
Last week Wired Magazine journalists Chris Anderson and Michael Wolff boldly proclaimed "the web is dead." Anderson and Wolff quickly pointed out the internet is very much alive, but the web (i.e. traditional web browsers) are quickly falling out of use. The duo highlighted the rise of devices that utilize apps in order to access the internet such as smart phones, tablets, and current generation video game consoles. The pair also noted that internet access via apps means larger companies ultimately control more content and the internet is slowly becoming a closed platform. If you're rolling your eyes at the notion of the web being dead Evan Hansen, another Wired Magazine journalist is inclined agree. In a "not so fast!" rebuttal Hansen argued how the web is very much alive.
If you own a smartphone bandwidth caps may or may not be a daily part of life depending on your provider. Thanks to the success of the iPhone and its various data-consuming apps AT&T has imposed bandwidth limits on its users. Recently the Android has become quite successful and is even outselling the iPhone. Android users also consume more data than iPhone users. With that said it should come as no surprise to learn that cellphone carriers (the ones selling the Android anyway) will soon impose bandwidth limits on their users.
With the rise of the internet and devices that allow people to do multiple things at once multi-tasking is all the rage. Many people consider themselves to be great multi-taskers as they juggle a variety of similar tasks at the same time. A recent UK study suggest what many people who don't multi-task knew all along, it's not really possible for most people to do two very similar things at once and to do them well. Changing gears, internet slang is nothing new. Yet many places like courtrooms are unfamiliar with popular internet slang, which makes for interesting witness questioning among older lawyers and judges.
While we're on the subject of courts, if the group behind the PSJailbreak hack releases a USB dongle powered with software that allows gamers to hack their PS3s is successful they could face the legal wrath of Sony. Unlike other current gen consoles and handhelds the PS3 has not been hacked. If PSJailbreak has their way all of that could change, if the unreleased hack is indeed real-- and it probably is. At a price of $150 dollars the hack maybe limited in popularity, or it may simply be pirated shortly after it hits the market. Now that would be ironic.
In other PlayStation news, if you ever wanted to know what happened to games downloaded for free through PlayStation Plus after a subscription expires the answer is pretty simple. Users are either offered the choice to renew their PS Plus subscription, buy the full version of the game, while some PS1 games simply continue to work despite being expired. In more interesting news Mass Effect 2 is arriving on the PS3 in January. The PS3 version promises to be loaded with hours of extra content, most likely in the form of included DLC. The only downside would be the inability for PS3 users to import their original Mass Effect save data into ME2, which effectively means a player has to start from scratch. The original game was published in part by Microsoft Game Studios (making it a 360 exclusive) while the sequel was published by EA. At least PS3 owners can probably look forward to Mass Effect 3 on the PS3 and the ability to import save files.
Switching back to the issue of piracy, a few manga creators expressed their opinions about those who illegally upload their work. Much of it may be a joke but the frustration is definitely there.





To spice up the talking heads, Kevin Butler did make an appearance, and was genuinely funny. On the other hand, Chairman and Group Chief Executive Officer of SCE Kaz Hirai also showed up, bringing back some dreadful memories of boring, pie chart-laden press conferences of yore. He wasn't quite that bad here, but joining in the excessive back patting didn't do him any favors.
Speaking of Move, unlike for Kinect, Sony at least announced a price. It releases in Europe on September 15th, America on September 19th, and Japan on October 21st. For America, the price will be $49.99 for the Move controller by itself. The controller, Playstation Eye, and
But they did have some interesting games to show. Killzone 3 looks pretty impressive, with some great looking snow. And it's releasing in February 2011. There was a lengthy demonstration for LittleBigPlanet 2 as well, which adds new features to an already feature-rich package (maybe a little too many). Infamous 2 had its trailer debut as well, though it's pretty far off.
But they had a surprise at the end, and that surprise was...Twisted Metal. Despite David Jaffe denying the existence of a new game, it actually manifested. With a playable demo, too. I'm not sure how Twisted Metal will resonate with a current audience these days, but Jaffe makes some good games, so it's in good hands.
Level 5 finally confirmed last week that
But the good news is that they still have time to fix this mistake. The problem here is the principle of restricting freedom, a specific precedent of freedom that's never been violated before. No one really wants to see this happen now, especially with a company that we all expected better from. What we have now is the equivalent of them shaking your hand with one arm and punching you in the face with the other. The force of that punch depending on how much you hate this idea.


Sony Computer Entertainment of America may have been
And they're also delivering it in a spiffy limited edition, called the "Black Phantom Edition." And it looks, well, pretty damn spiffy. It includes everything the American version had: the game, artbook, soundtrack, and a strategy guide. The press release says it includes a "new artbook" and a "brand new strategy" guide, perhaps implying that it has some updates from the American version. Don't rule out the possibility that it could be PR talk, but that sounds like a nice incentive to get people who might have already imported it to purchase it again. Well, along with the limited edition of course.



Folklore's premise involves absorbing monsters - known as "Folks" in the game's context - and utilizing their attacks in battle as companions. This sounds familiar.
Doolin, uh, changes at night.
Some souls can get a little complicated.
And some folks can get a little complicated to deal with. All in good fun, however.
You can't blame some of the more cynical people who like any form of entertainment for disliking sequels. After all, they've become the foundation various industries are based on. But it's a practice that's easier to dislike more than usual these days thanks to more and more of them being made to play it a little too safe. But sometimes, it's worth it to give them a free pass; developers have the potential to make another game in the franchise (because everything is a franchise these days) that's even more superlative than the original title. One that refines the ideas found in the previous game; or games.
Said set pieces are also much more involving and intense this time around. Rarely does the same type of skirmish play out multiple times, as this game forces the player to use the environment a lot more. Sometimes, the environment can act as a hindrance from allowing you to complete your task of focusing your complete attention on taking out the opposition. Not to say this is a problem. In fact, it's the exact opposite, as it gives a new dynamic to the combat itself. Also, don't be surprised if you find that you can predict where some of the skirmishes will take place.
Unlike the first game, this one also has some stealth sections. And they're surprisingly good! Usually, when a game whose expertise isn't stealth, the sections involving that will be arbitrary and frustrating experiences due to the controls not being designed around that (see The Legend of Zelda: The Wind Waker and Beyond Good & Evil for good examples). But here, they're actually well designed whenever they come up, and you can also choose to eliminate your enemies silently if you don't feel like, or don't have enough ammo to, engage in a gun fight.
The story is also very well told, and definitely bests the first game's in making it feel even more Indiana Jones-inspired than it was originally. This time around, Nathan Drake, along with new character Chloe Frazer and other returning companions, are out to find the secrets to what befell the lost fleet of Marco Polo. There is definitely treasure involved, which is the logical explanation as to why there are a bunch of other guys chasing you down for it.
The music is also pretty good, whenever it decides to play - or if you can even hear it amidst the ensuing chaos - or even if it decides to grab a few of its tracks from Drake's Fortune. Similar to the story, the soundtrack is on par with your usual action movie; it's pleasant to listen to, but it knows when to become more upbeat. There's a track to match every situation, and it helps in making exploration and puzzles a memorable experience.


With every passing generation, it seems like there's one genre that lacks the prevalence it had during the previous generation. For fans of that specific genre, it can be a little difficult to cope with, especially if many of your greatest memories in gaming are formed by it.
The ostensibly appreciable aspect of ToD is that it's a return to form for the franchise. It's probably an expected one, too, as developer Insomniac Games referred to the previous title, Ratchet: Deadlocked, as an "experiment" for the franchise. Deadlocked's basic intent was to take the Tournament battle sequences from the previous two games in the franchise at the time (that's Going Commando and Up Your Arsenal; yeah, they have some pretty clever names) and build a game around it. The game also decided to change the controls and make them similar to a third-person shooter. The results? A dull imitation of what came before it. The Ratchet & Clank games specialize in variety, and Deadlocked had absolutely none of that. It's a pretty telling sign when the developer barely refers to its story as canon.
There are times where you'll also have to play as Clank, who also plays similar to how he did in previous games. However, he's been given quite a few new techniques, due to the special powers he's been given. Said powers also make for a bizarrely hilarious subplot.
The story itself is also complemented by some phenomenal voice acting. James Arnold Taylor (who also voiced Tidus in Final Fantasy X) is a perfect fit for Ratchet, more so than he's been in any of the previous titles. The always-excellent David Kaye provides Clank's voice. Newcomer Talwyn comes with Tara Strong voicing her, and also does a great job.
One question video games have collectively posed continually over the last few years is how exactly games and movies should be integrated into one interactive medium. It's certainly something that riles up the more cynical group, like the kind of people who found Metal Gear Solid's passive, non-interactive cinemas a chore to watch as it constantly interrupted the gameplay. The fusion of both gameplay and cinema is something that Uncharted: Drake's Fortune does incredibly well; not perfectly, mind you, but more than well enough that it's an experience you'll remember for a good while.
And you'll have to leap through perilous ruins to find them.
Well, certainly someone's going to have to go in there.
You know who to gun for first if you're ever in this situation.
Sometimes you may even get to melee your enemies. Hint: Not a good idea if you're surrounded by multiple enemies with firearms.
Say, did you hear that Sony decided to honor the request for a re-release of both God of War games on?
God of War Collection!
So, you know, those last few years? They were just a lengthy misbegotten folly where the company seemingly detached itself from reality. Now there's a new firmware upgrade - which, wouldn't you know it,
Meanwhile, I think the new box art style is pretty nice, which you can see here with upcoming release Uncharted 2: Among Thieves. It makes more room for the artwork, and the result is a much cleaner package that makes the older one look claustrophobic in comparison. If there's one thing to complain about, it's that current PS3 owners who care about their spines matching are going to freak. Not to say the old covers were bad, of course, but this certainly helps.
The beam pierced into their very eyes, its harrowing glare casing initial distress, followed by pent up-though-restrained frustration.

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