Solid 4's cover; so appealing that they wanted to show everyone through the cover. It's not, and it's not supposed to be either, which makes for an unappealing cover. A shame Japan's cover suffered the same fate. Surprisingly, though Europe's cover also has a close-up of Snake, it does it using Shinkawa art. It's by far the best of the covers.
Konami decided to reuse the asses from the aforementioned Turtles in Time for Teenage Mutant Ninja Turtles: The Hyperstone Heist -- or Return of the Shredder. Sega fans were clamoring for something Turtles related while Nintendo's consoles had received four games in the franchise, so Konami felt that Genesis fans earned a title. And it was every bit as good as Turtles in Time was. Both the American and Japanese covers are quite nice, but I like the busy action that consumes the Japanese cover a little more. A shame about the
Rocket Knight Adventures was the first title to prove that Konami was starting to get a little serious with Genesis support; as serious as Sparkster is on the American cover. It turns out the angry Kirby effect isn't exclusive to that series and Dragon Quest IX. The cover is mostly the same aside from that, but it was well worth pointing out since it predates the Angry Kirby phenomenon.
You can take that paragraph about Hyperstone Heist above and apply it to Castlevania as well. Four games, and Konami finally gets one on Genesis, and not starring a Belmont. Unfortunately, the results weren't as pretty in the actual game, though it was still better than Castlevania II. I'm kind of split on which cover is better here, and it's definitely one of the weaker covers in the franchise on both sides.
I kind of talked about Contra: Hard Corps cover before with Hard Corps: Rising's announcement, but here's a completely comparison. The Japanese cover has a very late 80s/early 90s anime vibe, but since that was still considered a little abstract outside of Japan during its time of release, they made things more, uh, hardcore for the western audience. In more ways than one, since the American version was quite a bit harder than the Japanese version. I like the American cover a bit more, because it's more in fitting with the previous Contra titles.
Teenage Mutant Ninja Turtles III: Radical Rescue was different from the usual TMNT game, Game Boy or otherwise. It was one of the earlier Metroidvania games; so early that it predates the establishment of the term (which didn't arise until numerous Castlevania games became Metroid derivatives). It's probably one of the least discussed games in the franchise, but its well worth playing.
Here we have Castlevania II: Belmont's Revenge, one of the best portable Castlevania games around. Notable for being vastly superior to the first GB game, Castlevania: The Adventure, Belmont's Revenge was the best we had on the go until the GBA came along. The music is also fantabulous and criminally underappreciated, even by Castlevania's current developers. Many Castlevania tunes are remixed for future titles, but this game's music is rarely a source.
And now we have a brilliant-though-disappointing subversion. Operation C for Game Boy feels like a blend of NES classics Contra and Super C. Like those games, this game has a cover that takes inspiration from American media, and given how it would easily resonate with a western audience because of that, who knows the true reason why they didn't stick with the Japanese cover. It could be that the original has a cover that looks a tad too familiar, but it still would have been legal to use it under a parody defense. That's a shame, because it's fantastic, while the American cover couldn't be more bland and predictable. Not to say it's bad, of course.
You might be old enough to remember the first Contra title if you're reading this. This classic 2D side-scrolling shooter comes from an age where games that tested your (hopefully) youthful reflexes were accepted as normal. A game like that needed a cover that oozes testosterone, and the American one definitely does that better than the Japanese version. It also contains three references to American movies on the cover, and Bill Rizer (that's the blonde-haired guy on the left) has a stance that's lifted of the protagonist of one of the movies. Lance should also look familiar. Try and guess! You may use the internet.
Castlevania III: Dracula's Curse is regarded as the best of the NES Castlevania games, and one of the best action/platformers on the console. It's also the only game to have a different cover from the Japanese version, and though that one isn't bad - it looks like the cover to a novel, honestly -- the American one gets the job done a little better.
Teenage Mutant Ninja Turtles III: The Manhattan Project took after its immediate predecessor, The Arcade Game, in being like, well, an arcade game. It was a side-scrolling brawler that allowed for two players, and it was definitely the best of the NES games. It was also the least popular, too, releasing around a time where TMNT was dying down as a fad among us youngins (you know, at the time). The American cover actually has work from a comic book artist, while the Japanese cover favors turtles with awkward-looking faces. Especially Raphael's.
Metal Gear's cover is actually the same in every territory, but it's being featured here because it's that good. It has a very G.I. Joe-style flavor, an undoubtedly intentional decision given how popular it was at the time of its release. Oh and the game was good too! Like the Contra cover, this cover also has a reference to a popular movie, and Snake's art and stance is lifted from said movie. Apparently Konami realized how close it was; when the MSX versions Metal Gear (and its sequel) were rereleased as part of Metal Gear Solid 3: Subsistence, they had Yoji Shinkawa redraw the art.
People like to criticize producer Koji Igarashi for constantly reusing the same sprites for every 2D installment, but this was too much. These sprites were clearly not made for HD resolutions, so I couldn't imagine how this would look on someone's actual television Upon seeing it, a strange feeling manifested within me; a feeling of...despair. So, mission accomplished?
Not that any chance of it being a harmony of despair has completely diminished, of course. There could be balance issues or assorted other issues, like the game looking hideous on your HDTV. But even if those are problems it could be a lot of fun.
That's Contra Rebirth, if you're wondering.
Contra: Calamity Accent Core
Say, I have an interest in retro games and retro-style games, so why the heck haven't I talked about Rocket Knight here? Got me! Konami and Climax's revival of the classic franchise, which you might remember in Rocket Knight Adventures and both the SNES and Genesis versions of Sparkster --which were actually quite different - is actually shaking up really well; to the chagrin of certain "fans" who were begging for its death because it isn't hand-drawn. Not to completely discredit those individuals, because it actually looked a little rough initially.
Also, Konami revealed another game yesterday (again, actually Thursday) that's another retro revival, this time for Rush'N Attack, called Rush'N Attack: Ex Patriot. With the way it looks and how it's using Unreal Engine 3, everyone who immediately thought about
Yeah, okay.
Practical.
Par the course.
Case in point: I've been making my way through God of War II via the God of War Collection for the last few days. Yeah, it looks excellent from being upscaled to HD resolutions, and it's a great game that never lets go of its frenetic pace (I played the first game before, but this is my first time playing the second). But there are a lot of things about it that are interesting in terms of its inspiration from other games, namely the Castlevania games. Every time I had to swing from something, I couldn't help but think of swinging in Super Castlevania IV. And don't even get me started on the sections that involved going through a castle.
When Castlevania: Lords of Shadow was announced back at E3 last year, it's first trailer displayed that the development team was definitely taking some inspiration from the God of War titles --
I might be wrong about something: this entire thing may not be inspired by Capcom's MM9, since Gradius ReBirth originally released in Japan in early-September 2008; that's actually before MM9 released (which was later that same month). Gradius Rebirth is like a best-of compilation, in that it takes levels from the previous games, gives them somewhat of a graphical overhaul, and places them together in one package to give the aura of a new title. It also took its time making it outside of Japan, not releasing in America and Europe until March and July 2009, respectively -- which probably led to the aforementioned thought process pertaining to an idea started by Capcom. Of the three ReBirth titles, it's received the least amount of accolades; fortunately, in this case, "least" is still pretty good.
To continue development of the formula, Konami went ahead with, which was, as you could have guessed, made in the spirit of the old Contra games. Contra fans have had it hard, constantly being dealt an unfair hand with a plethora of games in the last decade-and-a-half that missed the point of what made the Contra titles such an enjoyable experience. The old Contra games were difficult, but not in a way that felt cheap. Meanwhile, games like Shattered Soldier missed that "cheap" aspect, and opted for frustration and rote memorization over fun. You could consider Contra 4 a return to form, but it was a shame that the franchises' fanbase primarily resides outside of Japan, where its fans tend to favor consoles over portables. ReBirth was fortunately not as overlooked as its portable counterpart, and definitely received some good support. If you're an old-school Contra fan...well, you've probably already played this. But it's highly recommended if you haven't.
Lastly, Castlevania: The Adventure ReBirth was finally released in North America this past Monday, releasing in Japan around two months ago (i.e. in time for Halloween). The Adventure ReBirth is based on the not-very-good original Game Boy game, similarly titled Castlevania: The Adventure. It was Konami's intention to take the original game, a quest starring Christopher Belmont which had potential but seriously failed to realize it, and make something good with it. They seem to have succeeded, and have decided to remix some of the more obscure-though-fantastic music in the franchise along with it. It's also great for Castlevania fans who have been hoping for a new game in the style of the older titles in the franchise, something we haven't seen since the original Rondo of Blood back in 1993. Hopefully you're currently enjoying it, and hopefully they decided to redo a few of the other games in the franchise that had potential but squandered it; like Castlevania Legends.
You might hear quite a bit about how bad the coming age of digital distribution is for consumers; sometimes even here! And for good reason, too. The thing about it is that it's only a bad thing when you're referring to specific topics. When you see something like Xbox 360 Games on Demand and the majority of PSP digital titles - specifically the new ones - you can't help but frown upon the medium as a whole. But the truth is that there's a lot of good to it; it's given us a lot to be thankful for.
But there are still plenty of people who would rather have all of their software in physical form; not that there's anything wrong with that, of course. To ease their suffering, some developers and publishers have decided to release some of their games in collections, specifically on 360. Thus far, you have Namco Museum: Virtual Arcade, which includes the usual assortment of Namco classics along with XBLA games Mr. Driller Online, Pac-Man: Championship Edition, and Galaga Legions; these days, it only goes for $14.99-$19.99, meaning that you'd be saving $10-$15 buying the collection for the three Arcade games alone. There's also the recently released Qubed collection, which collects three of Q Games' titles: Lumines Live!, Every Extend Extra Extreme, and Rez HD. Lumines Live! also includes all of the utterly ridiculously priced DLC as well, making the value of the package skyrocket (the game has around $30 worth of DLC). But this one is also only $19.99, making it quite a bargain.
It's no surprise, then, that a few other developers would want to experiment with this as well, seeing it as an opportunity to make a little extra money and increase exposure for something that perhaps went under the radar. So enter Konami with two collections of their own, with some of their apparently most well liked Arcade titles. Upon observing the packages, they look...well, seriously, I don't know what the hell Konami's thinking with these. They're missing the point entirely.
When Silent Hill: Shattered Memories was revealed earlier this year, its developers promised that it would be a return to form for a franchise whose installments since Silent Hill 3 have been a pretty questionable (excusing Origins, of course). Shattered Memories is a retelling of the first game in the franchise that seeks to differ itself from the creepy immersion factor previous games in the franchise strove for. That's not to say it won't intend to be horrifying, but that its new features plan on making it more horrifying. The game is built from the ground up to use the Wii's motion controls to semi-realistically control protagonist Harry Mason's actions. Of course, the PSP and PS2 versions will miss out on that feature, not to mention they're being handled by a different developer.
Though it's not liable give you any scares, there's something harrowing about venturing through Dracula's Castle while blood is dripping from crevices in the background. It's the feeling that Castlevania: The Adventure Rebirth intends to recapture: the classic feeling of journeying through a bizarrely designed iteration of a castle whose platforming is as frightening as its enemies. Actually, this game being here is kind of a lie, because it's actually available on WiiWare right now. Well, in Japan at least. It's due for a release in America and Europe any week now, though a good week would have been this very one.
From only observing the subtitle "Lightning Bolt Action," you can already tell that Metal Gear Solid: Rising isn't going to be your typical Metal Gear game. The man in the piece of art is clearly the renewed version of Raiden, now donning a cyber ninja suit to make him all "cool looking," according to the kids. Though the game was
Because it was at the Sony conference that he
But if you want to avoid all of the drama, you can make due with
When Castlevania: Lords of Shadow was unveiled at Konami's Press Conference on Wednesday -- with a
Though it's not like the previous 3D console Castlevania's have been that great. Though
I can't say I thought too highly of Six Days in Fallujah when I first saw it and heard of the concept. There's something about making a game about a comparatively (to all the other war games out there) modern war that reeks of tastelessness and feels like a soulless practice to profit on something inherently tragic. It makes me quiver to think that a company would actually even think about making a fun experience out of something that soldiers went through only five years ago and where people lost family members in that. And I'm shocked and appalled that a company like Konami, whose published titles are usually a bit more tasteful, would even think of publishing this.
Because it's pretty evident that 
To be honest, when I first saw it, I thought the Forbes writer who said that Apple could kill the Nintendo DS might have had a point. The iPhone/iPod Touch now had the backing of
Frogger seems like a game that should have been there when the store launched. The game's available for everything nowadays, especially if it's portable. Nice to see that's coming, though.
As for Silent Hill, it looks like an abomination. honestly. From a purely observational standpoint, it looks like something the newly-hired workers put together in their free time as a fun little side project; like a development style similar to Mega Man 2's, but on a much lower scale. Then there's DDR, which...don't you play that game with your feet?

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