Despite being announced a little before the Comic Con in mid-July, and despite the Comic Con passing with Capcom attending the event, we finally received our first look at Mega Man Universe today, on the advent of this year's Penny Arcade Expo. Actually, that should be "looks," because Capcom cleverly sent different gameplay videos to various websites, namely IGN, Gamespot, and 1up. They're all prefaced by an introduction by Keiji Inafune and tease Ryu (from Street Fighter), but contain different gameplay with different iterations of Mega Man. And the game looks...well, it's something, to put it lightly.
The game resembles what a lot of people feared Mega Man 9 was going to look like prior to its unveil: a cheap, low budget 2.5D platformer with mediocre animation. That's not to say I think the game will turn out bad, of course. Mega Man Powered Up for PSP had a similarly repelling art style with mechanics that weren't quite as tight as the original, but it was nonetheless a pretty enjoyable game with a great level editor. In fact, this game's art style is the complete antithesis of MMPU's. People made some good levels with that, and if this game is a spiritual successor to that game, then more power to it.
The Mega Man's used are the most hilarious aspects of the trailer. The Gamespot version uses "Bad Box Art Mega Man," an SD version of the dude shown on this cover. He's pretty hideous, yeah, but that's intentional. He could be a fun novelty to have as a playable character. 1up's version uses "Rockman" which is the Mega Man (Rockman in Japan) you've come to know and love. The IGN one uses "Mega Man" which I guess is the western interpretation of what Mega Man looks like, as evinced by Mega Man 3 and 4's NES covers, i.e. not taken to the extreme like Mega Man 1 and 2's covers. He also has some big eyebrows, which make him look pissed. Angry Kirby Syndrome lives on!
The appearance of Ryu (No way) is likely a hint that there will be plenty of selectable characters. How many there could potentially be is unknown, but Capcom has themselves a guaranteed sale of Morrigan makes it in. Heck, maybe they'll let you make your own characters.
Capcom's still being awfully secretive about what MMU actually is, so maybe they'll elaborate on it more either over the weekend or at the Tokyo Game Show, which begins in precisely two weeks. The first look here makes me a little pessimistic as to how it'll turn out, but I'd like to think Inafune has our best interests in mind. Then again, sometimes I don't know about him.
Image stolen from NeoGAF.
The game resembles what a lot of people feared Mega Man 9 was going to look like prior to its unveil: a cheap, low budget 2.5D platformer with mediocre animation. That's not to say I think the game will turn out bad, of course. Mega Man Powered Up for PSP had a similarly repelling art style with mechanics that weren't quite as tight as the original, but it was nonetheless a pretty enjoyable game with a great level editor. In fact, this game's art style is the complete antithesis of MMPU's. People made some good levels with that, and if this game is a spiritual successor to that game, then more power to it.
The Mega Man's used are the most hilarious aspects of the trailer. The Gamespot version uses "Bad Box Art Mega Man," an SD version of the dude shown on this cover. He's pretty hideous, yeah, but that's intentional. He could be a fun novelty to have as a playable character. 1up's version uses "Rockman" which is the Mega Man (Rockman in Japan) you've come to know and love. The IGN one uses "Mega Man" which I guess is the western interpretation of what Mega Man looks like, as evinced by Mega Man 3 and 4's NES covers, i.e. not taken to the extreme like Mega Man 1 and 2's covers. He also has some big eyebrows, which make him look pissed. Angry Kirby Syndrome lives on!The appearance of Ryu (No way) is likely a hint that there will be plenty of selectable characters. How many there could potentially be is unknown, but Capcom has themselves a guaranteed sale of Morrigan makes it in. Heck, maybe they'll let you make your own characters.
Capcom's still being awfully secretive about what MMU actually is, so maybe they'll elaborate on it more either over the weekend or at the Tokyo Game Show, which begins in precisely two weeks. The first look here makes me a little pessimistic as to how it'll turn out, but I'd like to think Inafune has our best interests in mind. Then again, sometimes I don't know about him.
Image stolen from NeoGAF.
These characters need another game of their own. Desperately.
Recommended Soundtracks is a feature where we, uh, recommend
soundtracks. Some of us are bound to come across soundtracks that
likely no one aside from a lucky few have heard. But we're not a
selfish bunch. We intend to bestow that knowledge of its existence to
anyone reading, in the hopes that more listeners bask in its apparent
quality compositions.
While I can't defend the game in comparison to its pedigree, I will defend its excellent soundtrack. MM7 has a track that fits the mood of every stage, with music so catchy that it made cruising through the stages that much more tolerable. Perhaps the best and most fitting track is Shade Man's stage music, which consists of the perfect amalgam of Mega Man-style vibrant and haunting.
Mega Man: Maverick Hunter X is a remake of a game born in a time where games weren't judged on the length of their respective adventures. It was a game among games that challenged you to find the best way through them, a strategy detailing how to find everything that made the game's challenge a bit easier to bear. Mega Man games are known for their secrets and their replay value, but they're also known for their bitter, nail-biting challenge; and therein lies the force that drives you to strive for the former two appealing factors.
The remake has many of the same levels that the original had, all of which are mostly preserved in their original form. Anyone who's played through the original multiple times will find incredibly familiar territory here, as the level layouts, and even some of their exploitable glitches, are still mostly intact. But it's important to say that they're "mostly" intact, as veterans will find a curve ball thrown at them. Many of us played the original so much that we knew where each power up was located, and by the end of the game we had X powered up to his final, fully armored form. For this one, Capcom took it upon themselves to shuffle the locations of most of the power ups, so anyone expecting them to be in the same place is in for a surprise. They're not really harder to find, though.
The game itself also looks quite nice, much better than any kind of screen shot can show. But anyone who thinks the game doesn't quite look like the original is...well, they're actually right. As nice as some of the 3D polygonal models and backgrounds look, they don't have quite the same amount of aesthetic appeal of the original's 2D sprite work.
There have also been numerous balance changes made to the game, which make the game both easier and harder. Many of these affect the end game, whose final level in the original required you to make it through it in one sitting; this was one very long section that required you to face all eight bosses (known as "Mavericks" here, because, you know, you're a "Maverick Hunter") and a few other boss characters, along with some of the toughest platforming in the game. All of that challenge hasn't been removed from the main game itself, but it's nice that what was one long level has been split into four parts, which allow you to save in the interim between them. You can also save right before the final boss! Though, to compensate for that, they're harder than they were in the original.



