
To be completely honest if Geoff still had an Xbox 360 he would have either wrote about his first impressions of Castlevania: Harmony of Despair or had a review up by now. After all, he's a pretty big Castlevania fan. I've only played Symphony of the Night (which Geoff introduced me to) and a small amount of Castlevania: The Adventure ReBirth. Despite my lack of serious experience I found Harmony of Despair too intriguing to pass up, so I downloaded the game and played it for a few hours. I started out with Soma Cruz and familiarized myself with the controls. (Given my previous experience with SotN Alucard might have been a smarter choice.) I found the game to play pretty similar to SotN instead of ReBirth which I'm thankful for-- as ReBirth's controls are a constant struggle for me. Soma started out with an unwieldy axe and the ability to toss skeleton bones. Honestly, I found the ability to gather enemy skills and summons more useful than Soma's default weapon. After making it to the boss and losing I tried again the following night.
It was at this point a friend of mine logged on to Live and sent me a game invite. We struggled to get a co-op session going at first but found success in setting up a private two player game. He played as Shanoa and I kept Soma. I knew he'd played the game several times before over the past few nights but the difference in our abilities and character levels became clear very quickly. As my Soma awkwardly slashed at enemies with a recently acquired sword, his Shanoa easily blasted them with magic and the rest were efficiently put down with melee attacks. He then began to use mounts in the wall to propel himself up while I was stuck platforming. Finally I asked him "How the hell are you doing that?!" and he replied, "She has magnets." With a mental sigh and feeling terribly underpowered I continued on. We eventually made it the boss where I was killed but he was able to beat it. At the very least I was able to hit the boss with bones in skeleton form until I was revived. After the fight I took a moment to equip the items I'd found before we played the first chapter again. As we played he explained some of the more obscure controls to me. Eventually we made our way to the boss again and on our second go I was able to help slay it without dying.
First and foremost playing at least one 2D Castlevania game is a prerequisite before even attempting to play Harmony of Despair. If I had not played a single Castlevania game before playing HD I would have found this already difficult game even harder to play. Secondly, playing with a friend or several friends is a much more rewarding experience than going at it alone. Actually, this game focuses so heavily on co-op that attempting to finish it alone may be nearly impossible. While some many find the 30 minute time limit to be a drag I found it to be more than enough to time to reach the boss, although I can't say the same for later levels. I do like the fact that even though death is annoying (in the single player experience anyway) all of your items and power-ups don't go away. This is definitely a game geared toward collecting items and power-ups instead of exploration. I can also understand why fans of traditional Castlevania games might be turned off by the experience. Any one up for a challenge with friends, or one hell of a challenge in single player mode will probably get some enjoyment from Harmony of Despair. However, I can't see anyone being satisfied with the lack of proper game instructions, only being able to equip items at certain check points, and the complete inability to pause the game. On a final note, having online-only co-op sounds like a crazy idea until you realize all the money Konami can potentially make by having friends persuade other friends to buy the game in order to play together.

The premium edition of Ys Seven is another game that I recently got my hands on. Unlike Castlevania HD this game quickly went into my pile of unfinished PSP JRPGs. I've never actually played an Ys game but being a sucker for collector's editions (especially from niche publishers) I couldn't pass this one up. I found the game trailers and examples of gameplay to be heartening and the first reviews are fairly positive. It's also nice to know Ys Seven can be experienced without having knowledge of prior Ys games. I might bump this one up in the queue after Persona 3: Portable and Lunar Silver Star Harmony. As for the actual premium addition I was surprised to discover how large the box itself was. The map is surprisingly nice-- nicer than the collector's map that came with Lunar Silver Star Story Complete. I have yet to listen to the soundtrack, and the art book is simply gorgeous. I just hope I find the game to be just as interesting as the collector's edition, unlike Record of Agarest War which I find to be too slow-paced at the moment. Fortunately Ys Seven looks a lot more promising.






Yeah, okay.
Practical.
Par the course.
Patchwork Heroes is...tough to wrap your head around at first glance. It has a concept that involves a city being attacked by warships, and it's the player's job to cut them down before they can strike the citizenry. Literally, like, with a giant buzz saw. The warships also have workers that can repair the damage you've made, so you'll have to prevent that from happening too. It's a rather quirky game courtesy of Sony Japan and Acquire, and though it's available at retail in Japan, it's a digital title in America and Europe. In its defense, it's only $10 on PSN despite being the usual retail price in Japan, so it can get away with it. There's also a demo available if you feel like trying it.
The Eye of Judgment returns with a PSP iteration in the Eye of Judgment Legends; and this time without the gimmicky cards! This game requires you to engage in card battles in order to collect more cards throughout its story mode. Collect all 300! Share them with your friends! Battle each other in a game of wits! The game is available now on PSN in America, despite being available as a retail release in Japan. And Europe. And it's $29.99. Boo to that, but you almost can't blame then when PSP software sales are generally bad. Again, there's a demo available.
Despite their initiative towards going more digital, Sony actually does provide retail release for some of its more niche games. In fact, here's an interesting one. PixelJunk Monsters Deluxe released on PSP as a digital download back in October, around the time the PSPGo launched. Last week, Q Games and Sony decided that they would give the game a retail release on April 27th for $19.99. Also, more people may remember Fat Princess from
Given the mixed reaction to Metal Gear Solid 4, Kojima Productions decided to go back and produce a sequel to the franchise's most well-received game, Metal Gear Solid 3. Metal Gear Solid: Peace Walker takes place around seven years after MGS3, and will apparently tell the story of how Naked Snake becomes Big Boss.
There was also a bundle for the game announced earlier this week, which includes a Green PSP. With the announcement, it was also revealed that it's been pushed back from May 25th to June 8th in America. That's kind of a shame, but it's really for the better when you consider how packed of a month May has suddenly become; though it still has nothing on March. If you're interested, Konami is going to be releasing ten gameplay videos, presumably up until its release in Japan on April 29th. The second one just went up today, complete with English subtitles.
It took a long time, but
Valkyria Chronicles 2 was another one of the titles to cause an uproar across the internet, when it was announced that the sequel to the PS3 game was going to PSP because of lower development costs and faster development time. It's going right along with the aforementioned Peace Walker, Okamiden, and Dragon Quest IX in games that have gone portable to find a new audience, and joins Okamiden in that since the last game didn't sell all that well. Ouch.
In their recent financial report, Atlus of Japan posted a nice profit from the last fiscal year, and noted that Atlus USA helped with that. It specifically mentions that Shin Megami Tensei: Persona for PSP was one of the games to help them with those profits. And here we all thought PSP games didn't sell.




This is the first game, by the way.
Well, unless you're Japanese of course, since its store has just about every retail game available on the store already. On the opposite end, you have a store like Europe's that's reeling for more games. Many of us here have already shared some thoughts on why we think the PSPgo is a bad deal, but another one of the problems is the limited lineup you're forced to stick with if you own one. Take Dissidia: Final Fantasy, for instance, a game that released at retail on August 25th. Well, it just released digitally today for $39.99, the same price it's going for at retail. That's the same price most, if not all, new games go for on the store, even though
But the most popular game still conspicuous by its absence is still Lumines, one of the best, if not the best puzzle games on PSP. Portable systems always need a good puzzle game that can be played in either short bursts or long sessions, and Lumines would be the definitive choice to fill that role.
My, what a fitting time for a Darkstalkers post!
Indeed, Darkstalkers has an incredibly colorful cast of characters, and they're all unique in their peculiarity. Your usual fighting game will only have a few off-hand characters for the sake of balance, just to make sure that not all of its characters are "normal." That actually describes Darkstalkers entire cast, as not even its normal-looking characters are exempt of craziness.
The good thing about a 2D game is that most of them will always look great in the future, especially if they're preserved well. Darkstalkers is no exception to that, as each character is given various animations to make them look as exaggerated as possible. It was a game that, at the time of its original release (way back in 1994), used the anime-style fighting game graphic design in the best way. Yet another way in which it inspired Guilty Gear, whose unique style relies on the same technique.
Darkstalkers characters also have movesets similar to what you'd find in the average 2D fighter, with some characters requiring either circular motions to perform special techiniques, while others require charging. That's perfectly OK, unless you're using a PSP-1000, whose directional pad and wonky square button couldn't be more unfriendly for this game. You'll want to use these techniques to finish off chain combos to maximize damage.
Unfortunately, there are a few problems with the port. Anyone who likes to preserve the original aspect ratio of their games may find a problem here initially, as the widescreen view is achieved by stretching the game's previous 4:3 ratio to fill the screen. Fortunately, you can turn this off, but it's a shame that Capcom didn't put enough care into the game to make a true widescreen image. Perhaps too much effort for what was essentially a low-cost port job.
If you were ever considering purchasing Soul Calibur: Broken Destiny, you only need to ask yourself two questions: have you ever had a passing interest in the franchise? Or, if you've played it, have you ever thought about how good it would be to have what's essentially a portable version of Soul Calibur IV? If you answered yes to either of those questions, you're in luck! For Broken Destiny is an essential purchase. And really, when you know that, who needs a review?
Yeah, you can tell this is a guy that doesn't take himself seriously.
Yeah, the action isn't always this close. But eh, press shots.
Wow at those outfits. Just like the console version!
Yeah, he's here. And he's still just as mad as ever.
So here we are on the advent of the all-digital PSP Go's release in America and Europe, and to commemorate this occasion Sony has decided to, uh, rebrand their lineup of physical software? They have, actually. Somewhat similar to the way that
Again, it's really not that much different from the initial design, this time with the same psuedo-gray label the new PS3 covers have instead of a solid black. Interesting that they didn't change the look of the logo to match the new PS3 one now, though that seems to be the Go's job if its box is any indication. I can't say I feel too good about the yellow bar dividing the logo(s) at the top and the box art, which looks hideously out of place. At this point, plenty of American game covers are popping onto the web pages of retail sites showing the design, but we're not going to be the only territory receiving this; Japanese PSP titles are also receiving it.
Aside from these, it also looks like Gran Turismo for PSP will also have it in Japan, which should make it the first title released to have the new design (it releases worldwide tomorrow). I didn't use that cover here because
There was plenty of Sony news from yesterday to absorb if you pay attention to what they're doing. The big gaming pubs are covering the announcement of the slimmer PS3 en masse, though anyone who doesn't even pay attention to gaming news always knew it was only a matter of time for that. But I think the most interesting news is
Oh hey, Tetris! You've never played this one, right?
Nah, just kidding. New Traveler actually gets my ringing endorsement because of how completely enjoyable it is. It doesn't break any new ground as far as Japanese RPGs are concerned, but it doesn't need to. Anyone who enjoys a good light-hearted RPG should definitely pick this up if they haven't, and I believe that it's the best original (i.e. not a port or remake) RPG on PSP. I'm sure
In news totally unrelated to this topic: I'm happy to see that
Almost anyone who is anticipating the release of Dissidia: Final Fantasy in the US received their first ability to test the game yesterday, as a demo hit Playstation Network yesterday. I'll admit that the game initially alerted the cynic in me. A
White Knight Powers of the Moon: ACTIVATE
If you don't like Johnny Yong Bosh, you can always beat Firion up. Now you have another reason to hate Final Fantasy II!
It probably shouldn't be such a surprise to hear that
The real question here will be whether they can spice up the battle system, which seemed fine back in the mid-90s but feels incredibly clunky and sluggish these days. The main purpose of this remake should be to take Lunar into the current generation in terms of implementing generally accepted current day RPG conventions, but it's hard to gauge how much is being planned based on some of the battle screen shots. In fact, you could also easily infer that the battle system is the same found in the original and PSX version, which would be a letdown. Though it would be an improvement over the "reimagined" one found in Lunar Legend, though.









