You know you're out of ideas when you're recycling old ones and try to pass them off as something new.Which could be something the, oh, three of you who've had ample experience with both Street Fighter EX and Street Fighter EX 3 might be thinking. Everyone else is just wondering what the heck I'm talking about. This entry will be about Street Fighter EX's soundtrack, but most of the tracks from this game made their way into the third game in the form of character themes. So to speak, they kind of share the same soundtrack. EX 3 does have a soundtrack of its own, however, which contained themes for characters introduced in this spin-off that didn't have themes in the previous game, along with individual stage themes. This means I kind of regret using "Precious Heart" in that entry, but it's not like there aren't plenty of other perfectly recommendable tracks.
The Street Fighter EX games, developed by Arika, were the franchise's first foray into 3D, something the results of which would have been interesting regardless of whether it turned out messy. You'll find a plethora of different opinions on the games around the internet, but they're actually pretty competent fighting games. It wasn't a perfect transition from 2D to 3D because of how loose the controls felt; something many of us wouldn't have realized if Rival Schools hadn't shown us how to perfectly adapt 2D fighting game controls into 3D. A pity no one noticed that game.
Also, by "competent," I'm referring to the first two games. The figuratively phoned in third game is best left not discussed, unless you're talking about the soundtrack.
The jump to 3D meant venturing into the unknown for Street Fighter, so a soundtrack was composed that could also be relegated to comparatively unfamiliar territory. Capcom and Arika hired Shinji Hosoe, Ayako Saso, and Takayuki Aihara for the job. The results? Three of the best soundtracks in the franchise's history. It's also criminally underrated, but that's precisely what makes it a good candidate for an entry like this.This is "Spinning Bird," Chun-Li's theme for the series, something I hope you guessed if you're a fan of the franchise. You may notice that while some of the character themes may be inspired by their Street Fighter II themes, they're given a different approach. I like this theme more than her SFII theme; a shame Capcom apparently refuses to use it again, assuming they own the rights:
Here we have "Garnet Sky," used for new characters Cracker Jack and Blair Dame. If you think it sounds like something inspired by numerous western themes, you'd be right, as that's also the kind of stage they fight in. You could probably accurately picture the stage. If there's one aspect you could knock the EX games for legitimately, it's the bland backgrounds:
"Arabesque" is the theme for the semi-popular wealthy Arabian Pullum Purna. This theme fits both the character and the stage perfectly, but that doesn't mean it's not nice to hear outside of the game. I see this song played over quite a few Youtube videos of Street Fighter IV matches, and some fans have admitted to using this song while using the custom soundtrack feature:
This entry was awfully tough to write, as I have plenty of recommendations for this soundtrack. I needed to fit in "Strange Sunset" for how delightfully smooth and jazzy it sounds, and it's the exact antithesis of "Precious Heart," which uses a fast-paced tempo and is heavy on the saxophone. All three EX games have some of the best music in the franchise, but it's one of the least praised.
It was SFEX's itinerary to establish itself as being completely different from every other Street Fighter game that had come before it, something it did in just about every way. Unfortunately, most people didn't like how different it was from the others. It's nothing that should replace the usual crop of Street Fighter titles -- nor do I think this was Capcom or developer Arika's intention -- but it does its job as an alternative take on the formula. In fact, one of the gameplay mechanics it established, super canceling, made it into a "normal" Street Fighter game: that being the incredibly well liked (though niche) Street Fighter III.
All three of the EX games some of the best music I've heard in a fighting game, probably putting it second to the Soul Blade/Calibur titles. It's great stuff, ranging from slower tracks (mostly in EX 3) along with faster-paced tracks that, while energetic, aren't fast enough to have a predictable melody within them. And that's good, since as vairety is the spice of life, a healthy mixture of melancholy and energetic songs can be the spice for a lively soundtrack. A soundtrack where tracks like
When Street Fighter IV was announced and shown to be using a 3D graphics system, fans balked at the approach it was taking. While Capcom claimed that their intention was to capture fans sense of nostalgia, their memories were of the game being a 2D experience, hence the hassle. But Capcom's ambitions went further than that: they also wanted to bring back the audience that left after Street Fighter II Turbo. Fortunately, the results were good, but the initial fan reaction was understandable given the existence of Street Fighter EX.
Street Fighter EX was the franchise's first foray into 3D. Assumingly, Capcom didn't want to continue developing all of the sub-series in 2D, and decided to enlist the help of Arika to develop a new game using the Playstation's polygon pushing power. A pity about the actual game, though, which is pretty mediocre thanks to the game's loose controls, which make performing techniques and combos more difficult than they should be. Also, I don't think anyone wanted to see their favorite characters make the transition into blocky polygons. Thankfully, it looks better in motion, but that isn't enough to assuage the clunky feel of the game.
The first EX title also had some bizarre endings. These were supposedly designed to give Tekken a run for its money with full CG endings only accompanied by music. They all either ranged from
Then came Street Fighter EX 3, which was...well, not really a sequel. This was a launch title for the Playstation 2 back in 2000, so naturally the game looked better than a PSOne game. It also featured a tag mode similar to Tekken Tag Tournament's. Again, the core game was the same, and there were no new characters added. EX 3 instead reuses characters from the previous installments, with a few omissions - one of which is fan-favorite Akuma, interestingly enough.
