Nintendo is bringing out the big guns in publishing Metroid: Other M in America. It's not surprising either, it's a game whose content is easy to advertise outside of Japan. Metroid has never been very popular in its home country, but has been much more well received in America. It's funny, because the original Metroid for NES sold a little over a million in Japan, but no other Metroid has come close to that. If Other M sells over 100,000 copies in Japan, it will be the third best-selling Metroid game ever -- though keep in mind that no record of Metroid II or Super Metroid's sales in Japan exist. Nintendo of America definitely knows who to advertise it to here.
But they seriously outdid themselves:
This is the Other M commercial making the rounds on various television networks, and yeah, it's pretty great. It's the best video game commercial I've seen in a very long time.
Nintendo's finally begun advertising games that are aimed squarely at gamers again. There was also a pretty good Sin & Punishment 2 spot aired a while back (though it didn't prevent it from being a sales bomb, sadly), which marked the first time Nintendo advertised a core-aimed game since Advance Wars: Days of Ruin back in January '08:
Speaking of that franchise, Advance Wars is also another series that's had a better time in America than Japan, despite being Japanese. In fact, Days of Ruin never saw the light of day in Japan.
Both of these are pretty cool, so I guess I can forgive them for not publishing Last Window here and apparently passing on releasing Golden Sun: Dark Dawn by the end of the year. It is on track to release in Japan by the end of the year, however, according to its official website. You know what? Golden Sun is another franchise Japanese franchise of Nintendo's that has been more popular in America, though to a lesser extent than the aforementioned two. We seem to have quite a few of those, and they all make for interesting examples.
Metroid: Other M releases for Wii in every major territory next week.
But they seriously outdid themselves:
This is the Other M commercial making the rounds on various television networks, and yeah, it's pretty great. It's the best video game commercial I've seen in a very long time.
Nintendo's finally begun advertising games that are aimed squarely at gamers again. There was also a pretty good Sin & Punishment 2 spot aired a while back (though it didn't prevent it from being a sales bomb, sadly), which marked the first time Nintendo advertised a core-aimed game since Advance Wars: Days of Ruin back in January '08:
Speaking of that franchise, Advance Wars is also another series that's had a better time in America than Japan, despite being Japanese. In fact, Days of Ruin never saw the light of day in Japan.
Both of these are pretty cool, so I guess I can forgive them for not publishing Last Window here and apparently passing on releasing Golden Sun: Dark Dawn by the end of the year. It is on track to release in Japan by the end of the year, however, according to its official website. You know what? Golden Sun is another franchise Japanese franchise of Nintendo's that has been more popular in America, though to a lesser extent than the aforementioned two. We seem to have quite a few of those, and they all make for interesting examples.
Metroid: Other M releases for Wii in every major territory next week.
The most surprising aspect that stood out while playing through Glory of Heracles was that...well, I was actually playing Glory of Heracles. The mere existence of an officially localized version is proof the cynics were right: Nintendo of America has the most schizophrenic localization team in the industry. This was said well over four years ago, and it's even more accurate now.
And we have a story!
It looks cool at first (no pun intended), but don't worry, you'll learn to hate it.
Well I'd hope so. Otherwise you wouldn't get too far.




Nintendo continues their slow-though-admirable localization pace for the Layton titles with Professor Layton and the Unwound Future, the third game in the franchise. The story this time around involves Luke from the future sending both Layton and present day Luke a letter warning them about the troublesome future they face. It's up to the fearsome, puzzle solving duo to fix this problem before it's too late.
Pokemon Ranger: Guardian Signs, the third game in the series, was also featured in Nintendo's packet. This game released in Japan back in March, and hits America this holiday season. Like the last game, this one will have downloadable missions via Nintendo's WiFi connection. Unlike the last game, this one will also have four-player co-op missions. If you're of the audience, look forward to it.
The last DS game in the packet was one previously unannounced: Mario vs. Donkey Kong: Mini-land Mayhem. As the title implies, this is another Minis game like the second game and the DSiWare title, so anyone expecting them to go back to the Donkey Kong '94-inspired style (that includes me) like the first game on GBA is out of luck again. This game also drops this holiday season.
Kirby's Epic Yarn was one of the most fantastic-looking games unveiled last week. It's literally the kind of game no one's ever seen before. There have been some complaints about how its gameplay style is rather un-Kirby-like, but neither was Canvas Curse for DS, and look at how that turned out. The question right now is: who's developing this game?
Mario Sports Mix pits Mario and pals in a multitude of sports events: volleyball, basketball, ice hockey, and dodgeball. And all in one game. I don't think anyone is seriously surprised to see Mario starring in more games that aren't platformers at this point. But your question might be the same as above: who's developing this one? This one isn't an internally developed title either; it's coming from Square Enix.
Wii Party may not release in America until this fall, but it hits Japan on July 8th.
Metal Gear Solid 3D: Snake Eater is one of the games showing off the 3DS's graphical prowess. This game, which itself looks like a remake, or updated port, of MGS3 (the best game in the franchise, and my personal favorite PS2 game), was featured in a fully manipulative tech demo at E3. Looking closer at the screen shots featured in Nintendo's press packet - with a few more being featured on
Resident Evil: Revelations is,
Another question was (and is) who is shown in the video. Chris Redfield (in his muscle-bound RE5 self) was easily recognized, but lot of gamers, many of them dedicated RE fans, didn't know who the woman was. The trailer reveals that it's Jill Valentine. Her model here looks a little off compared to her RE5 iteration, but her face looks pretty similar to her RE3 model. No one has any clue who the guy with the Aussie accent is, but man does Steve Blum sure get a lot of work!
I was pretty surprised to see some English screen shots for Professor Layton and the Mask of Miracle in the press packet. In case you're wondering, this is the fifth game in the series and the second game in the second trilogy - which all take place before the first three games. Professor Layton and the Unwound Future, releasing for DS in America (and probably Europe) this fall. Also interesting: Level 5 is listed as the publisher of the fifth game, which means they'll be putting
OK, so I mentioned Kid Icarus: Uprising before, but damn if it doesn't look incredibly good. This is the first new installment in a long time, and given the genre it was in before, it probably shouldn't be a surprise that its style takes after another Nintendo franchise (albeit Treasure-developed): Sin & Punishment - whose second installment releases in America a week from today. It's one of the games in Nintendo's arsenal that really displays the 3DS's power, because a lot of people (me included) thought it was a Wii game when the video began rolling. There's no clue as to when this releases, unfortunately; that goes for every game here.
I was thrilled to see that a new Paper Mario game was on its way. And this one is an actual RPG, unlike the 2D/3D hybrid platfomer Super Paper Mario for Wii. This will be the first RPG title in this series in about six years (depending on when it hits store shelves), and the screen shots indicate that this is definitely a new game. It's only being known as Paper Mario for now, but I'm sure they'll have a proper subtitle in the near future.
Nintendo also wants to tingle your sense of nostalgia with some remakes. They officially announced Star Fox 64 3D, which is a remake of...well, you know. The 3DS has all of the controls to do everything the game will offer, and it will definitely be better than the sadly mediocre Star Fox Command.
Another remake is The Legend of Zelda: Ocarina of Time 3D, another game many people reading might be familiar with. I'm not sure if this game was supposed to be announced yet. A clever individual changed some words in the universal image html for the screen shots on Nintendo of America's E3 website, and found some images of the game. Nintendo then confirmed its existence at a roundtable for journalists later that night. But the fact that they were in the E3 image section could mean they definitely planned on revealing it then. We'll never know the real details.
They hooked us immediately by starting with the new Zelda for Wii that they'd only previously teased: The Legend of Zelda: Skyward Sword. It looks like they've actually found something to use Wii Motion Plus incredibly efficiently. I say "looks like" because the stage demonstration was unfortunately janky, despite both Shigeru Miyamoto and Nintendo of America Treehouse's Bill Trinen best efforts. As for the game itself, it looks like a cel-shaded version of Twilight Princess. Reports around the internet from the press are saying the game handles fine, so that demo was just unfortunate.
Those were the only actual demonstrations, but there were plenty of trailers. Though it was delayed from its prior release date, Metroid: Other M was given another trailer. Oh, and another release date: August 31st. Nintendo also showed Mario Sports Mix, which features Mario and friends participating in multiple sports events. That's due for release next year. And lastly, though word of it was spilled a little while ago, Nintendo finally announced Wii Party. That's due this holiday season.
After this, they showed the trailers you really wanted to see. The existence of a new Donkey Kong from Retro Studios (of the Metroid Prime games) seeped out a few days ago, and Nintendo confirmed that today in the form of Donkey Kong Country Returns for Wii. The game is, uh, the return of a Donkey Kong Country-style game from the SNES days that you all knew and (hopefully) loved. They also announced a new Kirby game for Wii, and it's not that forgotten Gamecube game that never released a while back. No, this one is a 2D game that sports a look made of yarn, Kirby's Epic Yarn. It looks brilliant, too. Both of these games release this holiday season.
On the DS front, Golden Sun DS lives! It's now called Golden Sun: Dark Dawn, it looks very good, and proves that not all 3D DS games look ugly. It's coming out this holiday season. Also, Dragon Quest IX: Sentinels of the Starry Skies was name-dropped to remind people that it's releasing soon. If you've been following the game, they didn't tell you anything you didn't know already.
In continuing the trend of tinging your sense of gaming nostalgia, Nintendo announced Kid Icarus: Uprising. The game itself looks a lot like one of the Sin & Punishment titles. The trailer also proved that 3DS will definitely do 3D incredibly well. The game, like the console, does not have a release date. With its capabilities, it looks like it proved the rumor that this thing was about as powerful as the Gamecube to be true. I'll have more to say about 3DS in the next few days, because there's plenty to talk about. This post is already too damn long.
And man are they funky. They serve as a complete parallel to the existing colors. But this isn't the first time Nintendo has done this.
Can you feel the power emanating from this? They call it "the 90s," I hear.
Dragon Quest hasn't been the most popular franchise in America, despite Square Enix's mostly brazen attempts; but this game will mark Nintendo's attempt at ingraining it into the minds of people its concept may entice. The serious has previously had success outside of Japan with
But the most important aspect of DQIX is the introduction of a social aspect. You no longer have to go through the quest alone, as the game can now be enjoyed with a partner, or partners, along side you. This was a template introduced back when the game was announced at the tail end of 2006, and from people who've played it, the execution of that idea is pretty fantastic. You'll also be able to share maps with strangers down the line. Unfortunately, while some of the social ideas work well within a tight-knit community like Japan, it will be a little harder to do in a country where its inhabitants are more widespread like America.
Oh good the ganguro fairy is untouched!
Not even a week after I made
You're already familiar with Metroid: Other M, a new Metroid title to be borne of a collaboration between Tecmo's Team Ninja and Nintendo's Metroid staff; the latter of which includes Yoshio Sakamoto, co-creator of the franchise. Given how both sides are talented, it should be pretty good. It also looks much more story-oriented than the previous games.
It took a while for Monolith Soft's new Wii RPG to resurface again, and it has in the form of
We've known that Mistwalker's Hironobu Sakaguchi (formerly of Squaresoft) has been up to something for a long time, given his
Good news, everyone! Nintendo of America finally decided that they felt the Classic Controller Pro should be available to non-importers. In a press release early (like, early) today, they announced that the controller would finally be available throughout America in April -- despite it being available in Japan and Europe since August and . It will come in both black and white, and will release for $19.99, the same price as the older iteration. The PR doesn't mention the original Classic Controller at all, so they definitely intend on retiring it. Given the favorable impressions of the new controller, they're doing consumers a favor.
So I think it would be a good idea to promote it using the ad that helped push it in Japan. I also think it would be good to market it with the product behind them. Of course, I'm talking about...no, not the HDTV. Or the guitar. I mean the black Wii, which has still yet to make an appearance in America. I think NoA likes to tick off their fanbase every now and then for the sake of it. (
Today is the fifth anniversary of the Nintendo DS in North America. It was on this day in 2004 that Nintendo launched the first standard portable console that was quite a big departure from its usual series of Game Boy hardware, and its dual-screened format immediately drew comparisons to their beyond-standard and ill-fated Virtual Boy. It was also similar to Nintendo's old Game & Watch portables, though not enough of the gaming populace owned or even knew about those. These days, millions of DSs have been sold worldwide, and it's initiated people who didn't even know they liked video games into the medium. But it wasn't all sugar and rainbows, especially in the beginning.
The original DS design and Metroid Prime: Hunters. The stuff of nightmares, truly.
It sure was ugly, but it was also built like a tank.
Both Advance Wars: Dual Strike and Kirby Canvas Curse expressed the range of good software available after the launch period.
The DS Lite with New Super Mario Bros. on screen. Much easier on the eyes.
The DSi (above) and DS Lite (below). Both pretty sleek, and not that much different.
That's a big difference. Like, literally.
At this time, American gamers (of any variety) are playing New Super Mario Bros. Wii, with every other territory having their opportunity soon. You can play the game by yourself, sure, but the game is also an absolute blast with other players working with and/or against you. In fact, I highly recommend that any individual player experiences playing with other people, because there's no better time to gauge what kind of platformer you are. You may feel like you already know the answer, but it's actually something that can only be discovered through hands-on experience.
Not a picture of the single player.
I decided to look back at that Legend of Zelda: Spirit Tracks preview I did yesterday, and something stuck out: I could remove any mention of Phantom Hourglass and Spirit Tracks and replace it with New Super Mario Bros. and New Super Mario Bros. Wii, respectively. Both of the games previewed are sequels to games that some felt were underwhelming compared to their predecessors, and both of them already look better with their sequels.
Upon arriving to the demo station for The Legend of Zelda: Spirit Tracks, I was sincerely hoping that I would come away impressed. For as good as the implementation of the (mostly) touch screen-only controls its predecessor, Phantom Hourglass, had, the overall game faltered. What should've been an enthralling adventure from Nintendo's internal studio - which was their first portable Zelda outing since Link's Awakening (the others were developed by Capcom) - turned out to be the most rudimentary Zelda experience possible. It was, to put it succinctly, the worst Zelda game I ever played.
The dungeon section has you guiding a Phantom companion as you make your way through it, and the two of you have to work in tandem to make it through to the end. Sometimes it'll require some practice, and some parts will force you to stop and think of the solution to a puzzle. I missed that in the last game, and it's good to see that even ST's early dungeons (assumingly, based on the number of hint signs scattered around) have some sophistication. Downing its boss also required some thinking and strategy, which quite a few people playing around me were couldn't figure out initially. 

Yeah, it was pretty popular! This is one of the only Nintendo pictures you'll see, since pictures were off limits for most of their display.
