This is precisely what Hironobu Sakaguchi is going to keep saying about The Last Story, Mistwalker's next RPG for Wii, despite the obvious implications that exist in the title. Feel free to insert Lost Odyssey into that comparison as well. But that's not going to stop us from making them! Though plenty of info was contained in various Famitsu issues throughout the last few months, very little of it was posted online aside from various developer diaries on the official website. Why? Because that's how Nintendo of Japan rolls. Is it silly? Absolutely; but they're not going to let that stop them.The first trailer was posted on the official site yesterday, and it looks pretty great. Just about as great as it looked from the screen shots in Famitsu months ago. It's hard to believe this game is running on Wii; it's a sure sign that developers -- well, the developers that are still working on Wii games -- are starting to master the system's architecture.
But it also has some interesting gameplay decisions. A cover system? In an RPG? It looks like something right out of Gears of War, Uncharted, or, perhaps more aptly, Mass Effect 2. And it will also sport a real time combat system, making it look like a more tactical version of Final Fantasy XII. Ever since I played some of FFXII (and by that I mean the demo), and seeing as how Japanese RPG developers like to follow in the footsteps of the last Final Fantasy game, I was hoping some of them would have FFXII-inspired battle systems. This has not been the case.The fact that this game has one is fitting. Lost Odyssey was said to be what Sakaguchi originally wanted Final Fantasy XI, so perhaps these are some ideas he wanted to go into FFXII. Or maybe it's what he wanted Final Fantasy XIII to be! Ah, speculation.
The art direction also helps make it look good. Kimihiko Fujisaka (of the Drakengard games) has a very pretty art style, and it's nice to see his designs transfer over into the game well. This game has one of the best-looking female main characters (whose name is Kanan, apparently) I've seen in a Japanese RPG in a long time. The music in the trailer and especially on the official website is also exquisite. Wish I knew who was composing it. The trailer says the game is due at the end of 2010, so we probably don't have long to wait. Nintendo of Japan has a habit of revealing and releasing their games in quick succession (sometimes too quick), it might release earlier than you think.
A localization of this game is probably more a question of "if" rather than "when" as far as Nintendo of America is concerned. You would think it would be a no-brainer, but we're talking about an outfit that passed on releasing games that were already in English. So you never know with this company. Hopefully this and Xenoblade (which also has a battle system inspired by FFXII) manage to get localized. Given how they've been pretty good lately, hopefully they keep on giving.
Images of courtesy of AndriaSang. If you're having trouble viewing the video, check it out on Youtube.
Kirby's Epic Yarn was one of the most fantastic-looking games unveiled last week. It's literally the kind of game no one's ever seen before. There have been some complaints about how its gameplay style is rather un-Kirby-like, but neither was Canvas Curse for DS, and look at how that turned out. The question right now is: who's developing this game?
Mario Sports Mix pits Mario and pals in a multitude of sports events: volleyball, basketball, ice hockey, and dodgeball. And all in one game. I don't think anyone is seriously surprised to see Mario starring in more games that aren't platformers at this point. But your question might be the same as above: who's developing this one? This one isn't an internally developed title either; it's coming from Square Enix.
Wii Party may not release in America until this fall, but it hits Japan on July 8th. 










You're already familiar with Metroid: Other M, a new Metroid title to be borne of a collaboration between Tecmo's Team Ninja and Nintendo's Metroid staff; the latter of which includes Yoshio Sakamoto, co-creator of the franchise. Given how both sides are talented, it should be pretty good. It also looks much more story-oriented than the previous games.
It took a while for Monolith Soft's new Wii RPG to resurface again, and it has in the form of
We've known that Mistwalker's Hironobu Sakaguchi (formerly of Squaresoft) has been up to something for a long time, given his
Good news, everyone! Nintendo of America finally decided that they felt the Classic Controller Pro should be available to non-importers. In a press release early (like, early) today, they announced that the controller would finally be available throughout America in April -- despite it being available in Japan and Europe since August and . It will come in both black and white, and will release for $19.99, the same price as the older iteration. The PR doesn't mention the original Classic Controller at all, so they definitely intend on retiring it. Given the favorable impressions of the new controller, they're doing consumers a favor.
So I think it would be a good idea to promote it using the ad that helped push it in Japan. I also think it would be good to market it with the product behind them. Of course, I'm talking about...no, not the HDTV. Or the guitar. I mean the black Wii, which has still yet to make an appearance in America. I think NoA likes to tick off their fanbase every now and then for the sake of it. (


Not a picture of the single player.


Sony has customarily been uploading at least one PSOne Classics title since around May of this year; some of which have actually been pretty good! Their latest one was rather unexpected though: the original Bloody Roar. This game was a rather interesting case; it originally didn't garner much attention when it was released in arcades as Beastorizer (which makes it sound like some Transformers spin-off), but the console version generated at least a little interest. It wasn't the deepest fighting game around, far from it. But it handled well enough to be fun, and transforming between human and beast was something a lot of fighting games hadn't done before. As fun as the first game is, I wouldn't recommend it if the much better sequel makes its way onto the service.
Meanwhile, there have been more details on how Battle Arena Toshinden is being revived,
But it won't if the final game looks like this. Often tradition is something good to adhere to, but if there's one thing Toshinden hasn't been known for, it's good gameplay. The thing is, screen shots like these won't do it any favors in terms of interest. Hopefully these are just some bad shots, but I'm not sure if it'll get any better if it's due for release in December. And it's not like its developer, Dream Factory, has a good reputation. Though they developed the superlative Tobal 2 (which Squaresoft passed on publishing outside of Japan back in the day), they've also made plenty of mediocre efforts like Ehrgeiz (which people feared Dissidia: Final Fantasy would end up like, since it was the last fighter to involve Square characters), The Bouncer, and Kakuto Chojin.
The beam pierced into their very eyes, its harrowing glare casing initial distress, followed by pent up-though-restrained frustration.
And by Final Fantasy, they mean the old games in their original incarnations. If you ever wanted your chance to play the original FFI, you'll get your chance without resorting to emulation or digging up your old NES. Sure, it definitely hasn't aged well at all, but playing you could play it solely for curiosity's sake, as well as attaining hands-on experience with the game that birthed a venerable franchise. You could find a worse way to spend $5.
But it's a shame that, unless you're Japanese or have access to its VC, you won't be able to play all of them. The bad news here is that while Japan is getting FFI-V, America and Europe are only receiving I and IV. And given how VC games are typically the original versions of the games, I'm willing to bet that they're not going to retranslate FFIV for a mere $8 download. So buyers will be getting the grade school-translated Easy Type edition.

