Results tagged “psp games”

Gaming Harmony

For the last couple of months I've been collecting video games. Some games are in the form of collector's editions and others are Xbox Live Arcade games. Finding the time to actually play the games has been something of an issue lately. Fortunately I did make time to try out one new game and found it interesting enough to share my first impressions.


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To be completely honest if Geoff still had an Xbox 360 he would have either wrote about his first impressions of Castlevania: Harmony of Despair or had a review up by now. After all, he's a pretty big Castlevania fan. I've only played Symphony of the Night (which Geoff introduced me to) and a small amount of Castlevania: The Adventure ReBirth. Despite my lack of serious experience I found Harmony of Despair too intriguing to pass up, so I downloaded the game and played it for a few hours. I started out with Soma Cruz and familiarized myself with the controls. (Given my previous experience with SotN Alucard might have been a smarter choice.) I found the game to play pretty similar to SotN instead of ReBirth which I'm thankful for-- as ReBirth's controls are a constant struggle for me. Soma started out with an unwieldy axe and the ability to toss skeleton bones. Honestly, I found the ability to gather enemy skills and summons more useful than Soma's default weapon. After making it to the boss and losing I tried again the following night.

It was at this point a friend of mine logged on to Live and sent me a game invite. We struggled to get a co-op session going at first but found success in setting up a private two player game. He played as Shanoa and I kept Soma. I knew he'd played the game several times before over the past few nights but the difference in our abilities and character levels became clear very quickly. As my Soma awkwardly slashed at enemies with a recently acquired sword, his Shanoa easily blasted them with magic and the rest were efficiently put down with melee attacks. He then began to use mounts in the wall to propel himself up while I was stuck platforming. Finally I asked him "How the hell are you doing that?!" and he replied, "She has magnets." With a mental sigh and feeling terribly underpowered I continued on. We eventually made it the boss where I was killed but he was able to beat it. At the very least I was able to hit the boss with bones in skeleton form until I was revived. After the fight I took a moment to equip the items I'd found before we played the first chapter again. As we played he explained some of the more obscure controls to me. Eventually we made our way to the boss again and on our second go I was able to help slay it without dying.

First and foremost playing at least one 2D Castlevania game is a prerequisite before even attempting to play Harmony of Despair. If I had not played a single Castlevania game before playing HD I would have found this already difficult game even harder to play. Secondly, playing with a friend or several friends is a much more rewarding experience than going at it alone. Actually, this game focuses so heavily on co-op that attempting to finish it alone may be nearly impossible. While some many find the 30 minute time limit to be a drag I found it to be more than enough to time to reach the boss, although I can't say the same for later levels. I do like the fact that even though death is annoying (in the single player experience anyway) all of your items and power-ups don't go away. This is definitely a game geared toward collecting items and power-ups instead of exploration. I can also understand why fans of traditional Castlevania games might be turned off by the experience. Any one up for a challenge with friends, or one hell of a challenge in single player mode will probably get some enjoyment from Harmony of Despair. However, I can't see anyone being satisfied with the lack of proper game instructions, only being able to equip items at certain check points, and the complete inability to pause the game. On a final note, having online-only co-op sounds like a crazy idea until you realize all the money Konami can potentially make by having friends persuade other friends to buy the game in order to play together.


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The premium edition of Ys Seven is another game that I recently got my hands on. Unlike Castlevania HD this game quickly went into my pile of unfinished PSP JRPGs. I've never actually played an Ys game but being a sucker for collector's editions (especially from niche publishers) I couldn't pass this one up. I found the game trailers and examples of gameplay to be heartening and the first reviews are fairly positive. It's also nice to know Ys Seven can be experienced without having knowledge of prior Ys games. I might bump this one up in the queue after Persona 3: Portable and Lunar Silver Star Harmony. As for the actual premium addition I was surprised to discover how large the box itself was. The map is surprisingly nice-- nicer than the collector's map that came with Lunar Silver Star Story Complete. I have yet to listen to the soundtrack, and the art book is simply gorgeous. I just hope I find the game to be just as interesting as the collector's edition, unlike Record of Agarest War which I find to be too slow-paced at the moment. Fortunately Ys Seven looks a lot more promising.
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This month the drought of pre-order bonuses and bundles is effectively over. June alone offers six different chances to acquire some free swag and interesting deals along with your video game purchases. Three of those six center around one game and your selection may depend on how long you've waited to pre-order certain bundles. Hint: if this editorial is your main source of information for pre-order goodies you may already be out of luck. Some information was relevant a week ago, as opposed to today. Of course this editorial is a week overdue, as I was sidetracked by technical blog issues. My apologies!


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June seems to be an excellent month for Metal Gear Solid fans. As of tomorrow, Metal Gear Solid: Peace Walker will release almost exactly two years after Metal Gear Solid 4: Guns of the Patriots released on the PS3. This PSP release comes in a variety of bundles giving hardcore fans multiple ways to collect swag. For the gamers without PSPs but who love Metal Gear Solid there are two bundles. The first is the GameStop "Exclusive Big Boss Bundle for Metal Gear Solid." This bundle ships with a camouflage colored PSP-3000, a 4GB memory stick, a voucher for in-game unlockable content, and a PSP carrying case, all for $199. Interestingly enough, a day before the game's release all information regarding this bundle has been completely removed from GameStop.com and is only available through Google's cache feature. It could be due to the fact that the release was only available for a limited amount of time and only limited quantities of the bundle were produced. Either way, if you didn't pre-order the Big Boss Bundle (the better of the two bundles) you've probably missed your chance. For the gamers who slept on the chance to grab the Big Boss Bundle there's the standard Entertainment Pack option.


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This entertainment pack ships with a green PSP, a 2GB memory stick, and codes to unlock in-game items. At $199 it is still a good deal for anyone looking to buy a PSP bundled with Peace Walker, but the Big Boss Bundle is much more impressive for the same amount of money. If you absolutely must fulfill your Metal Gear Solid PSP fix and waited to the last minute this bundle should work for you. If you already own a PSP and you still want special swag the Collector's Edition bundle is a good option. The collector's edition ships with the game and a 40-page art book. Gamers who ordered this edition from GameStop can also look forward to receiving a special camouflage themed bandana. Like the Big Boss Bundle all information regarding the collector's edition has been removed from GameStop.com, and is only accessible through a cached page. Fortunately, the special edition is still available on other shopping sites, minus the bandana. If you're a Metal Gear Solid fan hopefully you didn't wait to the very last minute to snap up all of the available extras. If you did you've probably just learned a very valuable lesson in pre-ordering special merchandise as soon as possible.


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Sin & Punishment: Star Successor is a sequel to the Nintendo 64 3D shoot 'em up, Sin & Punishment. Previously, Sin & Punishment had only been released in Japan, until the game was released in North America via Nintendo's virtual console. Since then the game has developed a cult following and fans of the original can look forward to the sequel on June 27th. Fans that pre-order online at GameStop will not only receive a Sin & Punishment: Star Successor themed Nintendo Points card (pre-loaded with 500 points), but will also get a free poster. While the points card is available in stores the poster is only available through an online purchase. If you're a fan of the series a purchase from GameStop for the bonus art may be worth it despite having to pay both taxes and shipping.


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If you own a 360 and you're a fan of gorgeous 2D shoot 'em ups no doubt Deathsmiles is already on your radar. Geoffrey already talked comprehensively about the game in April. If you're a regular reader of this blog you already know that the bundle will be hitting store shelves on June 29th, and the said bundle is a limited edition. The limited edition of Deathsmiles will include a premium box, a soundtrack, and a 360 faceplate. If you're interested in Deathsmiles it's probably not too late to pre-order a limited edition copy. Between Sin & Punishment and Deathsmiles, shoot 'em up fans have plenty to look forward to at the end of June.


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If shoot 'em ups aren't your thing but you do enjoy first person shooters, no doubt you're looking forward to Singularity on either the 360 or the PS3. The main draw of Singularity is the ability to manipulate time and space within a limited area, thereby altering an encounter, object or even an enemy. Fans that pre-order the game from Amazon.com can select the option of adding a free graphic novel to their order, in addition to a credit of $20 dollars toward a future video game purchase. Sure, it isn't as impressive as some of the bonuses included with other first person shooters (i.e. Halo Reach), but a free graphic novel is a decent bonus for those interested in the game's back story.

Advertising in Peace

Hideo Kojima is a crazy dude.

Given the prevalence of them in previous Metal Gear Solid titles, fans of the series expected there to be some bonus crossovers and in-game advertising in some form for Metal Gear Solid: Peace Walker. Though Metal Gear Solid 3: Snake Eater had some advertising for Calorie Mate, it also had a bonus game that was a crossover with Ape Escape. It was a mode where you, as Naked Snake, shot at a bunch of monkeys with sirens on their head, who also tried to shoot at you. Zany? Well yeah.

And that's not even mentioning the plethora of softcore porn pics that are spread around in every game since Metal Gear Solid 2 - some of which can lead to some interesting (and hilarious) cutscenes. They also appear in magazines that you can use to distract soldiers. There are also the bonus Rumble Roses outfits that appeared in Metal Gear Solid 3: Subsistence. Just to make sure you didn't know this game was definitely Japanese before.

mgspwpic1_040710.jpgYeah, okay.

But yeah, the bonus stuff and advertising. For some reason I can't comprehend for the life of me, Metal Gear fans across the internet are appalled with Kojima Productions including a plethora of advertising and bonus modes in Peace Walker; as if they don't want to acknowledge that the series has done this in the past plenty of times. Granted, they are upping the ante ten-fold here, but its all to be expected given Kojima's sense of humor.

mgspwpic2_040710.jpgPractical.

With Peace Walker, there will be a mode where you can fight dinosaurs from Monster Hunter Portable 2nd G (or Monster Hunter Freedom Unite for anyone not in Japan). And as you can see, it looks unbelievably silly; yet therein lies what makes it gorgeous. And I'm sure Konami will also find the money they make from this tie-in gorgeous. There is also a tie in with Assassin's Creed II, though that one is perfectly fitting, and it probably would have been a bigger part of Metal Gear Solid 4 if the first Assassin's Creed didn't receive such a mixed reaction.

mgspwpic3_040710.jpgPar the course.

The game will also feature tie-in's with Doritos, Mountain Dew, Axe Body Spray, Sony, numerous Japanese gaming magazines, and more. They're really going all out with this.

And that's not all! Square Enix also teased that they had a special announcement to make this week. Speculation for what it would actually ranged from tame (Final Fantasy IX on US PSN, which is somewhat reasonable given their mention of it coming to Japanese PSN soon) to positively insane (insert Kingdom Hearts III here). The actual news? They're producing a series of Play Arts figures for this game. This is why it helps to keep your expectations very low whenever a company announces an announcement.

You can't help but wonder why Konami's going through with all of the advertising for this game. The ostensible reason is that Kojima Products merely wants to inject some humor in a video games franchise they know really doesn't take itself seriously, but there may be more to it than that. While this game may not have a budget as big as its predecessor on PS3, it's definitely big for a PSP game. And it's something that may not sell as well on a system that's nearly dead outside of Japan. An awfully sad predicament for a system with such a great lineup, but it's likely true. The game hits Japan three weeks from tomorrow, with an American and European release on June 8th and 17th, respectively.

Other PSP Games You Might Care About

So today is the PSP's Fifth Anniversary.

But this is not an entry about that, because the Playstation Blog entry does a pretty good job of encapsulating that particular sense of celebration -- along with the usual self-indulgence. No, I'd like to talk about a few games released, and being released on PSN for PSP that you might have missed, since digital games seem to get much less attention than retail games, unfortunately. I hear some of these games are pretty great, and they need all of the advertising they can get; even from a low-key blog like this one.

patchworkheroespic_032410.jpgPatchwork Heroes is...tough to wrap your head around at first glance. It has a concept that involves a city being attacked by warships, and it's the player's job to cut them down before they can strike the citizenry. Literally, like, with a giant buzz saw. The warships also have workers that can repair the damage you've made, so you'll have to prevent that from happening too. It's a rather quirky game courtesy of Sony Japan and Acquire, and though it's available at retail in Japan, it's a digital title in America and Europe. In its defense, it's only $10 on PSN despite being the usual retail price in Japan, so it can get away with it. There's also a demo available if you feel like trying it.

eyeofjudgmentlegendspic_032410.jpgThe Eye of Judgment returns with a PSP iteration in the Eye of Judgment Legends; and this time without the gimmicky cards! This game requires you to engage in card battles in order to collect more cards throughout its story mode. Collect all 300! Share them with your friends! Battle each other in a game of wits! The game is available now on PSN in America, despite being available as a retail release in Japan. And Europe. And it's $29.99. Boo to that, but you almost can't blame then when PSP software sales are generally bad. Again, there's a demo available.

comingpspgames_032410.jpgDespite their initiative towards going more digital, Sony actually does provide retail release for some of its more niche games. In fact, here's an interesting one. PixelJunk Monsters Deluxe released on PSP as a digital download back in October, around the time the PSPGo launched. Last week, Q Games and Sony decided that they would give the game a retail release on April 27th for $19.99. Also, more people may remember Fat Princess from that controversy from 2008, but the semi-popular PS3 game hits PSP at retail and PSN, as Fat Princess: Fistful of Cake, on April 27th in America. And only a tad over a month after Japan, Hong Kong, and Europe received it! Who knows why it's taking so long to release here.

So yeah, these preview posts are getting a little too prevalent here, what with two of them last week for PSP alone, and one that somewhat qualifies yesterday. I think I'm going to hold off on them for a good little while, lest our small readership gets really sick of it (because I sure am). Still, maybe you'll find something interesting in the above.

PSA: PSP is Still Alive

I've been seeing a lot of talk around the internet about how the PSP is on its deathbed lately, with people saying it has been for a while. This is not true in the least. I'll acknowledge that there was a time when the PSP was seriously in the doldrums - the latter half of 2008, specifically. But since then, the system has renewed itself with plenty of great software that, unfortunately, most people probably haven't played. And there's plenty of software on the horizon as well, and it sadly looks destined to be ignored.

Ignoring the colossal flop that was the PSP Go (or however you're supposed to write that), the PSP actually kept up the momentum with a steady stream of software after the aforementioned hibernation period. It's a shame that so few seem to realize it, though, and software and hardware sales have been pretty bad all around recently. Well, except for Japan, where its sales have been pretty brisk ever since Monster Hunter Portable 2nd G (aka Monster Hunter Freedom Unite) released. Heck, it would have probably been in the same position there if it hadn't been for that one game.

So, I'd like to talk about some of the games coming out:

mgspwpic_031810.jpgGiven the mixed reaction to Metal Gear Solid 4, Kojima Productions decided to go back and produce a sequel to the franchise's most well-received game, Metal Gear Solid 3. Metal Gear Solid: Peace Walker takes place around seven years after MGS3, and will apparently tell the story of how Naked Snake becomes Big Boss.

Did you know that Peace Walker was originally going to be called Metal Gear Solid 5? It's something that appeared on Kojima Productions' blog, and it helped in getting some people to pay attention to the game. But there were plenty of fans of the series keeping an eye on it before that: those who played the demo and realized how much the controls actually worked on PSP this time around. It's the exact antithesis to Metal Gear Solid: Portable Ops' horribly awkward control setup.

mgsgreenpsp_031810.jpgThere was also a bundle for the game announced earlier this week, which includes a Green PSP. With the announcement, it was also revealed that it's been pushed back from May 25th to June 8th in America. That's kind of a shame, but it's really for the better when you consider how packed of a month May has suddenly become; though it still has nothing on March. If you're interested, Konami is going to be releasing ten gameplay videos, presumably up until its release in Japan on April 29th. The second one just went up today, complete with English subtitles.

khbbspic_031810.jpgIt took a long time, but Square Enix USA finally officially announced Kingdom Hearts: Birth By Sleep on Tuesday, though they didn't offer any more clarification about the release date than Game Informer did in their article a few months back (which is "summer 2010"). BBS has received quite a bit of fanfare from people who imported the Japanese version when it released back in January. Some have even called it the best game in the franchise. It's probably better than 358/2 Days on principle, since this one actually has quite a bit of content that's actually new.

The release date is kind of a shock, too, considering how the last few Kingdom Hearts games have all had quick localization times. Again, the official release date is summer 2010, but I'd be surprised if they actually meant "not before August," which would have it release in almost the same time frame as Dissida last year.

vc2pic_031810.jpgValkyria Chronicles 2 was another one of the titles to cause an uproar across the internet, when it was announced that the sequel to the PS3 game was going to PSP because of lower development costs and faster development time. It's going right along with the aforementioned Peace Walker, Okamiden, and Dragon Quest IX in games that have gone portable to find a new audience, and joins Okamiden in that since the last game didn't sell all that well. Ouch.

But the good thing is that VC's gameplay should transfer perfectly to a portable system, and that the game didn't do anything that couldn't be replicated on the PSP's screen. Well, except for the obvious stuff, like the graphics. The story also takes place within a student academy this time around, though it takes place in the same world as the original. It released in Japan in January, and will come out here sometime this summer.

p3ppic_031810.jpgIn their recent financial report, Atlus of Japan posted a nice profit from the last fiscal year, and noted that Atlus USA helped with that. It specifically mentions that Shin Megami Tensei: Persona for PSP was one of the games to help them with those profits. And here we all thought PSP games didn't sell.

And now, Atlus is releasing Shin Megami Tensei: Persona 3 Portable for PSP on July 6th. It's unsurprising considering the above, sure, but Persona 3 was also Atlus' fastest selling game until Demon's Souls came along last fall. People who haven't played it will find this version a little easier to digest because it's portable, and anyone who's already been through it may want to play it for the new female scenario, along with other extras (like a fully controllable party).

Though I only decided to choose four games to look at here for upcoming PSP games, there are plenty more that you should look out for. I'll be looking at a few more tomorrow. Or the day after that. Whenever.
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My first introduction to importing Japanese-only BLEACH fighting games came with BLEACH GC: Tasogare ni Mamieru Shinigami on the GameCube in January 2007. It was fun to start but got old quickly, even while playing with friends. Despite importing the game (and the Freeloader disc required to play it) I knew about the BLEACH: Heat the Soul series on the PSP. At the time I didn't know Heat the Soul had been around since 2005 and games in the series were released once or sometimes twice a year. It wouldn't be until December 2007 that I got a PSP to call my own, and a few months later I bought BLEACH: Heat the Soul 4. Thankfully Heat the Soul 4 was much more entertaining than BLEACH GC could ever hope to be. When it came time to buy the fifth installment in the series I actually passed it over in favor of BLEACH: Heat the Soul 6. While the sixth installment was quite different from Heat the Soul 4 I found it to be just as entertaining.

BLEACH: Heat the Soul 6 closely follows Tite Kubo's manga along with some bonus material from the three movies. The story begins with Ichigo Kurosaki's initiation as a Soul Reaper and continues up to the content of the "Turn Back the Pendulum" story arc. Like any fighting game series the plot is revealed through multiple character fights. Story mode is also a clever way of introducing the game's two character tag system (similar to Marvel VS Capcom 2 -- obviously with two characters instead of three) and getting players to learn how special attacks work. Mindless button mashing won't always help you in this game. Sixty one individual fights are split up into ten chapters that cover seven major manga story arcs and the last three chapters cover material from the movies. Fortunately or unfortunately (depending on how much like you a serious challenge), completing story mode's 61 missions and unlocking all 74 characters isn't always as simple as just beating an opponent.


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This can only be described as the sucker punch from Hell.


All matches are ranked on how well you complete each mission's objective within a fight. Matches are ranked from S to D with S being excellent and D being below average. In order to unlock every single mission, and thus getting 100 percent in story mode, you must complete a match with an A or better. Each objective is stated before a match starts and includes objectives such as only finishing off an opponent with a special attack, a tag team special attack, finishing off an enemy within a certain time limit, or just surviving a match until a timer reaches zero. Attempting to get an A (especially in horribly mismatched fights) requires saintly levels of patience at times. Additionally, the lack of an English translation for the said objectives makes the game more difficult than it should be. Thankfully, it is easy enough to guess an objective based on a storyline fight if you follow the anime or manga. For objectives that are a bit more ambiguous, or if you barely follow BLEACH there's always trial and error or a walkthrough.

While story mode is Heat the Soul 6's main attraction there is still plenty to do within the game. Arcade mode, Training, Soul VS (two player versus), Soul Championship and Soul Customization are the game's other major attractions. While every mode can be played without ever touching story mode the other modes aren't much fun before the character roster is filled out. Soul championship is new to the Heat the Soul series. Championship mode is split into four major tiers and you must start at the lowest tier. Each tier has 12 different tournaments and each tournament has its own elimination brackets. Soul customization is also new to Heat the Soul 6. As the name implies it is the ability build a custom technique set for any particular character not normally found in the course of the game. Such techniques include the ability to deal more damage when attacking from behind, inflicting block damage, an auto block, a long range dash, the ability to switch characters in tag mode while blocking, and lots more. This section of the game is so comprehensive that using it without a guide is impossible unless you're up to date on your Japanese.


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I don't know why but I didn't enjoy any of my fights against her. Could have been all of those near game overs?


Graphically, Heat the Soul 6 is nearly identical to previous installments. The cel-shading comes off very crisp and stylish at times, but the game doesn't even come close to pushing the PSP to its limits. Other than a few mild changes to the graphical interface 6 looks pretty much like the original Heat the Soul did in 2005. If you're a stickler for graphics BLEACH may or may not please you. Surprisingly, the Heat the Soul series looks much better than the GameCube and Wii games--neither of which I recommend over the PSP titles. As for voice work it's hard to find any faults with the Heat the Soul series. All of the voice actors from the anime have reprised their roles and the J-pop group Porno Graffiti performs the excellent opening song, "Koyoi, Tsuki ga Miezu Tomo." While on the subject of music, the game's soundtrack gets the job done despite some tracks being completely recycled from prior games. It works for the context of the game but you're not likely to put the music on your favorite playlist.

Beyond the soul championship mode and soul customization Heat the Soul 6 isn't very different from Heat the Soul 5. This latest Heat the Soul game simply refines the tag team feature that was already introduced in 5, making it more of an upgrade. If you've already played Heat the Soul 5 I can't fully recommend importing this $50 dollar PSP title, unless you're hell-bent on having every new BLEACH game. A new sweeping system probably won't be introduced until Heat the Soul 7 is eventually released. Of course, if you haven't played a Heat the Soul game since 4, 6 is going to feel really different with the introduction of the tag team system. And if you've never played a Heat the Soul game 6 is a great place to start, particularly if you've played one or both of the BLEACH DS fighting games. A lack of an English translation, difficult mission objectives, and repetition aside, Heat the Soul 6 is a fun and well-rounded game that any BLEACH fan should at least try. It's just a shame that Sony refuses to publish the series outside of Asia.



Images shamelessly taken from the official Heat the Soul 6 website. Additionally, parts of this review would have been impossible to write without HolyDragonFire's comprehensive walkthrough on GameFAQs.com.

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It has been quite a while since I posted anything here, hasn't it? Normally when a person stops posting blog content it either means he or she has moved on or has died. Fortunately neither scenario is true in my case. My time at VGXPO in October ended on a frantic note as I had to prepare to move. Despite months of packing the move was still disorganized and I was left without enough time to write up a final post. My November was spent unpacking and December was dedicated to overtime at my two part-time jobs. Some work weeks dragged on for more than 50 hours. I'm thankful for the work but it made blogging all but impossible. But enough about my sudden leave of absence; let's talk about some video games.

Last month I bought a used Wii from a co-worker, and because the console belonged to children the included copy of Wii Sports was long gone. So a friend was kind enough to let me borrow his copy of Wii Sports and Muramasa: The Demon Blade to get me started until I could buy a few games of my own. Despite having the games I couldn't help but browse though Virtual Console, being a fan of older games and all. I was impressed with the selection of games available-- although there's always room for more games to be added considering Nintendo's extensive library. Still, there are a ton of old games I never had a chance to try as a child. Suddenly, podcasts such as Retronauts are more relevant than ever. Even with the extensive catalog of existing games on the Wii and Virtual Console there are a number of new games I'm looking forward to this year (actually playing them is another matter) on various consoles and handhelds. On a quick note these are just some of the games I'm personally interested in, many hotly anticipated titles aren't listed because I simply don't want to play them.


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On the Wii I'm looking forward to Arc Rise Fantasia, Epic Mickey, and Trauma Team. Sure there's Mario Galaxy 2 and No More Heroes 2 to look forward to but I have yet to try the original games. Arc Rise Fantasia looks as if it'll be a solid RPG, and at worse a merely competent RPG. After reading Game Informer's cover story on Epic Mickey and being a fan of Disney I've decided the game is at least worth a try. The surprisingly dark take on Mickey is a welcome change to what the iconic mouse has become over the years. As for Team Trauma, I've wanted to try the Trauma Center series out for years and a more accessible game feels like a good starting point. Besides, the art style is amazing and the story looks as if it'll be quite entertaining.

On the DS there's Ace Attorney Investigations: Miles Edgeworth, Shin Megami Tensei: Strange Journey (there's no such thing as too much MegaTen), and Pokémon Soul Silver. There's also Ghost Trick (from the creator of the Ace Attorney series) and Okamiden: Chiisaki Taiyo to look forward to, but neither game has a confirmed US release, much less an actual release date. The Ace Attorney series is easily one of my favorite DS series and while I'm not a huge fan of Miles Edgeworth this game looks too awesome to pass up. And who wouldn't want to play the role of prosecutor and investigator for a change? As I said earlier, one can never have too much MegaTen, especially when the said SMT game is actually a mainline game in the series. Pokémon Silver was easily one of my favorite games in the Pokémon series, and even allowed players to revisit the world of the Red and Blue series. It was almost like having two games in one, and sadly the feature was never used again in later games. I have no doubt that revisiting a remake of one of my favorite games will be a deeply satisfying experience.

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2010 looks like it'll be a fantastic year for RPG gamers on the PSP, and several titles have already caught my eye. Lunar: Silver Star Harmony, Valkyria Chronicles 2, and Persona 3 Portable are several games that I don't want to be without. I already have the PS1 collector's edition of Lunar. Like any good gamer I'm more than ready to part with my hard earned cash in order to buy an enhanced port of the game. Besides, it'll be interesting to see how Xseed handles the translation given Working Designs excellent work in the past. It's always possible to have too much Persona but P3:P is just too tempting to pass up when Atlus finally gives it a US release date. As for Valkyria Chronicles, I currently don't own a PS3 but I saw enough of the anime adaptation to play the sequel before getting my hands on the original.

If I had a PS3 I'd definitely be anticipating God of War 3, 3D Dot Game Heroes, The Last Guardian, Final Fantasy XIII, and Final Fantasy XIV (if it actually releases this year).

However, I do have an Xbox 360 and I will be grabbing Final Fantasy XIII. Bayonetta is a maybe at this point, and Mass Effect 2 will only come if I ever get around to playing the original Mass Effect. The same can be said for BioShock 2, if I can ever get over my dislike of first person shooters. At the very least FFXIII is all but guaranteed in March. For his part, I'm certain that Geoffrey will be grabbing the PS3 version of the game, leaving me as the lone 360 hold out. If I had both systems I'd probably still grab FFXIII on the 360 for novelty's sake.

Speaking of numbered Final Fantasy games, I've decided to actually finish  (or at least try to finish) Final Fantasy XII before March. Considering the fact that I've been playing the game off and on since December of 2006, I don't have high hopes for my lofty goal. For one reason or another I've had a time hard putting a serious dent in FFXII. Three years into the game and less than 50 hours to show for it is pretty sad, as I actually like the game itself a lot. Yet, I don't like the infrequent save points and large sprawling maps, as it makes the game all but impossible to play in short bursts. My complaints about infrequent save points aside, I'm convinced my copy of Final Fantasy XII is cursed.

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Every time I seriously get into FFXII my controller begins to malfunction or simply stops working. The first incident occurred in early 2007. I was navigating the license board and the right direction on the d-pad only responded with aggressive mashing and ultimately stopped working. At the time I was foolishly convinced it was the stupid license board system until I asked a friend of mine who was also playing the game. He wasn't having the problem at all and gave me one of his spare controllers. Later that year I took FFXII with me to Otakon 2007 and while playing the game the controller died on the spot. The said friend purchased a new controller during the convention and I borrowed it for nearly two years. I continued to play FFXII off and on but eventually moved onto games such as Xenosaga II, the first two Bloody Roar games, and King of Fighters: Maximum Impact 2 (i.e. King of Fighters 2006).

In early 2009 I finally bought a wireless PS2 Katana controller and returned the borrowed controller. Using the controller I finished Shin Megami Tensei: Persona 4 in July without problems. Then I decided to finally return to Final Fantasy XII and not long after playing the game the right direction on my d-pad stopped working while navigating the license board. Later in the day the triangle button stopped working and a few hours after that the controller completely died. That night I drove to the store and purchased a used Pelican controller (pictured above) which seems to be holding up quite well. Only time will tell if the FFXII curse strikes down a forth PS2 controller. Sure it could be a huge coincidence, but I can't help but feel a touch of superstition when going through three gently used controllers in three years. I don't even want to think about the possibility of a cursed copy of Final Fantasy XIII striking down that many Xbox 360 controllers. At least I'll have plenty of games on other systems to play.


Game images courtesy of GameSpot.

It's So Bad

badmanpic_122209.jpgThis is the first game, by the way.

You may remember Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? from earlier this year on PSP, and how it was originally scheduled to be released on UMD in mid-July, but cancelled in favor of a digital-only release. It may have been better for NIS America, given how most retailers weren't planning on carrying it -- including Gamestop -- but the game was aimed at a niche audience, an audience that happens to care very much about physical products. And given the abundance of clever writing the game has, it would have made the instruction booklet a thrill to read. A pity it wasn't fated to happen.

However, NIS America tried to make amends a couple of months back by attempting to print the game if they received 1,000 preorders. Unfortunately, they didn't receive half that, and Badman seemed destined to remain only digital. Well, unless you imported, or plan to import, the European version.

Fortunately, all isn't lost, as Holy Invasion of Privacy, Badman! 2: Time To Tighten Up Security! will release on UMD and digitally when it releases in America in February 2010. But the best news about this release is that it will also include the first game on the same UMD as a bonus feature. The game will require you to input a secret code to access the original from its main menu, however. This should hopefully assuage the fears of anyone who wanted a physical copy, so now you can spend that time wondering how a secret code that's given out months in advance qualifies as a secret code.

While the retail version will go for $29.99, the digital version of Badman 2 will go for the reduced price of $19.99. It's always nice to see that someone has a grasp on reality when it comes to digital downloads. The first game is only going for $9.99 now in its digital form, so you'll basically be paying the same price* if you want to buy both games separately from the Playstation Store. Also, a demo for the second game is now available on Playstation Network.

*OK, you're actually saving $.01 with the digital version, but eh, details.

The PSPgo and Digital Distribution's Perils

Though I don't own, or plan to own, a PSPgo, I always like to check and see what's updated to the Playstation Store every week. In case you haven't noticed -- and if you haven't, that's perfectly OK -- Sony's been updating the store recently with a plethora of PSP games for either current or potential go owners, or people with PSP's already that want to download their games digitally. The most distressing aspect of the updates themselves thus far is that even though plenty of games have made their way to the store, there are still plenty of games missing.

dissidiapic_110509.jpgWell, unless you're Japanese of course, since its store has just about every retail game available on the store already. On the opposite end, you have a store like Europe's that's reeling for more games. Many of us here have already shared some thoughts on why we think the PSPgo is a bad deal, but another one of the problems is the limited lineup you're forced to stick with if you own one. Take Dissidia: Final Fantasy, for instance, a game that released at retail on August 25th. Well, it just released digitally today for $39.99, the same price it's going for at retail. That's the same price most, if not all, new games go for on the store, even though a retailer like Amazon is selling a game like Dissidia for a much cheaper price.

The worst thing here is that's the only Square Enix game previously released at retail available on the store. Games like the Star Ocean titles, Valkyrie Profile: Lenneth, and even Crisis Core: Final Fantasy VII are still MIA, not to mention most of Namco Bandai and Konami's games.

luminespic_110509.jpg But the most popular game still conspicuous by its absence is still Lumines, one of the best, if not the best puzzle games on PSP. Portable systems always need a good puzzle game that can be played in either short bursts or long sessions, and Lumines would be the definitive choice to fill that role.

Unfortunately, it's not coming anytime soon. While developer Q Entertainment would have no problem uploading the game to the store, there are a few hindrances on the publishing side that will ensure that it won't be uploaded for a few months, if ever. They explained that they have no problem working with Namco Bandai to get the game up, but they've unfortunately lost the rights to two songs used in the first game. The situation pertaining to whether Namco Bandai is interested in reacquiring said songs and having it uploaded is another question.

I don't know about you, but I'd hate to be robbed of playing certain games because of either rights issues or possible corporate laziness. A lot of this has made me rethink my stance on digital distribution, something that I was all for under six months ago. It's a little difficult to gain a little perspective on the situation until you see it happening before you, and realizing how much power publishers have over the consumer is honestly pretty frightening.

Team 17 director Martyn Brown described digital distribution as being a "win-win" situation for both the developer and publisher, but at this point, I'm having trouble agreeing with him. Sure, we do have programs like Steam and GOG.com that constantly offer deals and minimal DRM stipulations, but the console arena will likely never be like that because of it being a more closed source. Unless publishers and console manufacturers are willing to be more open about how games are distributed, the future of digital content on consoles looks pretty distressing.

PSP Recommendations: Darkstalkers Chronicle: The Chaos Tower

darkstalkersbanner.jpgMy, what a fitting time for a Darkstalkers post!

But actually, this entry mainly exists because Darkstalkers Chronicle: The Chaos Tower was just released on Playstation Network for PSP in America this past week, and since a new audience, however minimal, are going to be playing this game for the first time, they'd probably want to know how good it is. It's very good, actually, and one of the best 2D fighting games on the system. It's also an excellent port of a game that ties with Last Blade, in that it's one of the most horribly underrated fighting game franchises in existence.

Actually, The Chaos Tower is a bit more than a port of any of the older games - though it is a port of the Japan-only Dreamcast title Darkstalkers Chronicle: For Matching Service. It includes most of the elements from all of the previous games, similar to what Hyper Street Fighter II: The Anniversary Edition did for the Street Fighter II series. There weren't too many significant differences between each installment of the franchise, and not all of them were given home console releases either, especially outside of Japan.

For anyone who's never heard of the franchise and likes fighting games, this is now the time to give it a try. It actually inspired the gameplay systems of quite a few games in the genre, and most people probably don't even know it. The gameplay you see in the Capcom-developed Marvel games and Arc System Works' most venerable fighting franchises (Guilty Gear, Blazblue) takes cues from this game. The latter titles also take another cue from this game, as its characters and setting are incredibly bizarre.

darkstalkerspic2_103109.jpgIndeed, Darkstalkers has an incredibly colorful cast of characters, and they're all unique in their peculiarity. Your usual fighting game will only have a few off-hand characters for the sake of balance, just to make sure that not all of its characters are "normal." That actually describes Darkstalkers entire cast, as not even its normal-looking characters are exempt of craziness.

Someone like Donovan, for instance, looks like your average guy at first glance, until your realize that (a) he's half-vampire, (b) his sword is actually a living being, and (c) he travels around with a strange-though-intriguing young, emotionless female companion (Anita). And Baby Bonnie (B.B.) Hood is even worse! A young girl who resembles Little Red Riding Hood to a tee; well until she whips out her Uzi. They're all weird, sure, but that's part of what makes them appealing. Capcom designed them to be bizarre but not repugnant, and you'll definitely find one character that you'll want to stick with.

( Oh, and B.B. Hood the best character in the history of the genre. Fact.)

darkstalkerspic1_103109.jpgThe good thing about a 2D game is that most of them will always look great in the future, especially if they're preserved well. Darkstalkers is no exception to that, as each character is given various animations to make them look as exaggerated as possible. It was a game that, at the time of its original release (way back in 1994), used the anime-style fighting game graphic design in the best way. Yet another way in which it inspired Guilty Gear, whose unique style relies on the same technique.

Darkstalkers is also the game that made chain-combos popular. Chain combos are executed by pressing one button after the other in order to string together a quick-though-easy combo. A beginner's example would be light punch, medium punch, and then hard punch, with minimal timing required. The characters whose learning curves are low will all be able to perform that combo, but anyone who requires some practice may have other bread-and-butter combos. As you practice and get creative, you'll be able to perform larger and more complicated chains. Overall, they're much easier to deal with than Street Fighter II and IV's link combos, which themselves require incredibly strict timing and rhythm to perform. Street Fighter Alpha would later incorporate the chain combo system found here.

darkstalkerspic3_103109.jpgDarkstalkers characters also have movesets similar to what you'd find in the average 2D fighter, with some characters requiring either circular motions to perform special techiniques, while others require charging. That's perfectly OK, unless you're using a PSP-1000, whose directional pad and wonky square button couldn't be more unfriendly for this game. You'll want to use these techniques to finish off chain combos to maximize damage.

This game, The Chaos Tower, also sports a new mode called...uh, The Chaos Tower. It's similar to the World Tour mode in Street Fighter Alpha 3, where you'll have to fight various opponents while surviving with three chosen characters. It's not as tough as surviving the mission mode of a Guilty Gear game, but things will naturally become more difficult the higher you go up. It's nothing that will replace the main experience, but it's a fun diversion.

darkstalkerspic4_103109.jpgUnfortunately, there are a few problems with the port. Anyone who likes to preserve the original aspect ratio of their games may find a problem here initially, as the widescreen view is achieved by stretching the game's previous 4:3 ratio to fill the screen. Fortunately, you can turn this off, but it's a shame that Capcom didn't put enough care into the game to make a true widescreen image. Perhaps too much effort for what was essentially a low-cost port job.

If you've ever wanted to play a Darkstalkers game, this is definitely your best option. It's a shame we couldn't have had all of the games individually like the Darkstalkers Collection that was released for PS2 in Japan back in 2005. Unfortunately, these days Capcom doesn't see the franchise as a profitable venture, so it's unlikely that we'll ever see another game in the series ever again. Though given how Arc System Works still makes games similar to this one very well, maybe they could have them develop a new one. A game with Street Fighter IV's graphical style wouldn't be so bad either.

Soul Calibur: Broken Destiny -- Minimalized, Though Enhanced

scbdbanner.jpgIf you were ever considering purchasing Soul Calibur: Broken Destiny, you only need to ask yourself two questions: have you ever had a passing interest in the franchise? Or, if you've played it, have you ever thought about how good it would be to have what's essentially a portable version of Soul Calibur IV? If you answered yes to either of those questions, you're in luck! For Broken Destiny is an essential purchase. And really, when you know that, who needs a review?

Ah, but I have to adhere to tradition, and you'll have to suffer through text describing the game in precise detail.

Or maybe you don't have to suffer. There's something peculiar about the questions asked above, in that they only raise further questions. Why is Broken Destiny a good buy for someone who hasn't even dipped in the water of the franchise before? Who would want to play a portable version of IV with no online? The latter could easily be answered by the fact that the online is a laggy mess and is pretty much dead now because of it, but though Namco advertised the game as a beginner friendly game, it offers a lot for veterans as well.

You may not have thought that Soul Cailbur IV, originally released for Playstation 3 and Xbox 360 last summer, could faithfully be replicated on PSP. With this, Namco felt determined to prove to us that they could, and the results are pretty spectacular. Broken Destiny includes all of the regular characters from the franchise - that means no Star Wars characters or broken bonus characters, and that's good - along with two newcomers: Dampierre, a hilarious con artist whose style will make you laugh enough that you won't realize he's kicking the crap out of you. The second is the franchise's requisite guest character, this time in the form of Kratos from the God of War franchise. I hate to use the word "cheap" to refer to anything in a fighting game, since a lot of people who play them like to blatantly misuse the word, but Kratos here is the definition of it. Though it's not like Namco cares to balance the Soul Calibur franchise anymore.

scbdpic1_101909.jpgYeah, you can tell this is a guy that doesn't take himself seriously.

But they sure are concerned with it looking nice. Namco was somehow able to replicate the console version's visuals incredibly well. You could say that it's basically IV in standard definition, but merely saying that doesn't emphasize how good it looks playing on a PSP. In fact, it looks quite a bit better than Soul Calibur Legends on Wii, which probably says quite a bit about how sorry of a sack that game was. And here people (me included) thought Tekken: Dark Resurrection would be the pinnacle of how good a PSP fighter could look.

Since Broken Destiny doesn't have any online play - though it would in some form if Sony bothered to release Ad-Hoc Party for Playstation 3 outside of Japan - it has to rely on robust single-player modes to keep its longevity. And to this end, it...well, kind of succeeds. Within the game are four specific modes of play: Trial, Gauntlet, Quick Match, and, if you have the benefit of knowing someone else with the game, Versus Match. Of course, there's also a Training Mode.

scbdpic2_101909.jpgYeah, the action isn't always this close. But eh, press shots.

The Gauntlet is, well, mostly what you'd expect. It's a mode that does an excellent job in teaching the player what basic moves they'll need to know to win a match. For anyone who's never played a Soul Calibur game before, it serves as a great introduction to all of the mechanics. But that's not all it is, as it also provides some of the best and most clever dialogue exchanges the franchise has ever had, and that's entirely because it doesn't take itself seriously. Characters you wouldn't expect humor from will suddenly be hilarious. It's not canon, of course, but that doesn't stop it from being entertaining. It's a nice break from the serious-though-insipid normal storyline, which really isn't present at all in this game.

Trial Mode is, more or less, a slightly enhanced version of the arcade mode present in every Soul Calibur mode, though it's less fulfilling. And that's a shame, because it would've been perfect for a portable game. There's something nice about a short, fulfilling arcade mode that can be digested in about ten minutes, so it's a shame this doesn't have it. Trial gives you specific rules you have to follow, dealing with either offense or defense; your score will be higher depending on your performance. Endless Trial almost qualifies, but it's more of a "Survival Mode" than anything, and fighting mostly custom characters isn't as enjoyable as fighting the main characters.

scbdpic3_101909.jpgWow at those outfits. Just like the console version!

Speaking of custom characters, yes, this game still gives you the ability to create your own character with one of the move set of one of the main characters. Anyone who's played Soul Calibur IV competitively can tell you that this is both a blessing and an absolute nightmare. Having someone of your choice paired with someone you created is nice in theory, but it's precisely what breaks this game. A trick people like to use is creating a small custom character with the move set of a large character. Someone big like Astaroth will have a number of moves that can are punishable between animation frames, but a smaller custom character using said moves can get away with it unscathed. Astaroth is a big character, meaning he's a big target, but a smaller character could easily use moves he couldn't get away with, making things a bit unfair.

(This means that, yes, you can go ahead and cleverly call it Soul Calibur: Broken Gameplay.)

But thankfully this game isn't really intended for much competitive play, though if you're looking for competition, plenty of it can be found within the Quick Match mode. Quick Match has a setup very similar to that of an online lobby, with each opponent having a specific tag and title. It also displays that opponent's win and loss record in order for you to gauge how good your opponent is. The fights you'll have aren't completely similar to fighting a human opponent, given how there isn't much reliance on outsmarting your opponent or mix-up games (or cumbersome lag that plagued the online portion of the console game in spades), but damn does it come close. Some of the opponents, hilariously, love to spam the same move over and over again in a sometimes-failed attempt to exploit a common weakness human players may exhibit. Exactly what tends to happen online! No rage-quitters here, though.

scbdpic4_101909.jpgYeah, he's here. And he's still just as mad as ever.

Most of the music and stages are the same that were present in the console version, but a few have a little variation. The Athens stage has another version that takes place during sunset instead of daylight, though its original is still present as a stage. Meanwhile, two stages were unfortunately removed entirely in the transition. Still, what's here is good, and their remixed music is some fantastic stuff.

Keep in mind that this review was only for those of you who are concerned with detail, as the conclusion is still in my lede: Broken Destiny is a great game for beginners, and veterans of the franchise will like that it perfectly replicates the console experience on a portable system. Gamers with plenty of experience with the franchise will also find Quick Match addictive and portable friendly, thanks to its rapid pace. It may not be the most balanced fighting game around, but it's definitely fun.

Cover Art Chronicles: PSP -- The New Generation

coverartchroniclesbanner.jpgSo here we are on the advent of the all-digital PSP Go's release in America and Europe, and to commemorate this occasion Sony has decided to, uh, rebrand their lineup of physical software? They have, actually. Somewhat similar to the way that Sony has rebranded the PS3 with the release of the slimmer iteration, PSP covers will also sport an alternate design, though the results aren't quite as extreme in this case. The first game to arise with this new design was Yu-Gi-Oh! 5Ds Tag Force 4, but now plenty of other games will appear to sport the cover as well in America.

pspusrebrandedcovers_093009.jpgAgain, it's really not that much different from the initial design, this time with the same psuedo-gray label the new PS3 covers have instead of a solid black. Interesting that they didn't change the look of the logo to match the new PS3 one now, though that seems to be the Go's job if its box is any indication. I can't say I feel too good about the yellow bar dividing the logo(s) at the top and the box art, which looks hideously out of place. At this point, plenty of American game covers are popping onto the web pages of retail sites showing the design, but we're not going to be the only territory receiving this; Japanese PSP titles are also receiving it.

pspjprebrandedcovers_093009.jpgAside from these, it also looks like Gran Turismo for PSP will also have it in Japan, which should make it the first title released to have the new design (it releases worldwide tomorrow). I didn't use that cover here because the only picture I can find of it is at Play Asia, and their enlarged version has an awfully obtrusive watermark on it. As of this writing, I can't find any European covers with the new design, but that's not assuming they won't have it eventually.

So all of this begs the question: is a rebranding of the PSP's software line, however minimal, really necessary?

Absolutely. The intent of this is Sony basically saying that, no, the PSP is not finished yet; despite what the abysmal lineup from last fall and brick & mortar retailer selections would have you believe. Only a year ago, it seemed like the system had nearly completed an atypical four year cycle, but all of a sudden the software lineup has completely rejuvenated. And that's happening worldwide too. For the last two weeks, Japan's Famitsu Magazine has featured more PSP games than DS games, which further adds to the evidence of a resurgence of development for it.

Whether the design is right for it is another question. I really think it would have been perfect if it wasn't for that yellow strip, which looks horribly out of place. The new PS3 covers have a red strip separating the logos and art, which is a fitting "cool" color for the console itself. Whether you like them or not, you'll have no choice but to have them on your shelf.

(Well unless you're buying a Go, that is.)

Teasure Hunter - New Persona Revelations

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My copy of Shin Megami Tensei: Persona arrived at my local GameStop on Tuesday. I had originally ordered the game at my local Game Crazy but the store closed its doors for good on Monday. Fortunately, a co-worker at my night job told me a few days in advance, which gave me extra time to pre-order Persona elsewhere. Too bad I never got a chance to return to Game Crazy to get my deposit back. As for Persona, I'm pretty impressed at the inclusion of a full 67-song soundtrack (for free) with a game that only costs about $40. The soundtrack itself could easily retail at import sites for about $30 or more, if it were available for sale. It's also worth noting that Atlus rarely releases an entire video game OST domestically. Persona 4's Social Link Expansion pack almost counts, minus the fact that if you didn't pre-order way in advance you missed out on the second half of Persona 4's OST. For nearly that reason alone the collector's edition of Persona is quite special.

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More pictures of the collector's edition of Shin Megami Tensei: Persona can be found right here. Also note the new PlayStation branding on the PSP cover.

Lately I've been short on free time and I've not yet had a chance to listen to the entire soundtrack. However, I have been able to find time in between my first and second job to play Persona on the go. So far the soundtrack like the game, has a mid-90s RPG feel with a few updated elements. I did not experience Revelations: Persona as it was released on the PS1 over a decade ago, nor have I had a chance to hear the original game's music. In other words, I'm in no position to say which version Shoji Meguro's work is more enjoyable, nevertheless Meguro has yet to let me down. If you greatly enjoyed Persona 3 and 4's OST you'll probably enjoy the more J-pop and rock orientated Persona. The few hours I've put into the game have been entertaining, and as expected the game feels nothing its PS2 successors. For some it might be disappointing, but I'm actually enjoying the differences. Although some copies of Revelations: Persona can be found for less than $100, I'd rather not spend that much money on an old (and arguably flawed) PS1 game just to compared it to an enhanced port.

With the advent of the PSP Go many games including Persona will be available digitally. As long as the game remains available via download, Atlus and their problem with limited supplies should be a thing of the past. As for the retail-only collector's edition, who knows long supplies will last? Given Atlus and their history of game shortages I certainly wouldn't count on the collector's edition being available a year from now. So if you're a fan of the Persona series, the Shin Megami Tensei series, or RPGs in general (and you happen to own a PSP) why not spoil yourself while supplies last?

The Smaller Story

pspminislogo_081909.jpgThere was plenty of Sony news from yesterday to absorb if you pay attention to what they're doing. The big gaming pubs are covering the announcement of the slimmer PS3 en masse, though anyone who doesn't even pay attention to gaming news always knew it was only a matter of time for that. But I think the most interesting news is the confirmation of PSP Minis, which are small 100 MB (or lower) downloadable games for PSP. The service for them is due to launch at the same time as the PSP GO, and though the initial lineup is pretty mediocre (i.e. it's a typical launch for a service like this), I think it has some promise. It's basically an assault on the iPhone/iPod Touch gaming and app division and DSiWare, but primarily the former.

Like the games for Apple's aforementioned devices, it could be a good way for smaller and/or independent developers to gain some kind of notoriety. Of course, it also has the potential to be put to good use by some more mainstream developers who would like to work on something different for a change. It could be used for developers who have excellent ideas and can put them to use without draining much of a company's resources. And, unlike the iPhone, the PSP has standard gaming controls, which could help with games that have a more conventional approach.

The best thing that could come from this is that it could force Nintendo to actually put some effort into DSiWare, and actually give people a serious reason to own a DSi. Nah, probably not, since they're already making enough money off of the console's sales themselves.

tetrismini_081909.jpgOh hey, Tetris! You've never played this one, right?

Though the lineup for Minis (which, by the way, is quite a terrible name) is merely OK, some titles look good. If you haven't played Pac-Man: Championship Edition on 360 or various mobile phones yet, you'll get your chance now when it launches as a Mini title. In addition to that, there will be 50 games by the end of the year, which is quite a bit. Given the rate Sony's American and European divisions upload games to Playstation Network, I'm not sure if they can handle it -- especially the American division. I'd like to see this pan out sooner rather than later, and see a bunch of companies jump on the service. A company like Capcom, for instance, would do better at porting Mega Man 9 to this instead of releasing a puzzlingly awkward version of Mega Man 2 for the iPhone. A rudimentary example, I agree, but companies will have to start somewhere.

If you want to see a preview of the initial Minis lineup, there's a pretty good reel at Joystiq. Just don't expect to see anything breathtakingly impressive just yet.

A Bleach Demo Festival

While everyone else has been playing the recently released Dissidia: Final Fantasy demo I've been playing an entirely different series on my PSP. BLEACH: Heat the Soul 6 is the only game I brought back from Otakon, and I've been enjoying it greatly for the last week or so. On Saturday I randomly checked my game data and discovered a demo had been installed on my memory card. Unable to read the Japanese language menus in Heat the Soul 6 I'm sure I agreed to installing this demo without even knowing it. The demo itself turned out to be for BLEACH: Soul Carnival 2.

bleach-soulcarnival2-08-03-09.jpg

I had previously seen the first Soul Carnival game for sale on Play-Asia and at various anime conventions, but I had no idea what the series was about. From looking at the cover art all I could discern was that everyone was super deformed and very cute, and that game was probably another fighter. So when I saw a demo of the sequel on my PSP I figured it couldn't hurt to try it. The demo was very brief, but I quickly learned that I had the Soul Carnival series all wrong. Yes, the characters are super deformed and rather cute, but the game itself is an extremely satisfying side-scrolling brawler with RPG elements and 3D backgrounds.

In the demo of Soul Carnival 2 I played as Ichigo in bankai mode. I quickly rushed through three levels happily slashing away at hollows, arrancar, and even enemy soul reapers. Combo attacks were easy to perform and Ichigo's signature getsuga tenshou attack did moderate amounts of damage. Rukia Kuchiki, Orihime Inoue, and Renji Abarai were allies that I could call on for help with attacking and healing with the press of a button or two. The demo ended after a boss fight with the arrancar Grimmjow Jaggerjack and some cool anime cut scenes. All and all, I'd call it an effective demo. I am now interested in the Soul Carnival series.

The first Soul Carnival was released in October of last year, and so far the second doesn't have a release date. Siliconera reported that a release of this October is likely. Sony publishes a new Heat the Soul game every May, and will probably do the same with Soul Carnival for October. I almost dismissed this series on looks alone, but I'm very glad that Sony included a demo with Heat the Soul 6. Now the real question is whether I should grab Soul Carnival now, or wait for the eventual release of Soul Carnival 2. And you can expect the Bleach PSP games to never be officially translated, localized, and released in North America or Europe. Unlike Sega and Nintendo, Sony doesn't seem to care. Fortunately the PSP is region-free.

Today on Playstation Network: An Awkward Fusion

It's Thursday, and that means there will be an update to the Playstation Stores in America and Europe. Today, we received the hilariously controversial Fat Princess and Watchmen: The End is Nigh Part 2 -- whose Xbox Live Arcade version isn't releasing until August 26th because of the Summer of Arcade II, by the way. But the Playstation 3 isn't the only system to receive updates to its service; the PSP iteration, via Media Go on PC or PSP, also receives a few necessary updates.

So we did get some PSP games on PSN and another PSOne game (another freaking Spec Ops game; thankfully it's the last one). Out of those, I found the most interesting one to be the UMD Legacy version of Pocket Pool. At first glance, you'll assume that it's just a budget game made to appeal to anyone who wants a cheaply priced pool game on their PSP; that's the same assumption I made. Little did I know that there was quite a bit more to it than that. A lot more.

Here's the description from the game's page on Playstation.com (which prompts your birth date upon arriving on it, and that says something):

Grab your stick and go head-to-head with the Dream Models in Pocket Pool for the PSP (PlayStation Portable) system. With 13 different types of pool, including 9-ball, 8-ball, Rotation, Black Jack and Snooker, there's a game of billiards to satisfy any pool shark. And when you're up against the Dream Models, wins mean more than just a notch on your cue - they unlock video clips and image galleries of the luscious Dream Models.

Yeah, so what the. If you want to see them, there are screen shots on that page, and videos can be found via a Google search. You know, just so you know I'm not making this up. If you, uh, want to play it, it's available for only $10.

Also hitting Playstation Network today is Strikers 1945 Plus for PSP, which is only being released digitally here despite being released on UMD in Japan. That's perfectly understandable, too, because though I'm sure it's a superlative port of both Strikers 1945 1 and 2, shmups -- a distinctive term referring to a Japanese arcade shoot 'em up, or "bullet-hell" shooter, if you prefer -- don't sell that well at retail outside of Japan unless they're bundled with a plethora of other classic games. It's only $12 too, so it sounds like it's worth your money. The other PSP game is some game no one's ever heard of or cares about called Brave Story: New Traveler.

bravestoryntpic_073009.jpgNah, just kidding. New Traveler actually gets my ringing endorsement because of how completely enjoyable it is. It doesn't break any new ground as far as Japanese RPGs are concerned, but it doesn't need to. Anyone who enjoys a good light-hearted RPG should definitely pick this up if they haven't, and I believe that it's the best original (i.e. not a port or remake) RPG on PSP. I'm sure Justin Joseph would also give it a recommendation if he was writing this. It's available digitally today for $14.99 (and only takes up 147 MB of your memory card), but if you prefer a retail version, Amazon.com is still selling new copies for $19.99.

tmntart_073009.jpgIn news totally unrelated to this topic: I'm happy to see that Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled received a price reduction. Seriously, this game had no business being priced at 1200 points ($15), and thankfully Ubisoft and Microsoft decided to wise up and reduced the price to 800 points ($10). That's great! Now to see who else will potentially buy it so I can possibly play with them.

Dissidia gets demoed

dissidiacover_072409.jpgAlmost anyone who is anticipating the release of Dissidia: Final Fantasy in the US received their first ability to test the game yesterday, as a demo hit Playstation Network yesterday. I'll admit that the game initially alerted the cynic in me. A 3D fighting game "dramatic progressive action" game with all of the Final Fantasy heroes and villains? And character designs from Testuya Nomura. The ostensible origins of something horrifying, I think, given Square Enix's track record on games that aren't RPGs.

But I'd heard good things from importers who were reliable, and that made me anxious to actually play the game. Well, from what's presented here, it's quite superlative. Thankfully it contains a fighting system that's more -- but not entirely similar to -- Power Stone, and less Ehrgeiz. Dissidia has your favorite characters fighting within an action/RPG-live environ, realizing every fanboy fantasy conjured by the GameFAQs forums in stylish-yet-deep and satisfying action. This means that you don't have to feel guilty playing this game. That's good!

The demo gives access to more popular characters like the Onion Knight, Cecil, and Terra, while also giving players the chance to try out less popular ones like Cloud and Sephiroth. They all control great too. And while Cloud and Sephiroth will undoubtedly be the all-too-often go to characters ('cause they're, like, so cool), Onion Knight has a good amount of speed to stand a chance, while Terra is a very good long-distance fighter. I had the easiest time going through the demo as Sephiroth, which I'm not sure is a sign that I'm getting better at the game or that he's overpowered (it's probably the latter). As for Cecil, well he's definitely the most intriguing character presented in the demo. He almost has two different move sets, one for his light side and the other for his dark. He also transforms between them constantly like some super hero, which is pretty neat.

dissidiapic1_072409.jpgWhite Knight Powers of the Moon: ACTIVATE

Another surprise about this demo is how robust it is. Though you have five selectable characters at your disposal, you don't fight against any of them. You'll go up against Warrior of Light, Firion, Squall, Zidane, and Tidus from the light side, while fighting Garland, Cloud of Darkness, Golbez, Kefka, and Jecht from the dark side. All of the characters are featured with English voices, and they all sound good. I was also thrilled to realize that Johnny Yong Bosch is voicing Firion. Though I don't think anyone who sick of hearing him as a lead character is going to like that, including Angela.

dissidiapic2_072409.jpgIf you don't like Johnny Yong Bosh, you can always beat Firion up. Now you have another reason to hate Final Fantasy II!

I was pretty surprised with how good games like The World Ends with You and Crisis Core turned out, and it looks like Square Enix has impressed me again. I doubt the final iteration will be a crushing let down compared to the demo, so this is definitely worth looking forward to. The game hits US retailers on August 25th (a month from tomorrow), and releases on September 4th in Europe. If you want to play the demo, you can either access it through Sony's new Media Go program. You can download it through your PSP, though the former option is much less hassle considering how sluggish the system's internet is. It's only 79MB, so it won't take up too much space on your memory stick.

Lunar: The Silver Star Story Re-Redux

lunarpsppic1_051509.jpgIt probably shouldn't be such a surprise to hear that Lunar: The Silver Star Story is receiving yet another remake in the form of Lunar: Harmony of Silver Star, this time for the PSP. It looks like Game Arts is taking more inspiration from Falcom's Ys series -- it did previously with the game's features, like anime cut scenes, which more than just Lunar took inspiration from -- in terms of how many times a single game can be remade (though Ys is still winning that race). The internet may be negatively approaching its look, but I happen to like it.

Hopefully, this will be what the Lunar series needs to reinvigorate itself. After the last remake, Lunar Legend, they probably couldn't go any lower unless the development team decides to be collectively incompetent and think cribbing ideas from Lunar: Dragon Song is a good idea. But it doesn't look like that will happen, thankfully. The overworld graphics and town aesthetics look pretty nice, taking some advantage of the PSP hardware while keeping the look close to the colorful original version. People think it resembles something from a Korean fanmade game, but I don't know what they're talking about. This looks far better than, say, the Final Fantasy I & II anniversary editions for PSP, especially the character sprites.

lunarpsppic2_051509.jpgThe real question here will be whether they can spice up the battle system, which seemed fine back in the mid-90s but feels incredibly clunky and sluggish these days. The main purpose of this remake should be to take Lunar into the current generation in terms of implementing generally accepted current day RPG conventions, but it's hard to gauge how much is being planned based on some of the battle screen shots. In fact, you could also easily infer that the battle system is the same found in the original and PSX version, which would be a letdown. Though it would be an improvement over the "reimagined" one found in Lunar Legend, though.

Despite some minor (I hope) initial setbacks, I think this remake could be beneficial to the original game and the franchise.I played the original, but for some reason I never finished it because of how dated it all was. Though I was considering digging up the old game and playing through it again, I think I'll rectify that with waiting for the remake, which is bound to be localized. Despite some companies' best efforts to squash it, Lunar actually still commands a dedicated fanbase that has fond memories of the original, and they're people that would still throw down the cash for a quality remake.

Images courtesy of Famitsu.
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Treasure Hunter is a monthly feature that details swag (toys, CDs, t-shirts, art, etc.) of a collectible nature. Treasure Hunter columns are posted at the end of each month.



The last two months have been a busy period for Atlus. They released new game announcements, new trailers or Atlus Spoils updates every week. With the Atlus PR machine going into overdrive it was hard to keep track of the games with spoils and the ones without spoils. After pouring over each of the Atlus Faithful e-mails in my inbox I compiled a list of swag to collect in the coming weeks and months.

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Hammerin' Hero releases on April 7th, and is a quirky side-scrolling beat 'em up/platformer/action game all about defeating corporate evil in Japan. With a variety of jobs and allies to choose from this game looks to be a lot of fun. More importantly, cute figurines are included as an exclusive bonus item with all GameStop pre-orders.



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The Dark Spire releases on April 14th, and looks to appeal to fans of classic Western-style RPGs. In addition to being a first person-RPG the game also features classic and modern mode choices. In February Atlus announced each copy of the game would ship with a CD filled with tracks from the game. For a new game that promises to have a very old school feel the music is quite rousing.


SuperRobotTaisenOGSaga_swag.jpg

Super Robot Taisen OG Saga: Endless Frontier almost rivals Devil Summoner 2 for the longest game title released by Atlus. Almost. At first glance I nearly mistook this game for some kind of franchise robot battler, but it is a sci-fi/fantasy/action RPG that releases on April 28th, as Geoff recently pointed out. All pre-orders of this game come with a soundtrack CD. Fans of Xenosaga might want to give the newest Super Robot Taisen series a go, as KOS-MOS does make an appearance in this game.


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We also have Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon, which releases on May 12th. Geoff and I have already covered this upcoming title in some detail.


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Steal Princess is a puzzle/platfomer game with over 150 levels to play through. In this game a female thief is charged with rescuing a captive prince from the palace of an ancient demon king. Interesting story and gameplay aside, Atlus held a poll in early March to decide on the type of bonus poster that will be included with launch copies of the game. The image above is the winner of the poll and will most likely ship with the game's May 19th release.


KnightsintheNightmare_swag.jpg

Knights in the Nightmare is a real-time strategy RPG due for release on June 2nd. It promises complex gameplay and has ties to the Riviera and Yggdra Union series. The game itself looks gorgeous and sounds great, so it comes as no surprise that Atlus would include both a soundtrack CD and an art book as pre-order bonuses. Of all of Atlus' upcoming games Knights in the Nightmare includes the most swag.


The flood of Atlus spoils and bonuses have slowed down slightly, but I'm certain the spoils will return in time for the fall and winter (i.e. holiday) seasons. Wallets and bank accounts beware.


April 07, 2009: Entry edited to reflect changes in the Steal Princess release date. It had previously been listed as June 30th on Amazon.com but has been updated to an earlier May 19th release date.

PSP RPG Ports Are All The Rage

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In case you haven't heard the news Atlus is releasing the original Revelations: Persona and Growlanser games on the PSP. These games are not full remakes but enhanced ports. Currently the games have only been announced for release in Japan, but it is likely that one or both titles will make their way to North America. If Growlanser doesn't hit our shores, I'm certain that Persona will, given the popularity of the third and forth titles, in addition to Persona's original U.S. release in 1996. For the number of PSP owners who will welcome this news there are certainly some who will roll their eyes in disgust. I can visualize the comments going something like, "Another port for the PSP? Who wants to play the same game again? Give us some brand new games already!" This argument is valid if you've managed to play a number of these games already, but what about the people who haven't?

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The first look at the enhanced Revelations: Persona on the PSP via Famitsu.

As much as I'd love to try out new intellectual properties on the PSP, I find ports of older, and/or rarer games to be just as appealing. The fact that enhanced ports often receive new cut scenes, reworked translations, and even improved graphics, only sweetens the deal. Final Fantasy Tactics: War of the Lions, Star Ocean: First Departure, Disgaea: Afternoon of Darkness and even Riviera: The Promised Land are just some of the enhanced ports released on the PSP. As a gamer who came late into the RPG genre (only about ten years ago), I've discovered a ton of games that I have yet to play as well as the newest game releases. With each passing year I find that older games become harder to locate, or less desirable to play on their original consoles. A re-release on the PSP clears up both of those problems at once.

While the original versions of some ported games are still easy enough to find, others have become incredibly difficult to find at reasonable prices. Take the very rare Persona for instance. If you're lucky you may come across an eBay auction under $40 dollars, with other bidding on it. However the average of the game's prices is about $145, but in reality it ranges from $80 to $325 on copies that no one has bothered to bid on. A game like the original Final Fantasy Tactics is dirt cheap by comparison, but in this day and age I really don't want to play an RPG (or any other game) with a subpar translation. I feel if I'm going to shell out money for an older game it might as well have a good translation and include slightly updated graphics.

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Star Ocean: First Deperature on the PSP. A good looking but old school RPG, luckily it's still fun to play.

Granted, the argument can always be made for putting the games on the PlayStation Network in their original forms for a fraction of the price. That argument would work if publishers were willing to do so, but some are not. Publishers usually make more money by repacking a very popular older title and charging full price for it, rather than going the PSN route. (A favorite tactic of Square Enix.) A title that can be sold for $40 is obviously going to bring in more of a profit over a title that is only sold for around $5 to $15. Making a title available for download on the PlayStation Network may cost next to nothing for publishers, but releasing a port of a title still costs significantly less than developing a new game for an existing franchise, or a new IP altogether. And going back to the PSN argument, PS1 game releases in North America pale in comparison to what the Japanese have available. Xenogears, anyone?

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The new cut scenes added to FFT:WoL are gorgeous. Rumor has it that the same studio did the anime cut scenes for the PSP version of Persona.

Finally, if enhanced ports are currently the only way to get decent RPG releases for the PSP outside of the occasional new franchise or IP, then I'm all for it. One of the reasons why I wasn't interested in a PSP at its launch was the noticeable lack of RPG titles. Now, there are more titles than my wallet can keep up with, even if many of them are ports. Besides, as a gamer who missed out on many of the RPGs released in the 1990s and the early part of this decade, many of the games are new to me, even if the gameplay isn't. Now if you'll excuse me, I have tons more grinding to do in FFT:WoL while I wait for that eventual U.S. release date for Revelations: Persona.


Images courtesty of RPGamer, GameFAQs and this video game blog.
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