Gaming companies these days are always taking a gamble when releasing a game destined never to go too far beyond niche status, especially if it's on consoles; especially if it's a retail game. A company like Sega may make some bizarre decisions, but you have to applaud them for taking a chance on a game like Valkyria Chronicles, even if you don't care for the game or genre. It was a massive gamble, and it paid off. Well, mostly.
In trying to appeal to a younger audience and put the franchise in the hands of another demographic -- the same that purchased the Phantasy Star Portable titles in droves -- Sega decided to put Valkyria Chronicles 2 (now available at fine retailers everywhere!) on PSP instead of PS3. Sure, it made plenty of fans upset, but it's not like most of them have good business sense anyway. Sega's move was actually logical ostensibly; it would cannibalize sales of the game outside of Japan since the PSP is mostly dead outside of that territory, but if it even sold half of what P*P did, they could safely disregard that audience. Turns out it didn't pay off quite as well as they thought, but it didn't sell badly.
We knew that a new Valkyria Chronicles title was on its way the minute someone discovered that Sega registered the URL "valkyria3.jp." In the middle of last week, Sega began teasing the game themselves. There's no name on the site itself, but it's pretty obvious it's what they're teasing given the clues on the site. The most interesting of those clues is the "Code 1935" part, which is the same year the first game took place. What exactly is this game going to be? Let's speculate, because speculation posts are fun!
(And I hope they're as fun to read too, because that's what matters.)
What system does Sega's 8 ball say this will land on?
PS3? PSP? PS3 and 360? Wii? Genesis? Who knows. It's certainly the most pressing question. The main site goes up on the same day TGS begins, so you can rule 3DS out since it will have next to no presence there. The most likely guess is PS3, given the original game sold OK in Japan and America on that system (I have no idea how it sold in Europe). You'd think it would be on 360 too, but this is Sega we're talking about. Don't be surprised if it's another PSP affair, though.
Valkyria Chronicles 2 on PSP.
So what's the genre?
Strategy/RPG, of course. Or is it?
Also a pressing question! It could be a PC MMO for all we know. Not that I think that will happen. It depends on what fans liked about the first two games. The second game has multiplayer, which I suppose was intended to be a selling point good enough to make sales as high as P*P. Since it didn't, a multiplayer-focused title is unlikely. Not to say it won't have some form of multiplayer, of course.
The first Valkyria Chronicles on PS3. Will the series go HD again? Or...
Wait, when is it taking place?
The teaser site's name implies that this game takes place at the same time as the first game: EC 1935. We'll see what this actually means about a week from Thursday -- or earlier, since it might be in Famitsu that week. It's possible that it could be a Gundam 08th MS Team-type affair, where it takes place at the same time as the original but told from a different perspective. That could be great actually. Or it could be there just to throw everyone off. You never know.
It will only be a few weeks before we have either cheering or horrifying meltdowns across the internet, depending on which system it ends up on. Me? I'll look forward to it regardless of what system it'll end up on. Unless it's really a PC MMO. There's the chance that all of this could be wrong and it could just be a port of the first game for PSP; then fans would know the feeling of experiencing hilarity and sadness concurrently.
In trying to appeal to a younger audience and put the franchise in the hands of another demographic -- the same that purchased the Phantasy Star Portable titles in droves -- Sega decided to put Valkyria Chronicles 2 (now available at fine retailers everywhere!) on PSP instead of PS3. Sure, it made plenty of fans upset, but it's not like most of them have good business sense anyway. Sega's move was actually logical ostensibly; it would cannibalize sales of the game outside of Japan since the PSP is mostly dead outside of that territory, but if it even sold half of what P*P did, they could safely disregard that audience. Turns out it didn't pay off quite as well as they thought, but it didn't sell badly.
We knew that a new Valkyria Chronicles title was on its way the minute someone discovered that Sega registered the URL "valkyria3.jp." In the middle of last week, Sega began teasing the game themselves. There's no name on the site itself, but it's pretty obvious it's what they're teasing given the clues on the site. The most interesting of those clues is the "Code 1935" part, which is the same year the first game took place. What exactly is this game going to be? Let's speculate, because speculation posts are fun!(And I hope they're as fun to read too, because that's what matters.)
What system does Sega's 8 ball say this will land on?
PS3? PSP? PS3 and 360? Wii? Genesis? Who knows. It's certainly the most pressing question. The main site goes up on the same day TGS begins, so you can rule 3DS out since it will have next to no presence there. The most likely guess is PS3, given the original game sold OK in Japan and America on that system (I have no idea how it sold in Europe). You'd think it would be on 360 too, but this is Sega we're talking about. Don't be surprised if it's another PSP affair, though.
Valkyria Chronicles 2 on PSP.So what's the genre?
Strategy/RPG, of course. Or is it?
Also a pressing question! It could be a PC MMO for all we know. Not that I think that will happen. It depends on what fans liked about the first two games. The second game has multiplayer, which I suppose was intended to be a selling point good enough to make sales as high as P*P. Since it didn't, a multiplayer-focused title is unlikely. Not to say it won't have some form of multiplayer, of course.
The first Valkyria Chronicles on PS3. Will the series go HD again? Or...Wait, when is it taking place?
The teaser site's name implies that this game takes place at the same time as the first game: EC 1935. We'll see what this actually means about a week from Thursday -- or earlier, since it might be in Famitsu that week. It's possible that it could be a Gundam 08th MS Team-type affair, where it takes place at the same time as the original but told from a different perspective. That could be great actually. Or it could be there just to throw everyone off. You never know.
It will only be a few weeks before we have either cheering or horrifying meltdowns across the internet, depending on which system it ends up on. Me? I'll look forward to it regardless of what system it'll end up on. Unless it's really a PC MMO. There's the chance that all of this could be wrong and it could just be a port of the first game for PSP; then fans would know the feeling of experiencing hilarity and sadness concurrently.
In the interim between
And they all look so excited to be there. "Bad Box Art Mega Man" (called "U.S. Mega Man" on that pic. No, really.) is curiously ecstatic though, probably because he's shocked he's actually getting another chance in the limelight. I mentioned in Thursday's post that "Mega Man" looked similar to the version that appeared on the American Mega Man 3-6 covers. Upon taking another glance at them and comparing them to the artwork here, he...really doesn't. He doesn't seem to look like his American cartoon version either. So he's just someone else's interpretation of what Mega Man would look like. And damn if he doesn't look hopping mad too.
A game having a change of cover is nothing surprising. Games change covers for multiple reasons, but it's mainly though fan input or the marketing team deciding the then-current cover didn't cut it. Sometimes it's not for the better, and sometimes it doesn't fix the problem, but hey, clearly someone had a different opinion here. That "someone's" taste is another matter.
This is the first one, released to retailers around E3 after the release date was announced. It's not bad, and is fittingly in the same style ACII had. The main difference is protagonist Eizo being joined by the Brotherhood - well, four members of it, not including Eizo. Slightly obscured in the background are computer effects, which are seen while the real world protagonist Desmond enters the game's virtual world. Not a bad cover at all.
But apparently it wasn't good enough for someone, so it received another one in July. This version has a lot of the same effects the last one had, but with one major change (that you probably noticed already): Eizo's stance. It's a more neutral one compared to the possibly symbolic stance he has on the first one. Also notice that the Brotherhood is more obscured while there's more focus on Eizo himself.
And this brings us to the final cover, released to retailers a couple of days ago. Eizo once again has a stance change, this time with a more threatening stance. Americans seem to like their protagonists to be menacing, violence-thirsty bastards, so why not? Not only are the Brotherhood members no longer obscured, but there are two more of them. But it's just that they're in view this time; you can actually see parts of them on the sides of the second cover above. Rather than have potential customers wondering what exactly was on the sides, Ubi decided to remove all doubt. Lastly, the bluish hue is completely gone. It's definitely the best of the three.
The Mega Man's used are the most hilarious aspects of the trailer. The Gamespot version uses "Bad Box Art Mega Man," an SD version of the dude shown on this cover. He's pretty hideous, yeah, but that's intentional. He could be a fun novelty to have as a playable character. 1up's version uses "Rockman" which is the Mega Man (Rockman in Japan) you've come to know and love. The IGN one uses "Mega Man" which I guess is the western interpretation of what Mega Man looks like, as evinced by Mega Man 3 and 4's NES covers, i.e. not taken to the extreme like Mega Man 1 and 2's covers. He also has some big eyebrows, which make him look pissed.
Oh look, I'm breaking my "don't discuss newer soundtracks" clause, and I almost feel bad about it!
It's packaged together with Contra Rebirth's soundtrack.
If someone were to ask me what my succinct opinion was after playing Metal Gear Solid 4, I wouldn't be able to give them a straight answer. It's not that I can't put together precisely what I thought of the game, but it's impossible to answer that question as quick as someone would like.
The battlefield is something we've never had in an MGS game. It's a welcome and fun edition.
It's still possible to play stealthy, though. It's just going to be a little harder.
I was thrilled to see the briefings come back from MGS1. I wasn't thrilled to see that a couple of them are excessively lengthy.
There are quite a few familiar faces here. But there are a lot of new ones too.
The robots aren't quite as fun to fight as humans, but they would be if you were playing this guy.


Perhaps it's something I should have realized upon seeing that the file size was a mere 240MB, but it still felt threadbare after playing through it. The hypothesis that compression could have been the cause of the small file may have been adequate prior to playing it, but nope. My immediate reaction afterward was wondering whether I missed something, but again, nope. And part of that file size is reserved to having the choice of both English and Japanese languages.
In recent news, looks like
Rumor has it that Metal Gear Solid's cover wasn't originally going to be this, but the team working with the game internally fought to have this cover. Glad they did, too, because here we have something that's beautiful in its simplicity. The Japanese cover is the same. The European cover does use Shinkawa's art, but it doesn't come off as well. There's a lesson here: making a nice cover doesn't merely entail using art, but using it efficiently.
All of the covers for Metal Gear Solid 2 use Shinkawa's art, though Japan's is different from what America and Europe received. This cover comparison is actually quite hilarious for anyone who played MGS2 back in the day. The big surprise for MGS2 was that you'd actually be playing a new character named Raiden for most of the game, rather than Solid Snake; the complete opposite of what the hype and American and European cover art would imply. The Japanese cover ruins this surprise, but that's probably not a bad thing considering the negative reaction fans had to being robbed of controlling Snake.
Metal Gear Solid 3 is one of the rare cases of each territory having a different cover. Both Japan and Europe got Shinkawa's art, with the European one being a not-as-good variant of what's present on the Japanese cover. Comparing the two, the Japanese cover immediately wins for including one of the best
Like this one! Apparently someone thought Old Snake's face was incredibly appealing for Metal Gear Solid 4's cover; so appealing that they wanted to show everyone through the cover. It's not, and it's not supposed to be either, which makes for an unappealing cover. A shame Japan's cover suffered the same fate. Surprisingly, though Europe's cover also has a close-up of Snake, it does it using Shinkawa art. It's by far the best of the covers.
It looks like Capcom did have something to show for Gamescom this week after all, despite
Meanwhile, Dormammu looks as great as you'd expect, and has a fittingly menacing voice. His music is, well, not as menacing. But it's possible the trailer version is using a different mix, so we'll see how it sounds in game soon enough. I hope it sounds more frightening.
Yeah, you'd be intrigued too.
Spot the Easter egg in this pic!
Don't you wish you had dreams like this?
You've undoubtedly been hearing quite a bit about the 3DS all around the internet, this blog included. You really can't blame anyone for bringing it up, because a number of things about it look great. And hopefully it will get the media, and most gamers in general, to take portable gaming seriously. They did for a time around the PSP's launch, but that quickly dissipated when Sony fumbled about with how to market the system. The 3DS is already looking to be home to some great games, but there's a potential problem.
The thing about the 3DS is that only the top screen, a 3.5 inch widescreen display, is capable of showing 3D, with the touch screen being the same 3 inch one you see now on your DS or DS Lites (albeit with better horsepower behind it). Instead of allowing developers to have a focus on any screen given they had an even aspect ratio with the original model, all attention looks like it will be primarily fixed on the top screen this time around. This could hinder the development of games that primarily rely on using the touch screen.
For a game this late in the system's life, it...well, it's certainly not a looker. We're seeing games now that really take advantage of the system's 3D hardware like
Radiant Historia takes place in the land of Vancool, and the main character, Stok (no, really) lives in the country of Alicetel. Alicetel is, unfortunately, not in a good state, with the country being in the heat of war and on the verge of becoming a desert wasteland. Stok eventually stumbles upon the power to travel through time, and is told that he and his power will be important for the fate of the world. It sounds generic on the surface, but how the story will be told will be the most important factor. You'll be able to see enemies on the field, and it uses a turn-based battle system.
The developers behind The 3rd Birthday, the next game in the Parasite Eve franchise that you might remember, launched
The shots you're seeing here are also from their Twitter account. You might have been able to tell that they're taken off a monitor. This game looks like it upscales awfully well. The developers mentioned that the development team they're collaborating with at
Castlevania's debut on SNES began with a remake of the first game in the series in Super Castlevania IV, and it's still one of the most beloved games in the franchise. And they gave it an excellent cover for its American (and European) release. It's a heck of a lot better than the awkward-looking
Contra III: The Alien Wars was also a stunning example of the franchise and the genre during the 16-bit era. It was one of the earliest examples of cheesy 80s action movies being represented in video game form. Some of said movies had video game adaptations, but you're more likely to see retrospectives of them on lists describing the worst licensed games ever. Most earlier Contra games represented that trope better than many older games could ever do. A shame about the pit the franchise would fall into after that generation ended.
Teenage Mutant Ninja Tutles IV: Turtles in Time managed to be one of the best examples of having an arcade game (which was released without the "IV") at home early in the SNES' heyday, and that's among many other examples. The 







Actually, that's pretty nice; definitely better than the temporary art released about a month back. It also looks like there will be a limited edition. Konami hasn't officially confirmed it yet, but looks legitimate, so it should be announced any day now. Looks like we have another great Castlevania cover on our hands.
Well, if only that was the cover for every version. The standard cover is a little different, and for all the wrong reasons. For a game that has some pretty good concept art, the fact that they'd put together a cover with a huge lack of creativity is pretty insulting. There's still time that they could change it, but the chances of that happening are, as always, quite minimal.
But I'm featuring it anyway. One of the reasons why this feature is called "Recommended Soundtracks," is because I'd like to do more than just original soundtracks. Releases of remixes still fit under that definition, so I'll be able to feature Sound Story of Shining and the Darkness, the actual title of SitD's remixed soundtrack, without a "the." It was called "Shining and the Darkness" in Japan, which was probably changed for western audiences because "in" rolls of the tongue better than "and" when used for that title, and using "and" there gives the title a more abstract meaning; or, depending on your interpretation of the name, because it was borderline nonsensical.
And here's a brand new Shining game from Sega. And true to form, it sure as hell isn't what you Shining fans wanted! It's Shining Hearts for PSP, announced within Famitsu's pages earlier this week. A mere glance at the game is almost enough to think it's a follow-up to the much-revolted Shining Tears and Wind, considering it shares a somewhat similar visual style with them, and has the same character designer in Tony Taka. It also has a Keyblade in the title for some reason, which might be an homage to Cross. This game is a traditional RPG instead of an action/RPG. Oh, and ex-Squaresoft composer Hiroki Kikuta is composing the soundtrack (
One of the more intriguing questions posed by fans upon the announcement of Dragon Quest IX: Sentinels of the Starry Skies for DS was how Yuji Horii and company -- with Level 5 handling the production -- would evolve the gameplay styles of its predecessors. It's a concern voiced by fans who were quite taken by Dragon Quest VIII's epic sense of exploration and vivacity, a feeling the PS2's graphical prowess assisted with. Not to say games with lower tech can't convey a similar effect -- something people who lamented the franchise going portable claimed, which is ridiculous -- but it would have to provide that from an alternate angle.
The story revolves around themes of death, and the job of your main character is to collect a benevolessence and offer it up to the world tree known as Yggdrasil. Benevolessence is made from the souls of the dead, and forms after you've given dead spirits wandering the earth respite. These lost souls still wander around because they left the world with regret, and you have to be the one to give them ease. Everything is going OK until the Observatory, the place from which the Celestrians observe human activity, is ruptured by a mysterious force. You suddenly find yourself in the town of Angel Falls, where you were a guardian, without your wings and halo. It's now up to you to find out precisely what happened.
DQIX is a little different from most DQ games in that it allows you to make your own party of characters to venture around with. Having a party of four members of your choosing (including your main character) hasn't been seen since Dragon Quest III, but the difference here is that you can actually see your weapons and equipment visually as you customize their looks. The unfortunate effect of this is the desire to choose the best looking equipment for some characters rather than the most practical. You might be able to get away with that in the main quest, because it's mostly pretty easygoing, but don't expect to cruise through the sidequests and post-game content with your female characters equipped with a Playboy-esque bunny outfit. Of course, that depends on the quest.
Some of them will also give you quests that you can complete for something special in return. They start off easy enough to ease you into how the quest system works, but they'll ramp up in difficulty by the time you reach the middle of the game. Some of them can get a little frustrating, especially when they entail something that's a pain and the reward is something of minimal importance. You can take on up to eight of them at once, and they're mostly pretty worthwhile.
The alchemy system makes its return from DQVIII, and it's every bit as useful as it was there. You'll want to become accustomed to finding materials and using alchemic recipes to make items, because buying equipment gets a incredibly expensive, especially later in the game. You can often make better equipment via alchemy as well, and finding materials is a hell of a lot more enjoyable than constantly fighting enemies for gold, since many of them don't drop that much -- and if they do, they don't drop much EXP. The downside to using the alchemy pot in this game is having to Zoom to the same location to use it, but you no longer have to wait for it to produce your item.

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